Bounty Hunter Archive
Thread: Stopping Shot
DayWalkerRori wrote:
If ive got a 357mag and someone is running at me with a Knife/Sword who do you think would win? (and i happen to be a outstanding marksman in RL)Grant you theguy with the knive/sword could kill me pretty easy IF i miss and let him get in close.. Root? can you say leg or lower torso shot..
Xoreshear wrote:
Yeah the KD X Pi was way more crappy than a limited root. A range fighter shouldn't win with a melee sort right on top of them, hence the need for some sort of specials that can control distance. It's nice to see ranged weapons being used more in a Star wars game, instead of just sticks, swordsand kung fu.
Message Edited by Xoreshear on 04-26-2005 12:25 AM
Though I do not see stopping shot the HUGE problem everyone seems to think it is... (well maybe it isfor 1vs1 against melee)..
The above logic does not seem right... so ranged can effectively stop a melee from getting tomelee range (who has only a 6m range) and control the distance... ok sounds logical there for tactics... but what about melee? What move do they have that can control the distance of a ranged player? Warcry...where the ranged person just keeps running and unless terr neg is an issue warcry will wear off and melee is in no better a position. Not to mention if old warcry rules apply then first attack/damage done will break warcry.
And those that say just heal and take the damage... you can only use stims every 60 seconds so in reality the melee player has to use his only heal in the fight because the ranged gets free shots and ranged can use theirs later when/if melee gets closer.
How about a stopping yell for melee that works at 35-50m? You then can use your stims while rooted as a melee pounds on you....
Personally I am torn, stopping shot isvery powerful against melee but using good tactics in a group can negate this but I still lean to a movement reductionattack is more suitable...
Maybe make stopping shot shouldbreak at first damage... ranged then can run to a safe distance and continue the attack, then this move would be similar to melees warcry...
I guess the main little issue I see is that ranged has a number of moves that prevent melee players from getting to attackrange (movement reduction, KD, roots) while keeping them in ranged for the ranged profs. While most of these are ok because they to not STOP just dely and hinder. Melee have very few moves that does the same to ranged. They must rely on other game mechanics to adjust like LOS which EVERYONE has to deal with. The moved they do have the range is limited to be ineffectual... Maybe the damage output of melee is balancing factor....
Message Edited by TenshiHanaKinu on 06-22-2005 02:32 PM
Narrganocca wrote:
I don't think I see too many people dabbling in Pistoleer just for the root. I actually see many more people dabbling in Smuggler for panic and last ditch. My thinking on the subject of dabbling is that it is fine. It seems to me however that a proffessional dabbler becomes a jack of all trades and a master of none so to speak. The master boxes for all the ranged professions are desireable, and it is almost silly to dabble..except perhaps in pistoleer, rifleman and smuggler
negative: 99.9% of the templates out there today are MBH, MR or carbs, and pistoleer 0003 or 4004
TenshiHanaKinu wrote:
Still they need to do something to get 0003 pistoleer from being "for the win." Maybe make Improved and "basic" stoppingshot break on damage or last a lot less longer, increase the timer on those two, or something.
Once again we're being dabbled in just for a shot or two. Before it was Dodge, now it's Root.
Message Edited by TenshiHanaKinu on 06-22-200502:32 PM
BadgerSmaker wrote:
Concussion shot is bugged and doesn't break on damage. Stopping shot is not supposed to.
where does it say its supposed to break on dmg?
zazo wrote:
BadgerSmaker wrote:
Concussion shot is bugged and doesn't break on damage. Stopping shot is not supposed to.
where does it say its supposed to break on dmg?
the description of the special move on the in game skills menu.