Bounty Hunter Archive

Thread: Stopping Shot

LordMaxx
Fri Apr 29, 2005 4:07 am
#92






DayWalkerRori wrote:


If ive got a 357mag and someone is running at me with a Knife/Sword who do you think would win? (and i happen to be a outstanding marksman in RL)Grant you theguy with the knive/sword could kill me pretty easy IF i miss and let him get in close.. Root? can you say leg or lower torso shot..








This is exactly the kind of statement that has absolutely no business nor meaning in a discussion of an MMORPG.


But the rest of the discussion is useful.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
BadgerSmaker
Fri Apr 29, 2005 4:39 am
#93

What is the cooldown timer now? Seemed to be about 30 seconds.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
DandiStMin
Fri Apr 29, 2005 7:38 am
#94






Xoreshear wrote:


Yeah the KD X Pi was way more crappy than a limited root. A range fighter shouldn't win with a melee sort right on top of them, hence the need for some sort of specials that can control distance. It's nice to see ranged weapons being used more in a Star wars game, instead of just sticks, swordsand kung fu.

Message Edited by Xoreshear on 04-26-2005 12:25 AM





Though I do not see stopping shot the HUGE problem everyone seems to think it is... (well maybe it isfor 1vs1 against melee)..


The above logic does not seem right... so ranged can effectively stop a melee from getting tomelee range (who has only a 6m range) and control the distance... ok sounds logical there for tactics... but what about melee? What move do they have that can control the distance of a ranged player? Warcry...where the ranged person just keeps running and unless terr neg is an issue warcry will wear off and melee is in no better a position. Not to mention if old warcry rules apply then first attack/damage done will break warcry.


And those that say just heal and take the damage... you can only use stims every 60 seconds so in reality the melee player has to use his only heal in the fight because the ranged gets free shots and ranged can use theirs later when/if melee gets closer.


How about a stopping yell for melee that works at 35-50m? You then can use your stims while rooted as a melee pounds on you....


Personally I am torn, stopping shot isvery powerful against melee but using good tactics in a group can negate this but I still lean to a movement reductionattack is more suitable...


Maybe make stopping shot shouldbreak at first damage... ranged then can run to a safe distance and continue the attack, then this move would be similar to melees warcry...


I guess the main little issue I see is that ranged has a number of moves that prevent melee players from getting to attackrange (movement reduction, KD, roots) while keeping them in ranged for the ranged profs. While most of these are ok because they to not STOP just dely and hinder. Melee have very few moves that does the same to ranged. They must rely on other game mechanics to adjust like LOS which EVERYONE has to deal with. The moved they do have the range is limited to be ineffectual... Maybe the damage output of melee is balancing factor....





_________________________________________________________________
IGN:Torik D'Mal
Mos Veris, Tatooine Valcyn

Bidder's rule: All bids or sale offers are null and void to Rebel faction members. I will not bid on any auction/sale if poster is clearly a rebel by icon or sig. Please let me know if I should remove my bid/offer.

Please IG e-mail and deliver any aution winning to the vendor below.
Torik's Bulk Metals - Mos Veris Mini Mall next to shuttle port on Tatooine
TheJawaJubbo
Fri Apr 29, 2005 12:32 pm
#95

pistoleers are pants in pvp, always have been so why not let them have stopping shot. its meant to stop the opponent. does exactly what it says on the tin



Chumley W'Rner & Matsumunai - Rebel layabouts
Kaukiji
Wed Jun 22, 2005 8:46 am
#96

in the rumors for changes to smuggler's root, is stopping shot going to be affected too? aka: break on damage. or is the smuggler's shot going to be a mez and stopping shot just a root as it is?



Kaukiji Keasi
BadgerSmaker
Wed Jun 22, 2005 10:18 am
#97

Concussion shot is bugged and doesn't break on damage. Stopping shot is not supposed to.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
TenshiHanaKinu
Wed Jun 22, 2005 11:32 am
#98

Still they need to do something to get 0003 pistoleer from being "for the win." Maybe make Improved and "basic" stoppingshot break on damage or last a lot less longer, increase the timer on those two, or something.


Once again we're being dabbled in just for a shot or two. Before it was Dodge, now it's Root.

Message Edited by TenshiHanaKinu on 06-22-2005 02:32 PM



___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

bgold4
Wed Jun 22, 2005 8:28 pm
#99

i say just make xx3x stopping shot break on damage, add a new one at master that doesn't



; Silentone Ikeef ;
r Master Pistoleer r
r Master Bounty Hunter r
r 32.33%, Of course repeating r

Narrganocca
Thu Jun 23, 2005 12:06 am
#100

I don't think I see too many people dabbling in Pistoleer just for the root. I actually see many more people dabbling in Smuggler for panic and last ditch. My thinking on the subject of dabbling is that it is fine. It seems to me however that a proffessional dabbler becomes a jack of all trades and a master of none so to speak. The master boxes for all the ranged professions are desireable, and it is almost silly to dabble..except perhaps in pistoleer, rifleman and smuggler



Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
jbuttrill
Thu Jun 23, 2005 12:11 am
#101






Narrganocca wrote:
I don't think I see too many people dabbling in Pistoleer just for the root. I actually see many more people dabbling in Smuggler for panic and last ditch. My thinking on the subject of dabbling is that it is fine. It seems to me however that a proffessional dabbler becomes a jack of all trades and a master of none so to speak. The master boxes for all the ranged professions are desireable, and it is almost silly to dabble..except perhaps in pistoleer, rifleman and smuggler





negative: 99.9% of the templates out there today are MBH, MR or carbs, and pistoleer 0003 or 4004




StarringĴĀβŨŁin theÐark ƒorce Řising



The Pain Trainis coming!



®Registered trade mark ofDFR


Nifty
Thu Jun 23, 2005 6:15 am
#102






TenshiHanaKinu wrote:

Still they need to do something to get 0003 pistoleer from being "for the win." Maybe make Improved and "basic" stoppingshot break on damage or last a lot less longer, increase the timer on those two, or something.


Once again we're being dabbled in just for a shot or two. Before it was Dodge, now it's Root.

Message Edited by TenshiHanaKinu on 06-22-200502:32 PM






the devs want dabbling, at least that's how the skill points are set up. You have enough skill points to master 2 professions and dabble in a 3rd. We all dabble now for just one or two skills or set of skill mods to complement our primary profession.


we just need a root immunity timer, and then stopping shot will be just fine. The advanced version lasts twice as long as the improved which lasts twice as long as the basic (5, 10, 20, right? if not, it should be.)



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
zazo
Thu Jun 23, 2005 10:53 am
#103






BadgerSmaker wrote:

Concussion shot is bugged and doesn't break on damage. Stopping shot is not supposed to.





where does it say its supposed to break on dmg?



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Nifty
Fri Jun 24, 2005 12:53 am
#104






zazo wrote:





BadgerSmaker wrote:

Concussion shot is bugged and doesn't break on damage. Stopping shot is not supposed to.





where does it say its supposed to break on dmg?





the description of the special move on the in game skills menu.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Page 8 of 9