Bounty Hunter Archive
Thread: Possible Solution(s) for New Boss Marks (please read and respond)
SamousNemo wrote:
Included in Publish 24 was a revamp for "boss" mobs, i.e. Night Sisters, Krayts, Kimogilas, DJM, Gorax, etc. As a result, our Boss NPC bounties were revamped as well. These can be identified by the Double-Gold-Chevrons ( << >> )surrounding the name above the NPC's head
For clarification, there seems to be three different kinds of boss marks
- Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)
- Normal regeneration rate and negligible damage (less than 50 points of damage per hit)
- Increased regeneration rate and increased damage
Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it
Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent
Type 3 is where the problem seems to be. Some hunters feel that the bosses regenerate health faster than damage can be dealt. Other hunters feel that the bosses represent a conquerable challange... but that the increased damage and life-span inflicts more decay to equipment than can be justified by a 32,000 credit bounty. Therefore, I've come up with two possible solutions to our current situation:
Solution A) Decrease health regeneration rates for Type 3 bounties to reflect that of Type 1 bounties
Solution B) Leave Type 3 bounties as is. However, increase all boss bounty payouts to help mitigate the additional wear-and-tear of equipment. The payout would be greater than elite bounties but less than PC bounties to allow players to differentiate between the three. The exact increase is debateable
If Solution B is implemented, the BH TEF would have to ensure that only thehunter with the active bounty could interact (attack, heal, etc) with either side. This would prevent loot exploitation. On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty
While I have everyone's attention, I'd also like to add thatpoliticians should be able to place Inv 3 level Spy-Net Operatives in player cities. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment
Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em
Good Hunting
Message Edited by SamousNemo on 10-26-2005 11:23 PM
good ideas but looting a jar of bugs ora illegal core booster for a boss mark is beyond lame
Also great is the SpyNet suggestions. Considering the overall community approval, let's hope the developers read this and push it to Live!
BTW...keep doing a great work Sam, /deepbow and /thank
SamousNemo wrote:
Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it
Message Edited by rYsyn on 10-31-2005 10:53 AM
Fix it or don't I honestly could care less. the only way this affects me is in how many missions I cancel. I have found that I can take difficulty 76-79, and if they are dbl-golds then the mark will be cl 80 anyhow. plus with this route the npc's only have around 20k ham regardless of chevrons. if I had to guess I would say that its something like a conflict in the coding between master lvl marks having the possibility of being dbl-gold, and difficulty lvl only allowing so much ham.
SamousNemo wrote:
On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty
As I mentioned in another thread, I think you are potentially opening up a big can of worms here, one that could have a very negative impact on our profession. It sounds like my earlier post did not convince you of that, so I will try to be clearer and I hope you will seriously consider what I have to say.
The problem is that we don't get to tell the devs whether they are going to change the loot table or not. That's up to them, not us. You can give them a recommendation, but that doesn't mean it will be implemented the way you want. Based on what I've seen of the way player feedback is dealt with in SWG, I would almost expect it not to be.
We all know the loot on the elites and bosses is some of the best in the game. I'm assuming the devs made the higher end boss marks tougher for a reason. Now you're going to tell them that you want to know ahead of time whether it's going to be an elite mark or one of the potentially much tougher boss marks, but still keep the same loot table?
What will end up happening is that people will farm the elites, and other professions will complain. The devs will end up nerfing the loot on the elites because it will be even easier for BHs to get rich than it is now. Do I know for a fact this will happen? No, I don't, but I think it is a very likely outcome.
What kind of increased payout do you think they're going to give us to outweigh the increased difficulty of the double gold bosses? Will they pay more then a Jedi? It sounds like they should, considering the wear and tear of equipment. Heck, even the elites I've had since pub24 seem to all have AB.
Rather than going down the potentially ugly road of your solution B, I'd suggest recommending they just tweak the regen on the really tough bosses. This has the added benefit of being easier to acconmplish, and thus more likely to actually occur. They radically changed the difficulty of these creatures, and I feel the apppropriate move is to swing the pendulum back a bit in the other direction. Not a lot, but a bit.
Kyushu
rYsyn wrote:
Unless you are just going to give up and make all Bounty Hunters require Combat Medic in there template, this is absurd.
CM is not required for NPC or PC bounties. I manage just fine without it
Now might you need more than stims and ruby to take a boss? Probably. But that's part of another issue that is much larger than this thread
SamousNemo wrote:
rYsyn wrote:
Unless you are just going to give up and make all Bounty Hunters require Combat Medic in there template, this is absurd.
CM is not required for NPC or PC bounties. I manage just fine without it
- It will be if your goal is for the NPC to be hitting for 800 - 1000 a shot
Now might you need more than stims and ruby to take a boss? Probably. But that's part of another issue that is much larger than this thread
- Agreed. If the benifit to having more Accuracy (say 300) were greater (ie I did more damage) then it would off set the inability to heal.
- You are right, it is a bigger issue.
dAYMAN wrote:
im so sick of the boss marks not droping anything good
you loot jar of forged bugs and get 30k thanks for messign your armor up and taking all those foods btw how much condition did that power up take off your weapon man you filled your stomach up with rubyb and used 2 stacks of stims to bad i wouldnt loot bh armor schems or casings btw sorry casing dont loot in sets of 6 so you carbine guys are screwed over