Bounty Hunter Archive
Thread: Possible Solution(s) for New Boss Marks (please read and respond)
I am for lowering the regen rate.
my thoughts are this over all.....
we are forced to pick up medic/ doc/ mc with these changes.... these marks should be able to be taken solo regardless of the template.
First let me say to the OP, good ideas and well thought out.
Second, sadly I did not have time to read the entire thread, so I'll just chime in and if what I have said has been said before, no worries.
I have an MBH/MP/CM4000 on Bria, along with 2 toons I use as support characters for my BH (I have only 1 Force Sensitive and ha has exactly 1 box of FS and will have a max of 3).
That said, yes the new Double-golds are sometimes a beast, but they also drop good loot (less often than I'd like, but nevertheless). I think that severe decay to a good set of armor can be and is offset by looting an SEA that some Jedi or another weathly player will pay through the nose for. I have personally seen a +15 LS Experimentation Tape go for 60mil. What more can we ask for?
I just got my first boss last night. After my first death and then the root, run, shoot method got me nowhere, I tried dragging him through a nest of nasties and let them all aggro him as I try to keep him DOTed and my droidswas working it's magic.
No love.
I was finally able to beat him when a Jedi from my guild came out to the buttocks-end of Endor and just kept healing me as I engaged the mark with my droid. The Jedi had to havehealed me for EASILY over 40K and it took me over 15 minutes fully doctor and food buffed to finally kill him. Now, I like my Jedi friend, but as a BH maybe I shouldNOTneed to rely on her to do my day-to-day work. I also dont want to have to split loot and credits for a kill.
I actually like the new AI. But these guys should be reservered for group type missions, not BH solo runs.
And I concur completely with a previous poster: Solo IS a valid form of gameplay!
TZLVSC wrote:
I am for lowering the regen rate.
my thoughts are this over all.....
we are forced to pick up medic/ doc/ mc with these changes.... these marks should be able to be taken solo regardless of the template.
MBH/MCM/Pistol0004 and yes, I know my template... very well, in fact. Couldn't do diddly with DOTs and my mind ran down pretty quick trying to keep myself healed. Even when I was successful against the guy, (with a Jedi spamming heals at me,) the DOTs burned off so fast they took more mind than as to leave space for self healing....
Combat Medicis not enough.... have to ask a doctor how they are doing...
SamousNemo wrote:
Included in Publish 24 was a revamp for "boss" mobs, i.e. Night Sisters, Krayts, Kimogilas, DJM, Gorax, etc. As a result, our Boss NPC bounties were revamped as well. These can be identified by the Double-Gold-Chevrons ( << >> )surrounding the name above the NPC's head
For clarification, there seems to be three different kinds of boss marks
- Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)
- Normal regeneration rate and negligible damage (less than 50 points of damage per hit)
- Increased regeneration rate and increased damage
Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it
Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent
Type 3 is where the problem seems to be. Some hunters feel that the bosses regenerate health faster than damage can be dealt. Other hunters feel that the bosses represent a conquerable challange... but that the increased damage and life-span inflicts more decay to equipment than can be justified by a 32,000 credit bounty. Therefore, I've come up with two possible solutions to our current situation:
Solution A) Decrease health regeneration rates for Type 3 bounties to reflect that of Type 1 bounties
Solution B) Leave Type 3 bounties as is. However, increase all boss bounty payouts to help mitigate the additional wear-and-tear of equipment. The payout would be greater than elite bounties but less than PC bounties to allow players to differentiate between the three. The exact increase is debateable
If Solution B is implemented, the BH TEF would have to ensure that only thehunter with the active bounty could interact (attack, heal, etc) with either side. This would prevent loot exploitation. On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty
While I have everyone's attention, I'd also like to add thatpoliticians should be able to place Inv 3 level Spy-Net Operatives in player cities. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment
Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em
Good Hunting
Message Edited by SamousNemo on 10-26-2005 11:23 PM
Why increase the pay on type 3 bounties.Since the bh loot revamp i can make 10 millioon + a week just selling the loot i get. Just make the type 3 more likely to drop something good and not a jar of bugs.
Like Tanks said the easy bounties balance out the hard ones
Spynets should not be removed but more should be put in. You would think that a higher lvl bounty hunter would have more contacts than entry level bounty hunters. I have allways thought SOE did it backwards.
better yet they could make it so all spynets work for all lvl bounty hunters but lower lvl bh will be sent to a specific random spynet when they talk to 1. make it like a quest. example noob bh talks to spynet in kaadara he sends him to spynet in moss eisley and that one sends him to bestine and then he gets bio-sig. master bounty hunter would not get the runaround and could get biosig from any spynet.
Spynets should charge for there service kinda like paying a snitch for info
Message Edited by robpro on 10-29-2005 07:19 AM
if politicians can put BH terms in cities then they should be able to put a universal spynet op for all levels to use. one per city that has installed a bh term.
SamousNemo wrote:
While I have everyone's attention, I'd also like to add thatpoliticians should be able to place Inv 3 level Spy-Net Operatives in player cities. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment
Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em
Good Hunting
Message Edited by SamousNemo on 10-26-2005 11:23 PM
Last night I ran into my first boss mark and then another right after him. I seen a few problems with the way they are now. The regen seemed to be insanely high which drags out fight alot longer than they should be and they dont seem to have a cap of 250 skill points.
The secong mark I fought was Master Marksman 77 sp, MBH 63 sp, Master Pistoleer 63 sp, at least 0040 Rifleman 20 sp and 4000 scout 29 sp. That is 252 sp worth of specials he used on me. He used Adv Crit, Improved Kneecap, Adv Stop and Lethal Shot.
Before I started the fight with the second mark, I looked on the PU on my gun and again after the mark died, it took me 214 shots to kill him with a 33% dmg pu on a dmg and sac capped Elite Carb with a 10% Crit Slice. Luckily I have my Helm, Chest and Legging ADK'd or surely they would of been destroyed in the fight.
I think a good solution would be to tone the regen on their action and health, make it so they cant have more than 250 sp worth of skillsand maybe add in a completion bonus after killing the boss mark similar to what we receive from jedi missions. I think maybe double what the mission terminal showed would make it alittle more worth the time.
SamousNemo wrote:
Included in Publish 24 was a revamp for "boss" mobs, i.e. Night Sisters, Krayts, Kimogilas, DJM, Gorax, etc. As a result, our Boss NPC bounties were revamped as well. These can be identified by the Double-Gold-Chevrons ( << >> )surrounding the name above the NPC's head
For clarification, there seems to be three different kinds of boss marks
- Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)
- Normal regeneration rate and negligible damage (less than 50 points of damage per hit)
- Increased regeneration rate and increased damage
Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it
Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent
Type 3 is where the problem seems to be. Some hunters feel that the bosses regenerate health faster than damage can be dealt. Other hunters feel that the bosses represent a conquerable challange... but that the increased damage and life-span inflicts more decay to equipment than can be justified by a 32,000 credit bounty. Therefore, I've come up with two possible solutions to our current situation:
Solution A) Decrease health regeneration rates for Type 3 bounties to reflect that of Type 1 bounties
Solution B) Leave Type 3 bounties as is. However, increase all boss bounty payouts to help mitigate the additional wear-and-tear of equipment. The payout would be greater than elite bounties but less than PC bounties to allow players to differentiate between the three. The exact increase is debateable
If Solution B is implemented, the BH TEF would have to ensure that only thehunter with the active bounty could interact (attack, heal, etc) with either side. This would prevent loot exploitation. On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty
While I have everyone's attention, I'd also like to add thatpoliticians should be able to place Inv 3 level Spy-Net Operatives in player cities. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment
Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em
Good Hunting
Message Edited by SamousNemo on 10-26-2005 11:23 PM
Solution A without a doubt. This shouldn't even a choice between 2 options. If BH's are to have a random chance at boss marks they should be able to be slo'd by ANY BH. Not just flavor of the months, or those with healbots, or guilds following them, or those that somehow circumvent the sytem by using exploits of any kind. The question now should be HOW this gets implemented.
One way could be as simple as hard capping damage output dependant on mob level but not so much that it makes them un-soloable. Also, regen rates andHAM usage (notably action pool)should follow the same guidelines as players. I'm not saying anything new in this regards but it's worth mentioning again as the devs do not seem to be getting that message.
I love the idea of the spynet opsin player cities. I never really understood why politicians could place BH terms, but not spynet ops. I mean, why would anyone even bother getting a mission from a player city term when they can just go to Kaadara anyway. I think this would add to the immersion of being a BH, and add another mark on the too short list of "Player Cities:Why should I care". A system could even be implemented where the city gets a certain percentage for each BH mission taken from one of their terminals, giving cities a reason to place them. Also, someone posted that they think spynet ops should charge for their services. I agree. This would be one more thing to add to content. As a matter of fact they should take it a step further and have spynet ops give you the WP to a snitch, whoyou then have to pay for the bio sig. Just a thought.
As far as the elite marks go, I really cant comment as I haven't facedany under the new AI system. I've gone up against a few 81 "silver bars", but that's it.