Bounty Hunter Archive

Thread: PVP tactics

hkyplyr31
Fri Jul 22, 2005 1:29 pm
#92

Team work (team speak is a nice tool) call targets in order non-jedi then non defenders then defenders whole group focuses on 1 target then moves on


have the smuggs/combat medics and enhancers stasis/root some of the non targets till you get to them


armor break should always be first attack make sure it sticks then move on to kd and damage hits


keep your group alive heal incaped players ( put infusion on peeps that need it if you have a chance)


if your not already go imperial


practice (finish temp first) with guild or group when not pvping test things teach each other


I find necrosis to be a good duel practice npc. he keeps you on your toes when it comes to healing and keeping enhancments on



thers more but im at work and should be doing something gl......













(gggggggggggggggxnnntnnEuronntnnnxggggggggggggggg)



Novus Ordo Seclorum


RounD TwO
JediFlores
Sat Jul 23, 2005 12:33 am
#93

Need a little help....


I already have a great food combination so that's not really where it comes to play, I need help with what tactics I should use in PVP.


I'm a MLS MDEF Healer 4xxx and novice enhancer (negative XP stops me from fixing my template atm)


Can someone throw me some good PVP tactic ideas?
Bib-Fortuna
Sat Jul 23, 2005 12:34 am
#94



JediFlores wrote:
Need a little help....
I already have a great food combination so that's not really where it comes to play, I need help with what tactics I should use in PVP.
I'm a MLS MDEF Healer 4xxx and novice enhancer (negative XP stops me from fixing my template atm)
Can someone throw me some good PVP tactic ideas?





If you ask me basic fighting knowledge is all anyone can teach you. Actual tactics can only be learned as you master your specific template.
Even the way someone else uses an identical template may not work for you.

lilbountyhunter
Sat Jul 23, 2005 12:48 am
#95

with your template, just run in there and hit people



Jaycee Blankenship
Pre-CU Jedi
Oscer TheOutstanding
101 Career Jedi Kills
Team America
*edited by admin*
tuffness55
Sat Jul 23, 2005 12:54 am
#96

ya stop pvping and get out of the negitive so you can get chanel

PaceNebulon
Fri Oct 21, 2005 9:38 am
#97

Been a while since we had a thread like this so I figured it would be interesting. Any suggestions on how, specifically, to fight a pilot/ship that has a faster engine with higher ypr? What maneuvers or tactics would you use?



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

CuchulainnDarklight
Fri Oct 21, 2005 10:03 am
#98






PaceNebulon wrote:

Been a while since we had a thread like this so I figured it would be interesting. Any suggestions on how, specifically, to fight a pilot/ship that has a faster engine with higher ypr? What maneuvers or tactics would you use?






Get in close and stick a vibroblade in their guts.



I have fought mostly similar/slower speed craft with greater manouverability (when in my Ywing), when your chassis is different its not really the ypr of the engine that counts. I generally shoot at them head on then cut the speed right down to stay inside them then cut them to pieces with blasters and mk 3 protons.


I did on one occassion dogfight a JSF for more than 5 mins in my Ywing LP before dieing (just seeing how long i could survive totally defensive, without trying to kill them).






...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Halyn
Fri Oct 21, 2005 11:12 am
#99

This is where teamwork really shines--that's why a lot of RS pilots fly at least in pairs and use TeamSpeak.


If you're in a one-on-one situation, though, you're going to have to do two things: be unpredictable and be able to predict what your opponent is going to do. Your maneuvers have to be random so they can't quickly shoot you up, but you're going to have to predict how your opponent is going to use his advantages.


Vague, I know.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
psikobunny
Fri Oct 21, 2005 11:26 am
#100

If there's someone out there with a better engine than mine, I want them shot. Now.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



LeaphChausew
Fri Oct 21, 2005 3:10 pm
#101

Hmm. Well in order to determine how fast an opponent's engine is compared to mine, on the initial 'charging towards each other' part, I'll usually flip a 180 and fly top speed away from them at a range of about 2km (so they can't shoot me from behind). Following this, I'll match speed. If my speed indicator is at 100% still and they're gaining on me, they're either faster or boosting so I just assume the worsed, double back and fight anyway. If of course they're slower and usually they'll be chasing me at top speed, then my indicator will give their top speed away to me.


Initially, I'll always assume they have higher r,p,y than me so I try and fly erratically. As for specific manouvers in pvp, well there aren't really any. I mean, best thing to do in a turning fight is to vary your velocity and direction (common sense) and to make sure the other guy/s blasters don't hit you.


I find my 1second boost macro works wonders in certain encounters too.


As for large groups, well Pace said to me last night after I eventually took out him, Adonis and orram simultaineously if my engine had gotten any faster because apparently I looked to be going quicker. My explination was that instead of concentrating on one target, for example ignoring the others and going just for Pace, I'd attack each target for about 10~ seconds each before completely breaking off. This meant that I was never really flying a constant predictable circle around another player for the others to tak advantage of.


That battle was real challenging though because there were both heavy gunship style fighters and manouverable ones so I was always paranoid about chasing the KSE knowing the more manouverable Syck and Squint would be able to stick with me if I chased that and I knew that chasing the Syck and Squint would leave me open to long range attack from the KSE (which was sporting some nasty alternating fire cannons).


Usually, in a gunship situation, I'll try keeping close but out of their weapon arc (well duh I guess ) but in a furball against many eratic pilots, I'll tend to mainly follow the one I believe is flying the most eratically as that forces me to do so too.


They're just a few of my ideals on pvp. The main thing is though that every encounter is different. In JTLS, there is no sure fire way of winning an encounter unless it's called EP3.

Kirkmeister
Sat Oct 22, 2005 12:19 am
#102

Remove engine/power for a start. I tend to target the reactor on contact and try and get an IR II off on the 1st pass. This usually softens them up, and can reduce their efectivness, or put the wind up them. Then I try and stay inside them, let them overshoot etc, so that I can get a decent shot on them. Oh, and twist and turn like a twisty turny thing in a twister championship final decider.



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
CuchulainnDarklight
Sat Oct 22, 2005 12:40 am
#103






Kirkmeister wrote:
Remove engine/power for a start. I tend to target the reactor on contact and try and get an IR II off on the 1st pass. This usually softens them up, and can reduce their efectivness, or put the wind up them. Then I try and stay inside them, let them overshoot etc, so that I can get a decent shot on them. Oh, and twist and turn like a twisty turny thing in a twister championship final decider.





Didnt work last night for you though, did it?




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
FeydmanKassan
Sat Oct 22, 2005 12:51 am
#104






PaceNebulon wrote:

Been a while since we had a thread like this so I figured it would be interesting. Any suggestions on how, specifically, to fight a pilot/ship that has a faster engine with higher ypr? What maneuvers or tactics would you use?




Mostly, I just explode in front of them and hope that the debris destroys their ship.


Not very effective, btw...





PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


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