Bounty Hunter Archive
Thread: PVP tactics
Team work (team speak is a nice tool) call targets in order non-jedi then non defenders then defenders whole group focuses on 1 target then moves on
have the smuggs/combat medics and enhancers stasis/root some of the non targets till you get to them
armor break should always be first attack make sure it sticks then move on to kd and damage hits
keep your group alive heal incaped players ( put infusion on peeps that need it if you have a chance)
if your not already go imperial
practice (finish temp first) with guild or group when not pvping test things teach each other
I find necrosis to be a good duel practice npc. he keeps you on your toes when it comes to healing and keeping enhancments on
thers more but im at work and should be doing something gl......
JediFlores wrote:Need a little help....I already have a great food combination so that's not really where it comes to play, I need help with what tactics I should use in PVP.I'm a MLS MDEF Healer 4xxx and novice enhancer (negative XP stops me from fixing my template atm)Can someone throw me some good PVP tactic ideas?
If you ask me basic fighting knowledge is all anyone can teach you. Actual tactics can only be learned as you master your specific template.
Even the way someone else uses an identical template may not work for you.
PaceNebulon wrote:
Been a while since we had a thread like this so I figured it would be interesting. Any suggestions on how, specifically, to fight a pilot/ship that has a faster engine with higher ypr? What maneuvers or tactics would you use?
Get in close and stick a vibroblade in their guts.
I have fought mostly similar/slower speed craft with greater manouverability (when in my Ywing), when your chassis is different its not really the ypr of the engine that counts. I generally shoot at them head on then cut the speed right down to stay inside them then cut them to pieces with blasters and mk 3 protons.
I did on one occassion dogfight a JSF for more than 5 mins in my Ywing LP before dieing (just seeing how long i could survive totally defensive, without trying to kill them).
Kirkmeister wrote:
Remove engine/power for a start. I tend to target the reactor on contact and try and get an IR II off on the 1st pass. This usually softens them up, and can reduce their efectivness, or put the wind up them. Then I try and stay inside them, let them overshoot etc, so that I can get a decent shot on them. Oh, and twist and turn like a twisty turny thing in a twister championship final decider.
Didnt work last night for you though, did it?
PaceNebulon wrote:
Been a while since we had a thread like this so I figured it would be interesting. Any suggestions on how, specifically, to fight a pilot/ship that has a faster engine with higher ypr? What maneuvers or tactics would you use?
Mostly, I just explode in front of them and hope that the debris destroys their ship.
Not very effective, btw...