Bounty Hunter Archive

Thread: Player Bounties

HighT3chR3dn3ck
Tue Apr 20, 2004 5:49 pm
#92

Are they ever going to allow players to higher out BH to hunt other players? Perhaps a perk of a master BH?

NasEscobar
Tue Apr 20, 2004 5:54 pm
#93

lol where have you been? This has been a questionsince day one.



Kaara Mitake l Korren Mitake
The Real K in KoS
We're back b*****
Restuss is closed ,,!,,

HighT3chR3dn3ck
Tue Apr 20, 2004 5:57 pm
#94

LOL I know but I'm wondering if they are EVER going to put it in.

FALCON-LORD
Tue Apr 20, 2004 6:00 pm
#95






HighT3chR3dn3ck wrote:

Are they ever going to allow players to higher out BH to hunt other players? Perhaps a perk of a master BH?





This would allow for Griefing.


There is no way they are going to do it.


The best we can hope for is that they will have Bounty Missions based on Faction, or have high risk missions that have higher payouts, but if they fail put bounties out on people.


Only time will tell





FALCON LORD
BH 3/4/3/3
Either you're part of the problem or you're part of the solution or you're just part of the landscape
HighT3chR3dn3ck
Tue Apr 20, 2004 6:06 pm
#96

Well they could easily set a minimun amount of money that a person has to give in order for a BH to take up a job. Furthermore as I recall, back when they first were advertising the game before it came out this was strongly implied. They strongly implied that BH would be able to take up player bounties. Even more so, it's not like BH would be able to kill ANYBODY...only people they have bounties on.


So the devs need to get the F**** with it.

NasEscobar
Tue Apr 20, 2004 6:18 pm
#97

They can make it a way that it doesn't have to be grief. You choose to go overt right? You may want to go overt just to put some armor on or something. But you still choose to do it. Jedi bounties are not considered grief because the jedi chooses to use thier force to attack and train. My point is the devs can make it so that a player chooses to do something. If a smuggler trades contraband or something like that, then they choose to get a bounty on them, therefore it is not grief. The devs can corporate a system like that for player bounties. Something where a player has the choice.



Kaara Mitake l Korren Mitake
The Real K in KoS
We're back b*****
Restuss is closed ,,!,,

FALCON-LORD
Tue Apr 20, 2004 6:20 pm
#98






HighT3chR3dn3ck wrote:

Well they could easily set a minimun amount of money that a person has to give in order for a BH to take up a job. Furthermore as I recall, back when they first were advertising the game before it came out this was strongly implied. They strongly implied that BH would be able to take up player bounties. Even more so, it's not like BH would be able to kill ANYBODY...only people they have bounties on.


So the devs need to get the F**** with it.





This would mean that any Weapon or Armour Smith with a chip on there sholder could chain bounty someone without a problem, and as for what was implied... It was promised that Jedi would have permadeath...


So don't try to hold SOE to there word, there word isn't worth a pair of fetted dingos kidneys.





FALCON LORD
BH 3/4/3/3
Either you're part of the problem or you're part of the solution or you're just part of the landscape
Confusion12345
Tue Apr 20, 2004 7:15 pm
#99


The only way I think a player should be able to place a bounty on another player is if there is a list on the BH terminals made up of players who have done something to have a reason to have a bounty on them (such as getting too low with factions, or killing one too many stormies). Then, a player can come read the list and place a bounty on the player of their choice. The person placing the bounty would not pay for it yet though. When a BH kills the bounty, the money is automatically transferred from the player who placed the bounty to the BH. If the player does not have enough money, then the BH gets the money anyways (he's gotta get his reward, afterall), and a bounty is automatically placed on the player who could not pay (they are automatically placed on the terminal, no list to deal with).


Of course, there would have to be some sort of reward to give reason for paying the money to place the bounty.



Or, just make it so people who do things like getting too low with factions are automatically placed on the terminals, no list to deal with at all. The first way I think is a bit more interesting though....




-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Confusion12345
Tue Apr 20, 2004 7:16 pm
#100

Heh....sorry about my double post....At least now I know what the tab key does in these forums....the Evil Tab Key.....



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Smashing_Pumpkins
Tue Apr 20, 2004 8:04 pm
#101

this would be the best thing ever, i have a big list of people i want killed
HighT3chR3dn3ck
Sun Apr 25, 2004 9:46 am
#102

Well it's as simple as this, be a good person and crap won't happen to you. Don't rip anyone off and don't be a jackass and you won't get a bounty on your head. Furthermore the idea of factional bounties does sound like a good idea to me. I mean come on...can we please get some better roleplaying for BH.


The way the system would be held up is that a person would hire a BH out for a set amount of money. Min. 50k perhaps. Then the 50k would go to an intermediate holding "bank" or something so neither player would have the money. If the BH is able to carry out the request then they get the money, however if the BH fails the mission the money is reverted to Spynet Operative organization so it adds to funding. So this way people won't just be running around setting out bounties, they'll know that they definetly have something to lose if justice is not done.

Meara
Sun Apr 25, 2004 10:55 am
#103

Hight3chr3dn3ck wrote:


________________________________________________________________________________________________


Well it's as simple as this, be a good person and crap won't happen to you. Don't rip anyone off and don't be a jackass and you won't get a bounty on your head


________________________________________________________________________________________________


I agree with this. I have played the game since release and have made countless friends and, as far as I know, no enemies. I do this by not trying to screw every player I meet and by treating each player with the same courtesy that I demand to be treated with.


That being said, I do think greifers would use this as a method to harass any player who gets in their way. A simple solution is to set a timer once a player bounty is enacted that prevents another bounty on that same player for a certain amount of time, i.e any given player can only have one bounty on his head every week or every two weeks or whatever. Or a limit the amount of bounties you can post on the terminal at one time.


Also it will need to be a minimum amount placed as the bounty. As far as I am concerned anything less than 100,000 would be a waste of my time.The funds would also need to be held in escrow until the mission is complete.


Another idea I would like if we do get player bountiesis for the spynetguys to provide more information about the target than simply his biological signature. Maybe you would get the signature for free but if you are willing to pay, you could get class info or the target, residence locations,


Anyway, just brainstorming some ideas.


Meara
Goddard11
Mon May 17, 2004 7:46 pm
#104

I think the player bounty system should consist of a few things:


The bounty hunter should definately be a master, and the minimum price should be 50k+ (like everyone is saying) this way the "bounty market" is controlled by the players. The person with the bounty on their head should be informed that they have a price on their head.


The bounty hunter should Have some sort of tracing device toperform bounties(depending on the quality)--, it should give a general radius or what planet/city the player was in (good quality 2 hours ago, bad quality 5 hours ago), this would keep the victim moving all the time, keeping excitement for the person with the bounty.


The bounty hunter should only be able to attack while the person is basically "alone" like no one within 20m, (so someone right next to them isnt viewing the assasination) and, this would create things like bodyguards to protect you, etc. When the person is killed by the bounty, they should have all of their cash andsay 5% of their bankon them taken and automatically transferred to the person who is paying for the bounty, this would make the bounty system worth running from... also limits to keep people from losing all of their money, like you can only have 1 bounty on you, and only 1 per week, so if someone keeps killing you, you have time to do something about it, and prepare to defend yourself for the next week... and once a week isnt that much of a hassle, I could live with that, it would be something to look forward to , I dont know, im not a BH, but a year before release, i would dream of having bounties on my head, and running away all over the galaxy.





Veron Xio, Bria
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