Bounty Hunter Archive
Thread: Player Bounties
HighT3chR3dn3ck wrote:
Are they ever going to allow players to higher out BH to hunt other players? Perhaps a perk of a master BH?
This would allow for Griefing.
There is no way they are going to do it.
The best we can hope for is that they will have Bounty Missions based on Faction, or have high risk missions that have higher payouts, but if they fail put bounties out on people.
Only time will tell
HighT3chR3dn3ck wrote:
Well they could easily set a minimun amount of money that a person has to give in order for a BH to take up a job. Furthermore as I recall, back when they first were advertising the game before it came out this was strongly implied. They strongly implied that BH would be able to take up player bounties. Even more so, it's not like BH would be able to kill ANYBODY...only people they have bounties on.
So the devs need to get the F**** with it.
This would mean that any Weapon or Armour Smith with a chip on there sholder could chain bounty someone without a problem, and as for what was implied... It was promised that Jedi would have permadeath...
So don't try to hold SOE to there word, there word isn't worth a pair of fetted dingos kidneys.
The only way I think a player should be able to place a bounty on another player is if there is a list on the BH terminals made up of players who have done something to have a reason to have a bounty on them (such as getting too low with factions, or killing one too many stormies). Then, a player can come read the list and place a bounty on the player of their choice. The person placing the bounty would not pay for it yet though. When a BH kills the bounty, the money is automatically transferred from the player who placed the bounty to the BH. If the player does not have enough money, then the BH gets the money anyways (he's gotta get his reward, afterall), and a bounty is automatically placed on the player who could not pay (they are automatically placed on the terminal, no list to deal with).
Of course, there would have to be some sort of reward to give reason for paying the money to place the bounty.
Or, just make it so people who do things like getting too low with factions are automatically placed on the terminals, no list to deal with at all. The first way I think is a bit more interesting though....
The way the system would be held up is that a person would hire a BH out for a set amount of money. Min. 50k perhaps. Then the 50k would go to an intermediate holding "bank" or something so neither player would have the money. If the BH is able to carry out the request then they get the money, however if the BH fails the mission the money is reverted to Spynet Operative organization so it adds to funding. So this way people won't just be running around setting out bounties, they'll know that they definetly have something to lose if justice is not done.
Hight3chr3dn3ck wrote:
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Well it's as simple as this, be a good person and crap won't happen to you. Don't rip anyone off and don't be a jackass and you won't get a bounty on your head
I think the player bounty system should consist of a few things:
The bounty hunter should definately be a master, and the minimum price should be 50k+ (like everyone is saying) this way the "bounty market" is controlled by the players. The person with the bounty on their head should be informed that they have a price on their head.
The bounty hunter should Have some sort of tracing device toperform bounties(depending on the quality)--, it should give a general radius or what planet/city the player was in (good quality 2 hours ago, bad quality 5 hours ago), this would keep the victim moving all the time, keeping excitement for the person with the bounty.
The bounty hunter should only be able to attack while the person is basically "alone" like no one within 20m, (so someone right next to them isnt viewing the assasination) and, this would create things like bodyguards to protect you, etc. When the person is killed by the bounty, they should have all of their cash andsay 5% of their bankon them taken and automatically transferred to the person who is paying for the bounty, this would make the bounty system worth running from... also limits to keep people from losing all of their money, like you can only have 1 bounty on you, and only 1 per week, so if someone keeps killing you, you have time to do something about it, and prepare to defend yourself for the next week... and once a week isnt that much of a hassle, I could live with that, it would be something to look forward to
, I dont know, im not a BH, but a year before release, i would dream of having bounties on my head, and running away all over the galaxy.