Bounty Hunter Archive
Thread: Launcher Pistol
HadesApailae
Fri Feb 06, 2004 9:35 am
#92
yeah I am doing Master Pistoleer, Rouge, TKA (meditation), Master Medic
JBAKER2003
Fri Feb 06, 2004 10:03 am
#93
The launcher pistol is not an armor-piercing gun, so I'm assuming you can't hurt an AT-ST? You'd need to use a Republic, DX2, or Scatter for that. Or am I missing something?
maddogs
Fri Feb 06, 2004 10:07 am
#94
atst is balst vunrabel wich means that agents a LP it has no protection so a LP will do full dam esly out daming a RL
Xenothaulus
Fri Feb 06, 2004 10:20 am
#95
maddogs wrote:atst is balst vunrabel wich means that agents a LP it has no protection so a LP will do full dam esly out daming a RL
I never thought of that. With the speed branch of pistoleer and a 1.9 speed LP, I'm really fast with it. Should be able to tear them up, unless they shoot me
HadesApailae
Fri Feb 06, 2004 10:43 am
#96
"You'd need to use a Republic, DX2, or Scatter for that. Or am I missing something"?
LOL you are missing something ... if I am not mistaken those guns to little to 0 dmg at all lol
Pigbrane
Fri Feb 06, 2004 10:13 pm
#97
I have multitudes of Pre-Nerf LP's thanks to many purchases, and auctions. A guild mate of mine is a master Pistoleer, rogue, and doing some of commando not sure what. I am a novice commando, Expert BH, and rogue. With me and him trashing bases, we have no problem with ATST's.Either 1 of us will delay it, and I willspam last ditch, and he will do fan shot. ATST's fallvery fast, with each of us doing over 2k damage a second, we take it downwith out it taking a shot most of the time. If it does get a shot off, it doesn't standfor a second shot. LP arevery underrated if you have pistol skills. If you have no pistol skills forget it after you get flame 3.
nightwolf180
Fri Feb 06, 2004 10:59 pm
#98
See I'm going for master commando most of pistoleer and just dirty fighting 3. All I need from smuggler is knockdown/delay and Iuse fan shot. Ofcourse I won't be testing my new found power on AT STs... but turrets are going to have some major headaches from fan shot 
Plasmaboy
Sat Apr 10, 2004 8:34 am
#99
Okay LP is a Blast Pistol. You can use all your pistol specials and all your pistol mods stack with it. The only time you would use a LP is against stuff which is vulernable to blast dmg as it can do a decent amount. As for stats they lack a bit but if you can grab a Pre nerf Kryattissue LP then you'll be set.My good LP is 2.1 spd 70-280 DMG 30% wound with a small accuarcy bonus. That was made with a barrel from the Theme Park missions and a Spider fang from the Geo cave.Also the lag the hell out of everyone due to their funky explosion.
321Bebop
Sat Apr 10, 2004 3:47 pm
#100
Wow, it's unfortunate they're not very good. My DX2 is like 150-210 dmg I believe. Thx for the info though. Much appreciated.
Mavarus
Sat Apr 10, 2004 4:21 pm
#101
My LP is 1.9 90-358 with no power up. It will light everything up. Im BH 4340/commando 0040 and I love the hell out of my LP.
Raptor2k1
Sat Apr 10, 2004 5:59 pm
#102
How costly/hard to obtain are these LP's with 250+ damage and 2ish delay? I can't seem to find anything other than 208 dmg 2.9 delay LP's on my server.
Westpark
Sat Apr 10, 2004 7:41 pm
#103
458 w/o powerup.. its very old... taken down a number of atsts...
Britamart
Tue May 04, 2004 3:21 am
#104
hi all, i was wondering if there are any pistoleers out there that use the lp?
is it worth the points to get novice commando?
pros/cons of lp in pve/pvp?
thanks 