Bounty Hunter Archive

Thread: Bounty Hunter Prerequisites Time for a change?

SoontierFel
Fri Jan 16, 2004 11:44 am
#79

Hey tanks I completely agree with you and even thought about posting the suggestion myself. The thing is everyone seems to be against dabblers and stacking defenses and skill mods... but the thing is, I think we should encourage this, seeing that it encourages variety. I mean do we really want to make there be so little difference between every master of every profession. I think it adds a lot to the game to let you improve your character more than what one profession will allow. I think doing this would be the ONE thing that would make master bh a worthwhile and powerful profession, w/o just nerfing stacking and everything else to hell... so that master bh will be the best again. I say encourage stacking and encourage dabbling b/c that's what makes the game fun... trying to come up with the best combinations. Why not master BH master Pistoleer? B/c everyone will complain that it's the best? I mean isnt' that the goal?
Rarool
Fri Jan 16, 2004 11:47 am
#80

Tanks... what happened to getting our accuracy fixed. That was a much better idea and uniformly accepted. Why did that come down from being sticky? Seems there's quite the division about this idea... what's up



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lore7
Fri Jan 16, 2004 11:49 am
#81






Warp1001 wrote:

Am I the only BH that gets off his vehicle and mount to fight?





your not the only one....



Rakesh,-Rakesh,Bluesbakka and Khosk
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Tsunami_Redrum
Fri Jan 16, 2004 11:58 am
#82

Switch our pre-requisite to Master Brawler is not a solution. It just gives us another tree most of us probably won't ever use. It's also rather difficult to pick up and the Dev's would never "give" it to us. The answer is to either improve BH or give us back skill points so we can Improve our template however we want. Trading one useless preqequisite for another one is stupid. Besides, if you get rid of the scout prereq then fine, people can pick up brawler skills if they want.






Tsunamiii Redrum

"There's no mystical force that controls MY destiny" - Han Solo

KhazMoDaan
Fri Jan 16, 2004 12:10 pm
#83

hello


i agree /diagree so i will post my ideas


scout seems very logical...you start out hunting animals...being on your own..learning survival and as has been mentioned a number of times..scout needs to be modified to fit bounty hunter..soo


1. trapping. at novice bounty hunter, bounty hunters traps now work on npc/pc


2. exploration. mask sent now works on npc/pc cannot be seen on map within so many meters..does not work when overt in any faction


3. hunting. maybe a bonus to looting? i dunno


4. survival. alow healing of all wounds at improved camp kit or new BH camp at novice...not as good as the ranger camps..but some kind of healing at novic bounty hunter



a few more ideas based off others


1. +20 accuracy/speed for llc at MBH..or somthing PLEASE


2. pc bounties at MBH


3. for jedi bounties i would like to see another step above MBH called Jedi bounty hunter..would cost a crap load of combat experience and double aprentice points..but would allow jedi bounties...not sure on skill points to use though...as BH need all the spare points they can get to have a fighting chance against PCs and maybe a couple deffensive options against jedi..nothing big..just a little somthing



4. improve BH specials up to levels of pistoleer/carbineer/rifle specials - bleeding shot really really sucks



ok..i had a few more ideas but cant recall them right now



BubbleVicious
Fri Jan 16, 2004 12:11 pm
#84






Warp1001 wrote:

Am I the only BH that gets off his vehicle and mount to fight?


I use my faster speed on mountains and hills to get out of certain death situations when fighting stuff harder then our marks.


Also I am out in the wild a lot and camping is how I heal up.




You can get right back on the vehicle or mount and run away if needed.


Though if we had the defenses of brawler and one of its offshoots we wouldn't need to run away from things :-)


If we were brawler based you could have medititation out of TKA and would not need medic or camps for healing.




Arden Gates

Bounty Hunter of Northland Alliance

Making Ahazi a safer place one dead imperial at a time...
grommond
Fri Jan 16, 2004 12:17 pm
#85

Tanks,


I like having scout, I have no interest in brawler. What I think needs to happen is to make the scout skills more relevant to the BH line such as by having human traps, human tracking, etc. Vehicles in general have marginalized much of the scout skills (mask scent, terrain negotiation) for most players, not just BH. I think we should be pushing for our BH line to be fixed to be better representative of the prerequisites, not the other way around. If I wanted a purely combat template, I sure as heck wouldn't have went BH.


Trick Williams (MBH)

CoolNameGoesHere
Fri Jan 16, 2004 12:18 pm
#86

BubbleVicious wrote:


In real life you aren't limited to 250 skill points :-)


You also generally learn things that then supplement and support the next thing you learn. You don't go to law school as a prereq to becoming a doctor.

BubbleVicious
Fri Jan 16, 2004 12:25 pm
#87






CoolNameGoesHere wrote:

BubbleVicious wrote:


In real life you aren't limited to 250 skill points :-)


You also generally learn things that then supplement and support the next thing you learn. You don't go to law school as a prereq to becoming a doctor.







He why yes I did :-)





Arden Gates

Bounty Hunter of Northland Alliance

Making Ahazi a safer place one dead imperial at a time...
Tsunami_Redrum
Fri Jan 16, 2004 12:25 pm
#88

How many of you actually use your rifle skills now? How many of you use you pistol/carbine specials from Master Marksmen and below? How useful are they when fighting marks? Very few of us do simply because they are not very useful.


This is what we will get from Mastering Brawler. We will not be TKM's or Master Fencers. You will at best be able to pick up less than two branches of either tree (assuming you drop novice medic). How useful will that be? Brawler skills are not useful to BH's.This is why it was taken out in Beta. It was a good decision. If they get rid of the scout pre-requisite then fine, pick up all the brawler skills you want. Heck you could probably even get TKM or Master Fencer to be an "uber" "leet" template then (seems to me that this is what all the pro Brawler people want anyways).


I still think fixing BH by adding scout related skills to the BH tree is the best solution, but doing away with the scout pre-requisite would also work. Switching from Master Scout to Master Brawler is not an option though!






Tsunamiii Redrum

"There's no mystical force that controls MY destiny" - Han Solo

CoolNameGoesHere
Fri Jan 16, 2004 12:32 pm
#89

BubbleVicious wrote:


In real life you aren't limited to 250 skill points :-)


You also generally learn things that then supplement and support the next thing you learn. You don't go to law school as a prereq to becoming a doctor.



Very true, but as this is a game, wedo only get 250 skill points,and I was only trying to make a basic comparison that could provide a solution to a problem in the game, I thought it was somewhat appropriate. But thanks for at least voicing an opinion.


Whatever though. I thought it was an interesting idea that might work without upsetting the current set up too much-which I also thought might be more attractive to a Dev.


As far as changes to the prerequisites go. I think its obvious that this isn't a very productive line of discussion since everyone plays his bounty hunter differently and everyone seems to have their own idea about how things should change-me included. So leave it alone until the major bugs are fixed and the combat changes are instituted (did I say when? I shouldsay if. Hard not toget pessimistic reading these boards). Then let's see what we need.

CoolNameGoesHere
Fri Jan 16, 2004 12:34 pm
#90

Sorry all for the double post. Clumsy fingers today.
BubbleVicious
Fri Jan 16, 2004 12:37 pm
#91






Tsunami_Redrum wrote:

How many of you actually use your rifle skills now? How many of you use you pistol/carbine specials from Master Marksmen and below? How useful are they when fighting marks? Very few of us do simply because they are not very useful.






A better question would be how often do you use your accuracy and speed mods from novice lines.


As to rifle you are correct, it is basically useless, LLC should be a BH only rifle and then the mods from the rifle line would stack with it.





Arden Gates

Bounty Hunter of Northland Alliance

Making Ahazi a safer place one dead imperial at a time...
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