Bounty Hunter Archive
Thread: force armor
SpunkyKuma
Thu Jun 16, 2005 10:49 am
#79
Force armor works quite well as is, all that's needed is the force cost to get lowered.
Anistasio
Thu Jun 16, 2005 8:07 pm
#80
the entire enhancer tree needs to have its fc looked at just as others have.
P-Tessa
Thu Jun 16, 2005 8:20 pm
#81
You should not be fighting with FA on. It is great for an early warning! Like when you are about to load into a port or keep it on until a BH hits you.. then drop it. You should be able to manage without it- for example 1500 healing or force infuse. It is something to counter the BH first strike.
Anistasio
Thu Jun 16, 2005 8:45 pm
#82
You should not be fighting with FA on. It is great for an early warning! Like when you are about to load into a port or keep it on until a BH hits you.. then drop it. You should be able to manage without it- for example 1500 healing or force infuse. It is something to counter the BH first strike.
the force cost in powers were lowered to make their skills usable and the force cost in sabers was lowered to make it more usable, the force cost in enhancer should be lowered to make enhancer skills more usable as well.
Nalgol
Thu Jun 16, 2005 9:05 pm
#83
P-Tessa wrote:
You should not be fighting with FA on. It is great for an early warning! Like when you are about to load into a port or keep it on until a BH hits you.. then drop it. You should be able to manage without it- for example 1500 healing or force infuse. It is something to counter the BH first strike.
hehe i did that once to bad another bh startet shooting in my back with snipershot at the same time i switched fa off
that was my only death to a bh
Alristico
Thu Jun 16, 2005 9:09 pm
#84
I haven't found a good use for it yet. Everytime I turn it on it does more harm than good.
Orowaw
Fri Jun 17, 2005 8:30 am
#85
I can buy in with that even as an mdef. However, it should not be as strong as a defenders innate armor and I would love to see drain classified as a power so may defenses might block it on occasion.
ChefRubio
Fri Jun 17, 2005 8:46 am
#86
sanfthans wrote:
the reason they make force armor take force points per hit though is so you can't "one man army" a gang of aggroes i'm master enhancer and i believe it's fine as is...if you really need defence there's always defender
Right but costs are so high right now that it is pointless to use in pvp or high end pve, so it is not fine.
supremejedi52
Wed Jun 29, 2005 9:15 am
#89
yes I just tested it. Its costing force.. but not reducing any damage.
Without force armor I was getting hit for around 200 damage by a CL 79 creature.
With force armor on I was getting hit for around the same amount of damage from the same creature and it was also costing me force. They screwed up..again.
Star-Crusher
Wed Jun 29, 2005 9:23 am
#90
I just tested it in pvp and it is working. I had a friend using melee hit on me. WIthout force armor she hit me for 203 everytime. I toggled force armor on and she now hit me for 134. I toggled it on and off for about 2 minutes and the results were always the same.