Bounty Hunter Archive
Thread: force armor
MsNiL
Wed May 11, 2005 5:23 am
#66
Grienthumb wrote:
Nope. 30 seconds to drain a force bar? I think your talking about drain not force armor.
Funny when you put it like that...
Enhancers have the ability to drain themselves... just enable Force Armor and their force are gone.
hamhamthe3rd
Wed May 11, 2005 5:39 am
#67
well force armor isnt used to fight since its not meant to be apracticalsubstitute to armor,at least not in my opinion. its just for kiting and getting aggros off of ppl and running away, i guess. you dont just turn it on and sit there getting punched in the head. you turn it on when there are eight ppl firing at you. if by chance all 8 were to hit you for 1k damage a piecethen the armor will save you as you run away.
NemKhis
Wed May 11, 2005 5:42 am
#68
It's made to be a very short lived survival tool....not armor for tanking. It blocks 45% damage at non-knight level....so if you take 1000 damage, you use 450 force and take 550 damage instead. Its nice to have in a pinch....but dont expect to use it on a regular basis.
fazermint
Sat Jun 11, 2005 3:22 pm
#69
a quick question how much does Advanced force armor actually stop attack wise likewhat percentage?
Dbizzle5
Sat Jun 11, 2005 3:26 pm
#71
fazermint wrote:
a quick question how much does Advanced force armor actually stop attack wise likewhat percentage?
I think its 40% of incoming damage.
Dakkaeo
Sat Jun 11, 2005 3:26 pm
#72
Well in that case it's probably crap compared to Aura but I hope it does some good at least
Dbizzle5
Sat Jun 11, 2005 3:29 pm
#73
Dakkaeo wrote:
Well in that case it's probably crap compared to Aura but I hope it does some good at least
Currently it can't be used for protection due to the high amount of force cost.
Dakkaeo
Sat Jun 11, 2005 6:40 pm
#74
Well in that case it's probably crap compared to Aura but I hope it does some good at least
bmeenan
Thu Jun 16, 2005 9:54 am
#75
Just wanted to throw this out ...
I'd really like to see Force Armor get some loving from the Devs. Right now, it drains force to the point where it's more or less unusable except in emergency situations. I'd really like to see Force Armor become a viable defensive option for the skill points invested. Possible suggestions are:
1. Give Force Armor a fixed drain amount instead of making it based on damage taken.
2. Modify Force Armor code so that inate Jedi protection and Force Armor do not stack (when FA is on, inate protection goes away, but the protection provided is similar to the amount of protection from inate armor).
3. Dramatically reduce the force cost for keeping force armor up, but have it take some degree of mental strength (mind cost) over time.
Force Armor has so much potential and would allow some diversity in templates (perhaps even less MDefs out there). Hope this can be added to the list of things we'd like to see fixed.
/salute
I'd really like to see Force Armor get some loving from the Devs. Right now, it drains force to the point where it's more or less unusable except in emergency situations. I'd really like to see Force Armor become a viable defensive option for the skill points invested. Possible suggestions are:
1. Give Force Armor a fixed drain amount instead of making it based on damage taken.
2. Modify Force Armor code so that inate Jedi protection and Force Armor do not stack (when FA is on, inate protection goes away, but the protection provided is similar to the amount of protection from inate armor).
3. Dramatically reduce the force cost for keeping force armor up, but have it take some degree of mental strength (mind cost) over time.
Force Armor has so much potential and would allow some diversity in templates (perhaps even less MDefs out there). Hope this can be added to the list of things we'd like to see fixed.
/salute
sanfthans
Thu Jun 16, 2005 10:39 am
#77
the reason they make force armor take force points per hit though is so you can't "one man army" a gang of aggroes i'm master enhancer and i believe it's fine as is...if you really need defence there's always defender
Dbizzle5
Thu Jun 16, 2005 10:41 am
#78
bmeenan wrote:
Just wanted to throw this out ...
I'd really like to see Force Armor get some loving from the Devs. Right now, it drains force to the point where it's more or less unusable except in emergency situations. I'd really like to see Force Armor become a viable defensive option for the skill points invested. Possible suggestions are:
1. Give Force Armor a fixed drain amount instead of making it based on damage taken.
2. Modify Force Armor code so that inate Jedi protection and Force Armor do not stack (when FA is on, inate protection goes away, but the protection provided is similar to the amount of protection from inate armor).
3. Dramatically reduce the force cost for keeping force armor up, but have it take some degree of mental strength (mind cost) over time.
Force Armor has so much potential and would allow some diversity in templates (perhaps even less MDefs out there). Hope this can be added to the list of things we'd like to see fixed.
/salute
Sounds good. We have similar ideas on what Force Armor should be like.