Bounty Hunter Archive
Thread: Why we need to get rid of XP loss. Ideas for the developers of SWG. (Tanks please read)
TonieStark wrote:
Even if XP loss remains , there are still better in game mechanics that we can use for negative impact vs. reward based system. I encourage you all to post your ideas.
The reason that XP loss was first introduced was so that a BH friend and a Jedi friend could not simply DB without any consequence allowing them both to cheat the game and rake in credits. Jedi names are no longer part of the bounty hunter terminals. This allows us an opportunity to step back and to re- examine XP loss. These are the things that XP loss accomplishes or does not accomplish in the current game structure:
It does not control Jedi population
It causes tension well beyond the tension required to play a fun game.
It causes Jedi to simply not to want to engage in battle. This happens with all levels of Jedi, from Knights to Padawans.
Here are my suggestions to get rid of XP loss and introduce a new system of play (these suggestions assume that the payouts stay exactly the same along with decay at DB, player rating etc). The game would keep track of BH kills and Jedi kills against BH. Have a reward system set up that allows different rewards as both BH and Jedi climb up the kill ladder.
As an example (these are only examples to give a general idea, this can be worked on and would be what we would call at work "an implementation detail" so don't get hung up on what I am actually writing, it's an example):
At 25 kills you get a badge.
At 50 Kills you get a medal (ring, necklace) that will give you a combat benefit.
At 75 Kills you get a unique cool item of clothing for your respective class that has some combat benefit.
At 100 kills you get a unique color for a vehicle or mount, identifying you as one of the best on server.
At 150 Kills you get an ADK kit.
Etc...
Why not stay and fight and get better? This "reward" system will also systematically keeps track of all kills (which is something that this game is begging for). Losses don't count against you, encouraging more play. It is my opinion that XP loss causes nothing positive. A Jedi can go back and grind it in a couple of hours, in the end all that happened was that the Jedi ran into his house and lost two hours anyway and the BH leaves frustrated.
In my scenario they both fight to the finish and have fun. Which is what playing is all about right?
Message Edited by TonieStark on 09-04-200510:46 PM
Message Edited by TonieStark on 09-04-2005 10:46 PM
Ok, I'm going to jump in on this late, I didn't read much past the second page of posts, so all fo this may have been addressed before.
I agree with Tonie that a better mechaninc needs to be introduced. Furthermore I wholeheartedly agree that the current xp loss really has no "population controlling effect". Which leads Jedi to no longer fear Bounty Hunters. Not bashing the AoE spin groups, but the xp I get in them (as a non-Jedi) is sickening. If Jedi is 1/10th of what I get then they are making out like fat-rats.
Ztark wrote:
I didn't read all the posts here, but I wish they would re-add the "Death Count" system back in...That was so great, and it made it so jedi wouldn't want to play if they got killed(By anything!), unless they didn't mind risking skill boxes. /shrug
/agree
Qwad wrote:
Aeschyl wrote:
Qwad wrote:
So what exactly does XP loss do other than breed hatred between BH/Jedi? Can anyone answer that? And don't feed me the whole "population control BS". It doesn't control anything.
it makes the jedi class "unique" - and a "challenge" - they way it's supposed to be
it wouldnt breed hatred if jedi still lost xp upon cloning - if it were how it used to be - how it's supposed to be
but if they brought back perma death, they could do away with xp loss all together for all i care
and yes, bringing back cloning xp loss would make even full template jedi less rare (to a degree) - because if they lost xp everytime they died...soon they'd be in the millions of negative xp, and if they every wanted to change their template, they would have a LONG grind ahead of them
and if perma death was brought back, jedi would truely return to the scarcity they once were, and should be
Message Edited by Aeschyl on 09-05-2005 12:36 PM
That would still breed hatred.
so? - that is where your personal attitude and combat demeanor comes in
i've killed 400+ jedi on my server...over 250 DIFFERENT jedi
you'd be hard pressed to find 5 jedi on my server that actually despise me
Sundal wrote:
lifeisdeath wrote:
how many people picked up the box and played without even being able to play jedi? how long until the jedi disease infected the universe?
That was a long time ago.SWG is dying, the new players that are coming in are only coming in because of EP3 and the lure of being a Jedi.
You need to take a step back and look outside the box. You kill the jedi off, or even make it remotely harder then it is... and people will cancel. People cancel and SWG will die. Take a look at the recent publish with the group xp change. See how many people quit?
From a business stand point, the Jedi's are the core and new image of SWG. Posts about "perma-death" are not going to happen.
what does having to be a long time ago have to do with anything. MANY people were attracted to the game without the lure of being a jedi. and most people would agree that it was alot more fun back then.
new people are only coming in because of EP3 and jedi? where is the data to support this statement? since the only reason people play is to apparently be jedi then why not make it a jedi only game? no need for crafters, docs, entertainers... oh yeah, maybe because it would suck.
"take a step back and look outside the box"? do you even know what that means? so the only thing keeping SWG alive right now is jedi? then the game is already dead.
"Take a look at the recent publish with the group xp change. See how many people quit?"
no, but see how many people SAY they quit, yet continue playing? probably 90% of them.
and sorry to say, but jedi are NOT the core of the game. they are the scourge of the game for sure, but far from the core.
TonieStark wrote:
Tanks wrote:
TonieStark wrote:
...
The reason that XP loss was first introduced was so that a BH friend and a Jedi friend could not simply DB without any consequence allowing them both to cheat the game and rake in credits. Jedi names are no longer part of the bounty hunter terminals. This allows us an opportunity to step back and to re- examine XP loss. ....
...At 150 Kills you get an ADK kit.
It would take less time to sit at a BH terminal, in a PC city, with a Jedi friend and get missions tabbing to see if he is your mission than the time it takes to launch an Arkayd.
There would bemany people that would do this to get the money and ADK.
Tanks your getting hung up on an "implementation deatail". How about if money and ADKs are not invovled?