Bounty Hunter Archive
Thread: What to do?
Ojes
Wed Apr 06, 2005 1:57 pm
#79
Oh yeah, to answer your original question: Scrap the list since there is only one playstyle that matters post-CU and we don't really need to know who each other are anymore...
SinfulDoom
Wed Apr 06, 2005 2:05 pm
#80
I like the current list. I think it helps to illustrate the strength of our community. I know of a few docs that are on Starsider that havent registered but they may not be active in the doctor boards.
Quality Stims*Meds*Cures*CM Products
KOBO Industries (-1675 2500 Naboo) Starsider
V 12 pt. Master Doctor V 11 pt. MasterCMV
Kobo Doomshadow President
Neillo
Thu Apr 28, 2005 9:30 am
#81
So I am 1/1/4/1 BH and Master Marksman(I've played ever since launch but I quit for 4 months, so that why I am not MBH). I am thinking of going master carb. Is this good? should I surrender marksman, or should I not go carb and just go Master pistols?
srry for another "Help with my respec" post but I need to know
srry for another "Help with my respec" post but I need to know
valdimor
Fri Jun 10, 2005 1:20 pm
#82
I unlocked jedi the day afer CU...it took me almost a year. I've been dying to actually do something with him and grind him up but im really worried about bounty hunters and negative xp. I've been playing my alt in the meantime and its been fun but i really want to use my jedi very badly. I've done the no vis group method and its ok but somewhat slow and hard to find group to help.
I'm currently ls 0001 with doctor 0004 and pikeman 0440 with master brawler CL of 54 . The question is what the heck should i do? Do i wait for a fix?(which might not ever come) or do i bite the bullet and grind with friends thus getting me on terms? I know a good advanced laser rifle is my friend against bh's. . I know i need to fill novice boxes and healer 4000 asap. So if anyone has any ideas for a frustrated paddy plz let me know what u think.
KRONOS1974
Sun Jun 12, 2005 7:56 pm
#83
At the moment im MLS, 2222 Powers, 2000 Healer, 0004 Enhancer. Going Master powers, few more weeks to go i think if im lucky.
But my question is what to do? I mean Defense will be real low, though ill have good damage output ill take even more damage though. And fghting 2-5+ players in pvp or even if a group of BH's come i wont have enough to defend myself. Just being on the avatar hurts bad enough lol.
So im almost forced to pick up Defender skills. Which i dont like, i want to have fun. Defender doesnt seem like fun to me.
With my Temp all i have is cloak for a "hide&getaway" measure versus BH's. I have no force run, root, or stasis to hold them while i get away.
Almost would need 4000 ENH to get away from danger.
Then there is no states removal with any jedi trees minus healer 0004 ( i think ). So i can be dizzy, stunned, blind, etc all battle and have no way to heal myself or remove these stats. Even non-jedi profession have this ability. Should be able to get these outside healer.
So im almost forced to pick up 4004 healer.
I dont think any template is a sure thing, and dont expect it to. But its so hard to decide.
I hate to give up master light saber and master powers. But dont think i could survive without defender and more healing skills. And then if things go bad i have no way to get away and FR2 is pretty nice get away when needed. I hate to give up all my offense to get defense just to survive. I think armor, melee/ranged defense should be spread out a little more through out all the jedi trees. SHould be able to heal dizzy, stun, etc as well. But then that would hurt the healer tree.
Just so many options, and not enough experience. I hate grinding and do not want to have to change this multiple times lol.
Any advice or opinions please help a jedi out. At 206sp's in , id hate to have to chance temps. Though the token respec may come in handy.
My goals is to pve mostly like 80%. To do quests, avatar, dungeons, help others in my guild get through them also. So whats a good temp for someone like me. Ill figure this out on my own im sure, but its real good seeing people to discuss different temps and why they like them. So i can see options and get feedback instead of picking something up just to drop, waste of grind time.
thanks
Ono
Game_Freak
Mon Sep 12, 2005 6:42 pm
#84
IMP force armor or IMP SAP with xx44def
Message Edited by Game_Freak on 09-12-2005 06:55 PM
Game_Freak
Mon Sep 12, 2005 6:45 pm
#85
ok what if the new FRS is kind of like the same as the last one was what do you think would be better?
BountyHunterTHX1138
Mon Sep 12, 2005 6:51 pm
#87
Game_Freak wrote:
ok what if the new FRS is kind of like the same as the last one was what do you think would be better?
FRS isnt coming back.
Game_Freak
Mon Sep 12, 2005 7:07 pm
#89
Obi-don wrote:
Armor break > FA
YACK...... i didn't know it was effected by AB.
Dodece
Tue Oct 04, 2005 5:37 am
#90
Okay yesterday I decided to do a themepark. Nyms themepark it took a little time with the first mission but after that I was cooking. Got a slugthrower by the way converted nice, and a badge. So I check my badges. Obviously I must have not finished jabbas quest. I did the themepark well over two years ago with this character. So I probabally hit a bug near the end and never came back. So i go out see the option to do the themepark over again. Well I know the loot chart has had to have changed and you cannot argue with getting another featherweight schematic. So I did it. Now you got to understand something the day badges came out for locations I ate them up. So I remember the glowing thing and asked a friend for the / command to check. Just curious. I am surgeing and I decide to go grab the jedi temple. Boom I am glowing. This is weird because I have never done the rebel themepark, but oh well.
This comes as a kind of opportunity for me. I can now do the crystal quests and I have checked the phases and it says I am in the phase to do the health crystal. Plus get a little diversion.
My template is what you would call a oddball template. MBH/MCH/CM4000. That adds up to 247. Now I have 3 points left over. For awhile I have known I can dedicate 2 points to a novice box in marksman medic or scout. Was actually leaning towards trapping 1 might be good for pve. The medic box I am holding at the moment dosent seem entirely effective and the pistol novice 1 has some modest potential.
So I am thinking I got 3 floating points. I could use them for force sensitive skills. Would like some advice on what to get in force sensitive boxes. No matter what even if the novice scout marksman or medic boxes are better I still got 1 skillpoint left. Where do you think I should put that skillpoint, and would it be worthwhile to get three boxes in force sensitive or just 1 in the novice regulars and 1 in the force sensitives.
No I do not want to become jedi I like my template. I just got a very small area for improvement.
Katharian
Tue Oct 04, 2005 7:49 am
#91
Dodece wrote:
Okay yesterday I decided to do a themepark. Nyms themepark it took a little time with the first mission but after that I was cooking. Got a slugthrower by the way converted nice, and a badge. So I check my badges. Obviously I must have not finished jabbas quest. I did the themepark well over two years ago with this character. So I probabally hit a bug near the end and never came back. So i go out see the option to do the themepark over again. Well I know the loot chart has had to have changed and you cannot argue with getting another featherweight schematic. So I did it. Now you got to understand something the day badges came out for locations I ate them up. So I remember the glowing thing and asked a friend for the / command to check. Just curious. I am surgeing and I decide to go grab the jedi temple. Boom I am glowing. This is weird because I have never done the rebel themepark, but oh well.
This comes as a kind of opportunity for me. I can now do the crystal quests and I have checked the phases and it says I am in the phase to do the health crystal. Plus get a little diversion.
My template is what you would call a oddball template. MBH/MCH/CM4000. That adds up to 247. Now I have 3 points left over. For awhile I have known I can dedicate 2 points to a novice box in marksman medic or scout. Was actually leaning towards trapping 1 might be good for pve. The medic box I am holding at the moment dosent seem entirely effective and the pistol novice 1 has some modest potential.
So I am thinking I got 3 floating points. I could use them for force sensitive skills. Would like some advice on what to get in force sensitive boxes. No matter what even if the novice scout marksman or medic boxes are better I still got 1 skillpoint left. Where do you think I should put that skillpoint, and would it be worthwhile to get three boxes in force sensitive or just 1 in the novice regulars and 1 in the force sensitives.
No I do not want to become jedi I like my template. I just got a very small area for improvement.
Trapping 1 will be of no use to you at your CL. as for FS skills that could be handy I would say melee defense if you are hunting jedi and ranged defense if you hunt normal marks. other option would be to unlock the medical barnch of FS skills to help your healing abilites if they are not up to snuff, or you just want a little more power behind them.
Hope that helps