Bounty Hunter Archive

Thread: Update for Jedi-Guide for soling a Jedi knight with MCM/MBH/pistoleer 0004

klaus890076
Fri Aug 26, 2005 10:26 am
#79



Laney_1uk wrote:

Right not most people say they can't be solo'ed, well they certainly can. Here's how

From the BH’s perspective

I don't usually sneak around I just run in shooting. Get a buff eat mind and action food. Ride up close on bike as fast as I can 64 m for me and hop off and store right away. Then open up with kd and crit / QUICKDRAW (no dots yet as they will break paralyse). While opening up with these three attacks lower the range by walking towards the jedi (I start with a rifle and drop to pistol at 40m for less action cost with a sac'ed pup. Once you get within melee range Paralyse, then thyroid (most important skill), snare and if you get the chance trauma (if not make sure you apply this state). Then kd, crit shot and torso shot (bleed) and the jedi's speed, movement (possibly forcing him to keep fr on and draining force) and mind regen are almost nothing.

So now you have a jedi hurting, and debuffed, now for the dots. Now Stop shot and apply fire and poison dots. Now you problem here would be if the jedi has root and a good saber. If this should happen get steak in you fast (low fill stuff to mitigate damage), eat melee defence food and apply dualist stance (ride it out). If the jedi doesn't have root then you should be able to hold off the range for a while. Should he not have fr or root he one dead jedi usually (love fighting MD, MLS, healer 3000, enhancer 0002). NOW remember guys its not about force now, its about mind. Forget about running his force out (it is possible but not as effective) GO for the mind as killing a jedi's health to 0 is almost impossible to do by nuking damage now. If you can keep up the damage and the dots the jedi will have to heal and with trauma will eat his mind fast. Once jedi's mind is lowered to 0 he can't heal and is one dead jedi.

Now during this remember to keep foods and most importantly states applied. I use ruby bile for these close encounters and root moments and when the states run out use burst run (if not already used) to run in and state straff.

Ok one point to add here. RUBY BILE is bugged and often dropped mid combat. Now this often fills you up with drink and stops you drinking any more. This is vital and a bug that needs to be fixed as it should last 16-20 mins and it dropped as 2 uses usually.

All in all this tactic works for me and i've solo'ed many knights. Only ones that give me a problem is the ones with perfect sabers that hit me for 936 a pop and 1500 with armor break applied.

From the Jedi’s perspective (Assuming he’s going to use the above tactic)

Ok so your fighting a MCM in combat he has had first strike on you and you in an area of pikets, whatta you do? First thing is heal (if damaged) recover from kd and run out of the lair (if you use fr2 or above remember to turn it OFF). At this point if you group is any good they’ll have dragged the mobs off you and stop them hitting you any further.

Next KD/stasis the BH with either saber throw, saber sweep or relevant force power. This part is important as it will enable you to eat foods and prepare in the seconds he/she is kd’ed. Foods to use are Veybrok (block food), pikatta (dodge), melee and ranged defence food (can’t remember name) and some mind food and spice (you pick which one suits you)

KEEP THEM ALL ON ANOTHER TOOL BAR IN THE ORDER YOU EAT THEM! Ok bh gets up and first thing he’s going to do is paralyse you if he’s any good. Just accept it and get paralysed and debuffed, nothing you can do about it to a point as you need to get into melee range to fight. So you get debuffed, and the fight opens out, what next?

Well this is where your individual template takes preference (I can’t really give advice for all jedi here), but you’ll need to take advantage of the MCM’s weakness. Firstly his damage potential is lower than that of a riflemam/carbineer/pistoleer. Also the range of skills they have are predominantly going to be the MBH ones so you can begin to predict what the MCM will do. Thirdly MCM attacks are slow and have high cooldown timers and we can take advantage of this. Fourth point is that a MCM/MBH has very little weapon accuracy and speed compared to other master ranged professions. Finally MCM skills are also very mind dependant and after the first paralyse, debuff and dot session the MCM is at his most vulnerable.

These weakness apparent now what tactics are best to use.

1) Well always use kd’s at the right point, that’s important. There is nothing more devastating to a mans tactics than a timely kd. Best points are to kd a mcm has to be once he’s used a stim D (difficult to spot but if he heals and doesn’t use any mind that’s the point) as a MCM can’t use the professions healing abilities on his/her back like a jedi can. This applies with any type of BH!

2) If you have it FR1 and root are you best friends fighting a MCM as the snare that a MCM puts out lasts for 2-3 minutes. Once rooted hit the MCM with a number of saber hits or offensive jedi skills (lighting chock etc etc) and when the root is about to wear off THEN KD. Reasoning behind this is that some MCM’s will panic and use their stims or healing straight away, it also maximises damage while rooted and once root vanishes he’s still kd’ed at the end. Finish with power attack! IF he’s still standing at the end he’ll be sure to of used a lotta mind,

3) Sap a MCM. Probably no need to say anymore than it lowers mind regen and action.

4) Carry other foods like poison cures, and fire blankets (not sure if only docs can use these) and if there’s water near run to it to heal the fire. Powers jedi can naturally use their skills to negate poison but not fire. Be sure to make sure you have room to eat these foods.

One point here though is that its best to use poison and fire resistant foods not cures. AS once you cure it a MCM will just dot you again and you’ll end up filling yourself with food.

5) REMEMBER to heal. I’ve killed many a MDEF because he though I wasn’t hitting him at all but he didn’t take into account the dots

6) If you get onto a speeder and ride you can’t heal and the dots will still hurt you !!!. IF the bh catches up he kd’s you its all over!

A lot of these tips are best to use against any BH and not particularly a MCM one. BUT I’ve tried to highlight certain points that might be of importance. The best advice I can give any pvp’er now is its about mind now not necessarily nuking health. Healing has become a big part of pvp now and MCM’s skills all use a lot of mind to perform. Create tactics to maximise damage and drain mind and your on the right track.

Another other comments feel free to communicate them

Good luck

Orran Behime (flurry server)

Message Edited by Laney_1uk on 08-26-200502:37 AM

Message Edited by Laney_1uk on 08-26-2005 02:38 AM

Message Edited by Laney_1uk on 08-26-2005 02:52 AM






good post but a jedi cant hit you for 1500 dmg a hit even if he has armor break on you.....



Springfield/Fizz

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Laney_1uk
Fri Aug 26, 2005 12:18 pm
#80

You will have a problem applying dots to a jedi without the master box, i.e the extra bio suppression skills. Wouldn't bother using kneecap shot with snare i'd just up the damage and force him to heal more with trauma applied. ATM i'm actually rifles 4000 instead of pistoleer 0004. Finding though that its not that much of a damage increase so i'm going back to pistoleer. ROOT is a wonderful skill.


IF you have a good rifle though i'd go rifles 4000 for head shot and sniper shot.


Laney_1uk
Sun Aug 28, 2005 10:23 am
#81

cannot hit for 1500 ....... I'll show you screen shots. So can many other bh's
KurwaMac
Tue Aug 30, 2005 7:57 am
#82

/dump
Laney_1uk
Tue Aug 30, 2005 1:01 pm
#83


/bump for friend as i know he may not be able to find this thread
Soulcaster
Thu Sep 01, 2005 3:03 am
#84

I have fought a couple more nights recently. All were MDef + something else like Master Saber Healer, etc.


And I have found that some jedi you JUST CAN'T BEAT. Granted, i dont "gank squad" them, i fight them fair and square. But after my 15 min of fighting, i realize there is nothing i could have done better, and they just were stronger. Bottom line.


I have a High Cap Scatter that is awesome, as well as an even better trando rifle with 550-1200 Dmg, 1.7 speed, 380 base DPS, and 68 SAC pupped, and i STILL can't beat the jedi. Thats WITH every food you can stack together and synth steak for armor break, etc.


Jedi are just, bottom line, stronger. It takes some real skill to beat them when its a fair fight. As well as a lot of luck.





Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

KurwaMac
Wed Sep 07, 2005 8:11 am
#85

/bump
TarsisDenai
Thu Sep 08, 2005 6:54 am
#86

bump



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Jheron
Thu Sep 08, 2005 2:12 pm
#87


Yoiaholic1 wrote:

This stragegy assumes that the jedi has no pvp experience what so ever and that he does not counter your debuffs with his own pvp foods. If this is the case you might kill him, however I have not been killed one on one since I've become full template or even since I had one mastery. I get 2-3 BH everyday and they (even this template) are lucky to last more than 1 minute.

With aura on, you can't damage me. In fact with my basic infusion I usually never need to heal in a fight. Maybe a stim or a force heal if I miss my aura timer. CM has SUCH a low damage potential that I laugh at you trying to wear me down. I mean do you really expect to outlast me because I hit for 800 and you hit for 200?

Anyway, I'd say the full template jedi that you do beat probably are lacking pvp experience or a decent template. With fr1 and aura, you can't kite me and you can'tdamage me, combined with my foods I'm deadly. And I never apply any of these until the bh hits me. My buff macro probably scares them when I go from defenseless to fully buffed/aura'd up.

The only time I had a fight which I was vulernable came when I forgot about aura for about half of the fight I had to heal oftenand my mind was nearly gone. But when I got it back on I could have stood there until my mind came back.





That is simply not true. If they're really MCM they will electrolyte drain you and thyroid rupture you so you can't FR anymore and can be kited (sp?). I'm a full temp Jedi and my alt is almost MBH/MCM/1xx3 pistols and I can speak from experience that you can be slowed down so much that you're only hitting once every 3 or 4 seconds and you can't burst or force run. And with an AB slice on their armor with 7000 energy resist you will see less damage than 800 every hit except for PA which you might land for 900 dmg with a 600 max damage saber. I always hear people saying "these guys are easy" but there are some out there that are deadly. Don't confuse poison and fire DOTS as an MCM. An MCM will have shock, traumatize, electrolyte and thyroid on you plus fire and poison DOTS. I hear people say "just wear down their mind" but their mind never dips below half and their action regens really fast. The good ones wear healing efficiency shirts and have lots of SEA's in their armor for speed and accuracy, plus uber sliced weapons and SAC pups. I've even seen veteran Jedi (Iskareot, Keefer) on our server post that they are having issues with some of the better MBH/MCM temps. If you're on Bria go take on -Ionias- or Norkron and see how well you do, these guys are tough.

Message Edited by Jheron on 09-08-2005 02:24 PM






Jheron Solarity - MDef/MLS/Enh 3000/Heal 2000

-Apparently not every company learned from the "New" Coke fiasco-

Original Registration 1/20/05

KurwaMac
Tue Sep 13, 2005 12:18 am
#88

/bumo
KurwaMac
Tue Sep 13, 2005 8:56 am
#89

/bump
KurwaMac
Thu Sep 15, 2005 1:09 pm
#90

bump
Duskya
Thu Sep 29, 2005 12:27 am
#91






5) REMEMBER to heal. I’ve killed many a MDEF because he though I wasn’t hitting him at all but he didn’t take into account the dots







Happened to me while using ruby, didnt saw ruby was off so i hit it again, hit stim but its all too late cause it reacts so darn slow!




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