Bounty Hunter Archive
Thread: BHs w/ Jetpacks: Take Note
TashunkaSapa wrote:
They can say there's a higher drain, but that's a smoke screen. House maintenance still costs the same, harvester maintenance still costs the same, vehicle maintnenace still costs the same, skill training still costs the same,travel still costs the same...
So, would you care to explain where this significantly increased drain might be coming from?
Does it, considering the total amount of players and transactions a day (I know I pay for a shuttle at least twice a day) really need to be a significant increased drain to generate a noticeable effect over time? I wouldn't say you need all that many thousand of credits per player flowing out per day to get a lot of money out of the system.
And an increased drain isn't the only control tool available. Pre-solo group nerf,an easily soloable janta mission was, what, 30K? A CL78 janta mission pays... 10K per person/mission nowadays?
There's also the fact that when a person quits the money in his bank is essentially taken out of circulation. It goes back in if he returns, but I sincerely doubt that everyone who quits 1) returns 2) gives away all their money. Although not exactly an intentional control tool, I think the CU ate billions of credits on my server alone.
Forgive me if I don't give SOE much credit for economic analysis - they created a system where currency is essentially printed to order and has no value backing it. If the money sinks worked as you and they allege, people would be getting poorer, not richer. Sorry to say, that isn't happening.
Of the last 40 million you made, how much came from missions/other sources where the credits were straight up generated by the game compared to the amount generated from player trade?
Even if people are getting richer (which the probably are, since it was quite some time ago), is it more money flowing in to the system, or a reditribution of the wealth already in it?
It was an old FF and it probably doesn't hold that true anymore, but they do have access to a basic "this much goes in, and this is how it goes it, this much goes out and this is how it goes out" tool.
More players = more money coming into the system too, you know. If the amount of outflow was higher than the amount of income, players would be getting poorer every day. Do you know anyone like that? I sure don't.
Even if money comes from another player, it had to originally be introduced into the system from missions, quests or loot. I don't know why it's hard to accept that the wealth on any given server is increasing rather than diminishing. I can do one mission and have enough to pay for maintenance on my 10 lots for the day, and still have about 9k left over for shuttles and vehicles. From ONE mission. Sure, not everyone can get a 30k mission, but then again those people probably don't have the same maintenance overhead that I do. Even a CL1 crafter can become a Master Pilot and generate 100-200k per hour doing duty missions.
TashunkaSapa wrote:
More players = more money coming into the system too, you know. If the amount of outflow was higher than the amount of income, players would be getting poorer every day. Do you know anyone like that? I sure don't.
Even if money comes from another player, it had to originally be introduced into the system from missions, quests or loot. I don't know why it's hard to accept that the wealth on any given server is increasing rather than diminishing.
It's not. I've noted, twice, that SOE has the tools to monitor the input and outflow and at a time months before JTL they stated they were pulling more money out of the system than was going in. Where'd I say they were intentionally running more money out of the system now?
Message Edited by KevinB02770 on 08-28-2005 04:35 PM
TashunkaSapa wrote:
Eleutherios wrote:
With this in place, demand for the repair kits will increase, thus decreasing their price. They're fairly useless up until this pub (why would you buy one when you can repair it for free at a garage?), so once they start getting more popular, the price will go down.
Sorry, you've got it backwards. Demand will outstrip supply (do you feel like mining the asteroid minerals for your own kit?).
The reason they're so pricy now has nothing to do with demand, it has to do with the time it takes to gather the materials "by hand".
QFE to make 1.5 kits i have to go up and fill my cargo hold with one asteroid type land empty my argo and go to another sytem to fill my cargo hold with another asteroid basically repeat and you have 3 repair kits it would probly take you around 45-minutes to an hour to make all 4 trips
And its begun(for 300k):
http://forums.station.sony.com/swg/board/message?board.id=corbantis_trade&message.id=389882
Eleutherios wrote:
The supply will probably outgrow demand. For example, asteroid resources are not a hot commodity right now. Not many people are mining them. However, when more people realize the usefulness that they will soon attain, mining these resources will increase. This creates more raw materials to make the kits, which will then translate into more kits. The demand will stay fairly low (I myself have an AV-21 and have never blown it, in all my months of having it) but there will be more kits. Of course that's an assumption, but nobody can look into the future and say what will definitely happen. I'm just saying the price will probably go down.
Have to disagree. More people will have AV-21's (since they can repair them now) as well as Jetpacks. If they get destroyed they need the restoration kit. Hence demand increases (but not significantly). Prices aren't going to drop because I'm figuring that players are only going to use the kit on a BARC or AV-21.
Now, you can't put a harvester on an asteroid, which means that the resources needed (two different asteroid types, and 750 units of each one) have to be recovered manually. The Y-8 doesn't work, so the ability to have 35k hold of the stuff isn't gonna make it either. That leaves the large (5k) holds in fighters.
Now fora little math. Each trip nets 5k of one resource. Two trips out and back = 6 restoration kits. A lot of time is involved for those 6 kits. Of course I could burn off two 30k resource deeds and make 40 of the things. Deeds sell for (conservatively) 3 million each. So to *break even* I would need to sell those 40 kits for no less than 150k each.
So could you point out how prices are going to drop again?
TashunkaSapa wrote:
People who complain to me about the price of things like this (or high-mass light fighters) are simply told this:
If you want it cheaper, bring me the resources and I'll make it for a nominal fee.
It is then that they learn why it costs so much. With crafting as with smuggling, my time is valuable to me - anyone who feels that their own time is worth more than mine is free to pay a premium for convenience.
Dead on! Give them a choice, a Restoration kit for what YOU believe your time is worth, or making a kit with THEIR resources for a much smaller fee....
Works out much better....