Bounty Hunter Archive
Thread: BHs w/ Jetpacks: Take Note
Jacella wrote:
Don't forget Chinese Credit Farmers and eBay
Indeed, a good point - these things further devalue the credit and lead to yet higher prices.
It's fascinating that none of the "higher demand will lower prices" crowd have offered any evidence or reasoning to support such a notion.
Income Tax could be one such way![]()
Tax those pesky crafter lmao
Well, what's a new guy likely to face that's going to wreck his BARC? It takes a long time for a kreetle to eat a bike. ![]()
If he's not careful enough, he can always drive his free X-34 until he earns enough to fix his BARC. Or he can do the mining quests and go up and gather the materials himself, which should reduce the cost significantly.
TashunkaSapa wrote:
Yes, there are credit sinks - primarily structure and vehicle maintenance - but that can never fully offset the influx (if it did, all structures and vehicles would soon decay into uselessness as owners could not afford to maintain them).
Actually, SOE made it quite clear several months ago that they maintain detailed statistics on the money that goes in, and the money that goes out. At the same time, they noted that they had been running the economy with a higher drain than inputfor the past months to get rid of money originating during one of the ages-old dupe bugs.
IIRC it was a friday feature->astromech stats, a long, long time ag... Sorry. But this MMORPG was designed with tools to allow SOE to monitor and in some pretty extensive ways control the economy in regards to inflation.
They can say there's a higher drain, but that's a smoke screen. House maintenance still costs the same, harvester maintenance still costs the same, vehicle maintnenace still costs the same, skill training still costs the same,travel still costs the same...
So, would you care to explain where this significantly increased drain might be coming from? Forgive me if I don't give SOE much credit for economic analysis - they created a system where currency is essentially printed to order and has no value backing it. If the money sinks worked as you and they allege, people would be getting poorer, not richer. Sorry to say, that isn't happening.
You know I'd never considered that until you said. Of course with no credit sinks in the game inflation will continue to rise. HOWEVER you missed out one major credit sink. Players who quit (and don't transfer all their funds over) sink pot loads of cash and items out of the market. But as you rightly said inflation will continue to be SWG bane unless there is some way to remove credits from the econnomy more efficiently or SWG establish some force of monetary policy.
Hyper-inflation I would not really take into consideration that much in short term price rises. There are no fast ways to make a killing in swg atm
Good post and nice thinking though taskunkasapa, hadn't considered that!!
Travel used to be the biggest money sink.. but since most everyone and his dog has a ship and planet-hops for free these days that ones been pretty much negated.
TashunkaSapa wrote:
They can say there's a higher drain, but that's a smoke screen. House maintenance still costs the same, harvester maintenance still costs the same, vehicle maintnenace still costs the same, skill training still costs the same,travel still costs the same...
So, would you care to explain where this significantly increased drain might be coming from? Forgive me if I don't give SOE much credit for economic analysis - they created a system where currency is essentially printed to order and has no value backing it. If the money sinks worked as you and they allege, people would be getting poorer, not richer. Sorry to say, that isn't happening.
They will never be plentiful or cheap because they each require 1500 units of asteroid resources, which must be mined by hand. No drop a few harvs and come back in a few days for a few hundred k of resources.
Eleutherios wrote:
McRibs wrote:
Eleutherios wrote:
With this in place, demand for the repair kits will increase, thus decreasing their price. They're fairly useless up until this pub (why would you buy one when you can repair it for free at a garage?), so once they start getting more popular, the price will go down.
You should check your theroy of economics chief.
They're so expensive now because there are so few of them. As they increase in number, price decreases. For example, if there was only one +25 Double-Bladed LS Speed CA on a server, that would cost a lot more than if there were 5000 of those CA.