Bounty Hunter Archive
Thread: Stopping Shot
Message Edited by DJODoc on 04-20-2005 02:12 PM
Message Edited by MrBomb on 04-21-2005 07:04 PM
I 100% agree with moving it higher in the tree. as far as I'm concerned put it in the Master Box.
I despise the CU for the most part but, if they are finally giving pistoleers some much needed love I'm all for that if nothing else.
Message Edited by Dyrty on 04-21-2005 09:35 AM
Envoy3113 wrote:
Give Squadleaders some love and lets see their FormUp command clear status effects such as root and snare. This way the people crying about it will have an option availible to counter it, and you can always just make a point to drop the opposing SL and throw the enemy squad into disarray. Even if you can't kill the SL, keep them dizzy and formup will not be executable unless they have a clear dizzy state ability.
That's a solution I would favor. ![]()
Alright melee vs stopshot.... dabble for warcy people!! They stopshot ya just warcry em heal and wait for the root to wear off. Worse case scenario you go back and forth. You have to learn to use strategy there is no more I win in the CU. You have to out-think your opponent. I'm a Pistoleer/SL and I cannot take down a good melee as the ones I fight alway warcry me after I root em. Look everyone who is suppose to have a weakness and a strength. This is a rock paper scissors balance not a everyone is equal to everyone. You have to match up and use yuor abilities ... all of em.
BTW - 1 v 1 duels are not the end alland be all of the game. if you are melee person you want that smuggler or pistoleer to have stopshot so they can stop the guy that's kiting you son you can crak their head open. As your grp becomes more diversified stopshot becomes less and less pwoerful and more and more strategic. Think out of the box of simple duels. A duel is a duel but its not the main part of the game.
Message Edited by Novock on 04-21-2005 03:02 PM