Bounty Hunter Archive

Thread: Stopping Shot

LordMaxx
Mon Jan 10, 2005 12:00 pm
#53

would be nice...but smugglers also already have a pistol KD...and they have the warcry-like shot also...and the only way you are going to reasonably use stopping shot with a DE-10 is if you have the speed mods of a bounty hunter...

Im really itching to see if we can bring Pistol back to the pistoleers and out of the hybrid's hands...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Egeto
Mon Jan 10, 2005 3:23 pm
#54






LordMaxx wrote:
would be nice...but smugglers also already have a pistol KD...and they have the warcry-like shot also...and the only way you are going to reasonably use stopping shot with a DE-10 is if you have the speed mods of a bounty hunter...

Im really itching to see if we can bring Pistol back to the pistoleers and out of the hybrid's hands...





Is that a hint, Lord? C'mon...you know any dirt?




____(( Dr. Cata Lyst ))____

____(( H8ter 4 L1F3 ))____




Darth-Kevlar
Mon Jan 10, 2005 5:49 pm
#55






LordMaxx wrote:
would be nice...but smugglers also already have a pistol KD...and they have the warcry-like shot also...and the only way you are going to reasonably use stopping shot with a DE-10 is if you have the speed mods of a bounty hunter...

Im really itching to see if we can bring Pistol back to the pistoleers and out of the hybrid's hands...






You can do that just by inducing the devs to increase pistoleer speed mods. Cutting the stack between pistoleer and BH pistol skills, like many others suggested in the past,might not be the best concept or else we will end up with three different pistols skills:


marksman skills


pistoleer skills


Bh pistol skills


also stopping shot needs either a knockback kind effector a high chance toproduce a posture down.






_________________________
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BWVictorious
Tue Jan 11, 2005 2:59 am
#56






Darth-Kevlar wrote:


also stopping shot needs either a knockback kind effector a high chance toproduce a posture down.





I would vote for both, thats what a stopping shot should be,


If its a big powerfull creature then it simply pauses in mid stride then continues

if it hits square it bounces a creature back

A powerful direct hit will not only force it back but also on its knees, dropping it down.


This makes sense to you guys? depending on the amount of dmg and type of target it cant go from simply making it stumble for a moment or push it back 10m and leave it on the floor.





There are, it has been said, two types of people in the world. There are those who, when presented with a glass that is exactly half full, say: this glass is half full. And then there are those who say: this glass is half empty. The world belongs, however, to those who can look at the glass and say: What's up with this glass? Excuse me? Excuse me? This is my glass? I don't think so. My glass was full! And it was a bigger glass!

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Shrendyc
Tue Jan 11, 2005 8:23 am
#57

Please don't strip the specials from the hands of the smugglers - its really all we have left.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
LordMaxx
Wed Jan 12, 2005 1:24 am
#58



Shrendyc wrote:
Please don't strip the specials from the hands of the smugglers - its really all we have left.





dont want to do that...I just want pistoleers to be viable without having to turn to a hybrid class...all Im saying is we are underpowered as a standalone combat class.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Gawzeera
Wed Jan 12, 2005 5:40 am
#59

make stopping shot cause a KD or at least a posture down. stoppingshot should stop the target.



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
JackSparrrow
Mon Apr 18, 2005 1:50 pm
#60

People are crying nerf it. I dont think it is unbalancing. I think it workls great as we can easily die without it. Also unless you have BH skills, the damage output from a Pistoleer/Smuggler is minimal.


What do you think?



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Jaged / Joriff Veteran Bounty Hunter
Novock
Mon Apr 18, 2005 3:21 pm
#61

I don't think its overpowering. It too early to cry nerf on anything. I hear people crying about melee being to weak yet I got my tail handed to from a pikeman/doc and could not take down a tka/doc though she couldn't defeat me either even when i was using stopshot. It only lasts 20 minutes and in that time they can still heal themselves and for melee if you get close enough they can still lunge ya. For range all it does it stop em they can still drill ya so i don't see the problem.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

imppilot421
Mon Apr 18, 2005 10:05 pm
#62

I don't think it is unbalancing. One of the points of the CU making SWG more like Star Wars was ranged weapon dominance (with the exception of sabers).A ranged profession should have little problem with root as they can still shoot. Melee should be a disadvantage to range in a Star Wars game.
Stuskie1984
Tue Apr 19, 2005 11:21 pm
#63

Wait...... let me get this straight.....*ponders*.... You don't think that a special that inhibits movement and that can be used over and over is not unbalancing? Why do you think there is dizzy and KD recovery? It's because it was rocking the pre-CU world. I doubt they will set up another bomb like that. It ruins PvP.



Baruch haba b'Shem Adonai
Dyrty
Wed Apr 20, 2005 9:21 am
#64



Stuskie1984 wrote:
Wait...... let me get this straight.....*ponders*.... You don't think that a special that inhibits movement and that can be used over and over is not unbalancing? Why do you think there is dizzy and KD recovery? It's because it was rocking the pre-CU world. I doubt they will set up another bomb like that. It ruins PvP.






Ummm...Just to let you in on something. KD is bugged in Test Center and people are getting caught in perpetual states of being Knocked Down.

I can't believe anyone would cry NERF pistoleer....For Christ sakes we;ve been one of the weakest Combat professions for a long long time. It's about time they gave us a special that /gasp Works!



April 25, 2005 The Real War Begain....
- I support keeping & balancing the current combat system You can too

"The dumber people think you are. The more surprised they are going to be when you kill them." ~William Clayton
DJODoc
Wed Apr 20, 2005 9:49 am
#65

This isn't just about pistoleer. Any of the ranged combat profs can pick up stopping shot. The point investment vs what you get makes it completely worth it. But the problem is not in true pistoleers, it is in the fact that any player can use it with any gun if they pick it up. Stopping shot has the ability to upset the balance they are trying to achieve in the CU. So far I have seen a few template combos that can use stopping shot along with a KD to keep their opponents stopped or KD/disoriented for the entire fight. And some through poison on to it aswell.


There are a couple solutions really....


Introduce a recovery like they have for stun, dizzy, KD, etc

Move Stopping shot to a higher level all together in the pitoleer tree

Reduce its effectiveness at lower levels so that Master Pistoleer can really use it effectively. Not anyone who goes 0001 Pistoleer.


It just needs to be tweeked or we are never going to hear the end of it.



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