Bounty Hunter Archive

Thread: Intimidate

volta
Mon Jan 31, 2005 11:16 pm
#66

Brawler intimidate is 66% also.




- Volta' Dere'zier -
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Zorron
Tue Feb 01, 2005 3:12 am
#67

Brawler intimidate is not likely to survive the CURB intact in its present shape or form. Something is bound to change.


It's crazy that a skill available to any 1-minute old character who has never killed a single womp rat should be so powerful that several Jedi Knights still keep it in their templates.



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Kenbow2
Thu Feb 03, 2005 11:24 pm
#68

Brawler Intimidate: Reduces your targets max-min damage by 66% (in other words, your target can only inflict 1/3 of the damage it normally could) It effects only your current target; range is only like 5m, duration is 20 secs, and it doesnt stick well, though you can spam it until it sticks.


Force Intimidate 1: (Also reduces by 66%) It effects your current target and anything in a cone from you to the target (cone AoE), range to target is 32m, duration is 60 secs, and it sticks all the time.


Force Intimidate 2: (Also reduces by 66%) It effects yor target and anything else around it within 16m radius (area AoE), range to your main target is 32m, duration is 90 secs, and it sticks all the time.



- I support keeping & balancing the current combat system You can too
777jb777
Fri Feb 04, 2005 12:18 am
#69






Kenbow2 wrote:

Brawler Intimidate: Reduces your targets max-min damage by 66% (in other words, your target can only inflict 1/3 of the damage it normally could) It effects only your current target; range is only like 5m, duration is 20 secs, and it doesnt stick well, though you can spam it until it sticks.


Force Intimidate 1: (Also reduces by 66%) It effects your current target and anything in a cone from you to the target (cone AoE), range to target is 32m, duration is 60 secs, and it sticks all the time.


Force Intimidate 2: (Also reduces by 66%) It effects yor target and anything else around it within 16m radius (area AoE), range to your main target is 32m, duration is 90 secs, and it sticks all the time.




Actually it's a lot more than 5m.





Mira Mar

Setth
Fri Feb 04, 2005 12:22 am
#70

i think have alot difirence.
Gaffacas
Fri Feb 04, 2005 2:01 am
#71

hope they change intimidation as it's way to powerfull for a novice box... (mabye remove it - or put it into master brawler box)

and hope the bugs with Warcry will be fixed soon too!



GaffaCas
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h Retired Light Jedi Sentinel h
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Magic_wookiee
Fri Feb 04, 2005 3:58 am
#72



Gaffacas wrote:
hope they change intimidation as it's way to powerfull for a novice box... (mabye remove it - or put it into master brawler box)
and hope the bugs with Warcry will be fixed soon too!




Yeh, good idea. Nerf brawler just cuz many jedi cant stick to your own prof without losing in PvP... Intim/warcry2 rules, dont remove it




Cyrgon, The Imperial Wookiee!
"A cad and a bounder!"
Master Marksman ¤ Master Pikeman


Llazarus
Fri Feb 04, 2005 4:19 am
#73

Put intimidate in master brawler. Remove warcry if they cant make it work like its intended.



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Magic_wookiee
Fri Feb 04, 2005 4:34 am
#74



Llazarus wrote:
Put intimidate in master brawler. Remove warcry if they cant make it work like its intended.



Intim1 at master brawler is not right, move it to all the box 4's in the tree instead so jedi doesnt pick it up cuz it would cast more sp then getting force intim. Keep Warcry since its usable by all who has got novice brawler and the ones who hasnt got it get better things instead... IE headshot3, dervish2




Cyrgon, The Imperial Wookiee!
"A cad and a bounder!"
Master Marksman ¤ Master Pikeman


Barb-Wire
Fri Feb 04, 2005 6:23 am
#75

warcry is the equivelent of a highschool kid getting in the ring with mike tyson and then the kid yelling at tyson and tyson wont be able to take a swing at him out of fear...


its a stupid skill



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Former Dark Force Wielder
Ex-Imperial Navy
PalenRusso
Fri Feb 04, 2005 6:33 am
#76






Barb-Wire wrote:

warcry is the equivelent of a highschool kid getting in the ring with mike tyson and then the kid yelling at tyson and tyson wont be able to take a swing at him out of fear...


its a stupid skill







Yeah, cant imagine why devs still keeping that stupid skill.






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DirthNader
Fri Feb 04, 2005 6:51 am
#77

If it was working as intended, warcry wouldn't be so bad. That being said, the devs seem completely incapable of getting this ability to work as intended, and I think it should be removed until that time comes.


We don't have bleeds on saber throw anymore since the devs couldn't fix the stacking bug. Why continue to tolerate something that's broken and completely out of balance?



The artist formerly known as Ittov
JediJamie
Fri Feb 04, 2005 6:55 am
#78

With Force Intimidat you get Force Weaken also... What are the stats for it .. ? How does it Work ??







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