Bounty Hunter Archive
Thread: Test Center Changes for Publish 19
Jargal wrote:
From the jedi forum about the changes in publ 19.:
Saber Throw... "A ranged 35 meter Knockdown on a 3 second timer on a melee class at a box 4 ability was deemed too powerful."
Just wanted to show for those jedis claiming that they had the same KD we regular professions had.
Look at that! 3 sec timer!! This is a proof of how Caelrie and other jedi players lie about their abilites. Now it's proved they were not being honest.
Hey genius, that was the cooldown for the throw, not the knockdown. We didn't lie, you're just a noob.
Message Edited by Jargal on 06-21-2005 11:23 PM
Jargal wrote:
3 sec cooldown is still better than the regular KD. You have alsways claimed that we had the same KD, liar.
Message Edited by Jargal on 06-21-2005 11:23 PM
Listen to me. If I throw my saber at you 10 times, only the first throw will knock you down. You won't get KDed again until the 11th throw, 30 seconds later.
What's so hard to understand here?
Oh ooooh boy, WE DO NOT HAVE THE SAME KNOCKDOWN. Yours can hit from 80m. Mine is limited to 35.
Message Edited by Caelrie on 06-21-2005 09:25 PM
I am not insane. I'm eccentric.
Crash752 wrote:
Jedi nerf themselves. All we get to do is kill you. It wouldn't have come tothis if Jedi suffered penalties. Like 3 deaths and your toon is gone. Skill boxloss. Saber TEF's.
Theres no turning back now. There are too many of you and too many of you are insane now.
Message Edited by zukem on 06-21-2005 11:27 PM
Message Edited by Jargal on 06-21-2005 11:30 PM
I very much like the changes to publish 19. There has been readjustment in the jedi skill trees shifting power from the healing abilities to the offensive abilities. I think some bh's are in for a rude awakening though. Base lightsaber damage from elemental damage can go up to 30% damage bonus with a named crystal. Also the action costs will go down on lightsaber specials. This could mean for a 50% increase in damage. For powers users, choke cutting through all armor will be brutal.
The only jedi that really get hurt from this patch are FOTM crybabies who don't know how to pvp. Did they really think they could get away with only taking two offensive trees and be able to kill everyone in pvp?
Weapons and Damage
- Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage. Check out the elemental damage of Proton Carbine etc.
- Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons This will be significant once the Publish comes live

- Avoid Incapacitation - Increased Force cost to activate
Jedi Healing - Healing Costs Increased Across the board.
- Force Sap - Lowered duration and debuff amount
- Force Heal - Increased cooldown and execute timers
- Total Heal - Increased cooldown and execute timers
- Added Mind and Action costs to most Healer abilities
Jedi Lightsabers
- Advanced Saber Throw - Removed Cone effects from ability
- Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a RANGED KD attack.
Doctor/Combat Medic - Now BHs that have 4000 CM can compete in heals with their adversaries
.
- Significantly reduced Healing execute timers and cooldowns on all healing abilities
- Reduced aggro generated by Healing by 50% on all healing abilities
- Reduced Mind costs all healing buffing abilities
- Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
- Significantly increased amount of Doctor/CM healing
Bounty Hunter
- Duelist Stance - Increased amount of defense skill added Yay.
Message Edited by Tanks on 06-21-2005 01:27 PM
LOL
Holy crap Tanks, no jedi will have a chance vs me now. lol
Tanks wrote:
Here are the Significant Changes that Impact BHs.
Weapons and Damage
- Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage.
- Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons
Jedi Defender
- Avoid Incapacitation - Increased Force cost to activate
Jedi Healing - Healing Costs Increased Across the board.
- Force Sap - Lowered duration and debuff amount
- Force Heal - Increased cooldown and execute timers
- Total Heal - Increased cooldown and execute timers
- Added Mind and Action costs to most Healer abilities
Jedi Lightsabers
- Advanced Saber Throw - Removed Cone effects from ability
- Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.
Doctor/Combat Medic - Now BHs that have 4000 CM can compete in heals with their adversaries
.
- Significantly reduced Healing execute timers and cooldowns on all healing abilities
- Reduced aggro generated by Healing by 50% on all healing abilities
- Reduced Mind costs all healing buffing abilities
- Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
- Significantly increased amount of Doctor/CM healing
Bounty Hunter
- Duelist Stance - Increased amount of defense skill added Yay.
Message Edited by springer_D on 06-21-2005 12:15 PM
Tanks wrote:
Jedi Lightsabers
- Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.