Bounty Hunter Archive
Thread: New action and mind costs on healing...
Page 6 of 6
ksiazek7
Wed Oct 12, 2005 8:26 am
#66
Why do devs do everything backwards? Seems pretty easy to me reduce action costs across the board that alone should end many fights early. If it doesn't do the job increase mind costs a little bit. All this is gonna do is have 2 approx equal combatants both out of action in no real danger of dying.
SpunkyKuma
Wed Oct 12, 2005 8:49 am
#67
"- Weaponsmiths, smugglers, chefs, and armorsmiths just got richer, SAC capped guns are going to be more in demand, and food is going to play an even bigger role. Before you could overcome sub-par equipment with a good healing temp, now you need to get the best stuff."
Kashyyyk weapons anyone? Averages 75 SAC with high enough damage after a slice, the Kashyyyk Stalker Pistol is about the best one out there, weapons like this and some of the rifles are actually ruining the weaponsmith business (I know, I have a weaponsmith). And it takes a weaponsmith some powercells or other kinds of enhancer to try and match those by doublecapping the weapons which many people aren't willing to pay millions of credit for anymore. Chefs are getting harder to find, and armor supply is thinning out very rapidly that most armorsmiths run on backorders now.
I liked my MBH/MPistol/Rifle 0003/Medic 0020, wouldn't surprise me if that got more popular along with the MBH/Squadleader type templates depends on how the SL bugs gets fixed.
I just returned to the game after almost 2 months of not playing and I see CONTINUOUS nerfs to the Jedi profession while the MBH/MCM gets stronger and now I can see it'll become a snare war. It's hard enough to NOT get a full template mission anymore, every single mission I pull are full template and are standing in MO or Theed or Moenia fully buffed WAITING for a BH, it's getting boring.
Kashyyyk weapons anyone? Averages 75 SAC with high enough damage after a slice, the Kashyyyk Stalker Pistol is about the best one out there, weapons like this and some of the rifles are actually ruining the weaponsmith business (I know, I have a weaponsmith). And it takes a weaponsmith some powercells or other kinds of enhancer to try and match those by doublecapping the weapons which many people aren't willing to pay millions of credit for anymore. Chefs are getting harder to find, and armor supply is thinning out very rapidly that most armorsmiths run on backorders now.
I liked my MBH/MPistol/Rifle 0003/Medic 0020, wouldn't surprise me if that got more popular along with the MBH/Squadleader type templates depends on how the SL bugs gets fixed.
I just returned to the game after almost 2 months of not playing and I see CONTINUOUS nerfs to the Jedi profession while the MBH/MCM gets stronger and now I can see it'll become a snare war. It's hard enough to NOT get a full template mission anymore, every single mission I pull are full template and are standing in MO or Theed or Moenia fully buffed WAITING for a BH, it's getting boring.
WCjtace
Wed Oct 12, 2005 8:52 am
#68
Xalya_Shadowalker wrote:
Alright, first up:
Jedi heals require: Action, Mind, Force
CM heals require: Action, Mind
Jedi heals are non-enhancable.
CM heals are enhancable (droids, clothing, foods, enhancers, etc) and can heal for more than Jedi heals.
Jedi attacks require: Action, Mind, Force (however, the amount of action/mind used in Jedi attacks is markedly lower than a normal profession)
BH attacks require: Action, Mind
That said, lets look at the MCM/MBH, who, I believe will rapidly rise in popularity (Thank god I'm even better at MRM/MCM! ^_^)
Snare- Electroylte Drain. Pretty nasty snare, turns off force run.
Hemorhage/Traumatize: Removes any Action or Mind buffs and applies a debuff.
Infect: Same thing for health (once its fixed)
Thyroid Rupture: removes all speed buffs and applies a massive speed debuff.
The increase in action costs really won't matter because of the incredible amount of debuffing the MCM can lay down. Snare can allow one to regen out of range with virtual impunity. Hemorrhage and Traumatize ensure their pools will always regen nearly twice as fast as the Jedis (because the BH will have food buffs). Thryoid rupture will ensure the BH is attacking nearly twice as fast as the Jedi.
So, thats my take on it. MCM / MRM is once again the god-mode template, second being MCM / MBH. Half of my toons are happy.
Don't forget the timers, 2 second timer for doc/cm, 6 second timer for jedi heals.
SpunkyKuma
Wed Oct 12, 2005 8:56 am
#69
"You sir are an idiot...
You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...
/flamesuit on"
Oh yeah hey Cefan, since when could a Jedi transfer force to another Jedi that's being attacked by a BH, and advanced force heal is a hog on force, roughly 160 force per 1500 heal and the majority of post-CU LS average 28-35 force cost. Not to mention the regen rate is alot lower than it used to be.
You say you have a Jedi?
/flamesuit off
You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...
/flamesuit on"
Oh yeah hey Cefan, since when could a Jedi transfer force to another Jedi that's being attacked by a BH, and advanced force heal is a hog on force, roughly 160 force per 1500 heal and the majority of post-CU LS average 28-35 force cost. Not to mention the regen rate is alot lower than it used to be.
You say you have a Jedi?
/flamesuit off
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