Bounty Hunter Archive
Thread: New action and mind costs on healing...
bmill wrote:
And we move back to the Pre-CU era.... whoever controls the mind, owns you.
That was the recipie for PvP success before.... whack the mind, can't heal it. That seems to be what it will be now. But I guess it's not sooooooo bad. Should lend to help with argued "overpoweredness" of MCMs, but it sucks for them.
Already there for Jedi healing so why not you guys also.
Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...
What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).
This isn't a flame.
This is a game people. Some entries in this thread are valid, however just like the threads in the Jedi forum, the argument is always one sided. ( BH to BH and Jedi to Jedi)
I know a few posters that have posted in this thread. You don't have a Jedi, so you don't fully understand their side. I have both.
Both sides will change. The art of a good gamer is to adapt to the changes of the game. Infact, one of the reasons I have played SWG for over 15 months is that the game changes. It is a challenge. The cu hit, we all had to change our skills and tactics. This will be no different.
Remember, this is ONLY a game.
Message Edited by kreindhild on 10-11-2005 10:13 AM
Adept!! Welcome to the bounty hunter boards! Don't think I've ever read a post from you before .. still you bring solid wisdom and understanding (like you do ingame)!
No, I don't have a Jedi character .. and I never will. I still fully believe that it will be this games downfall. You just can't have a game with an Alpha Class. It will always throw off the balance and cause animosity .. tell me I'm wrong.
I can say that I have studied and fought more force weilders over the last year and a half (since missions went live) than I can ever remember. From the days of perma death, mass xp loss, saber tef, group hunts, melee craze, you name it. I know my enemy. I am fully aware of their abilities as well as their costs from pre publish 9 to date .. well sorta to date.
Through all the changes I can honestly say that the "current" system is as close to balanced as I have ever seen it over all this time .. if you have CM in your template I mean. A good hunter stands a reasonable chance to pull it off. A poor hunter (even with healing) is gonna get his tail handed to him.
I hate 20 minute fights! I would love to see ALL healing do just that .. healing only .. the rest of us could so better use those sp's elsewhere .. even Jedi. Wouldn't it nice to grab some more from the power trees or enhancer or grab master sabers or master defender .. instead of being forced to have at least 4000 in healer?
Maybe I am wrong. Maybe this change will be for the better. Just have to wait till it goes live to try it out.
Eskie wrote:
Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...
What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).
You sir are an idiot...
You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...
/flamesuit on
xakia wrote:
Actually, they removed Jedi mind cost for healing on test server.
Was reported as a bug.
Cefan wrote:
Eskie wrote:
Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...
What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).
You sir are an idiot...
You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...
/flamesuit on
I would strongly recommend you stop name calling.
Which one of the points you just brought forward negates the fact that a BH can regen action at his leisure while a Jedi can only regen his Force bar at 0.01 the speed of the BHs action regen?
Furthermore, /transferForce cannot be used in a BH-vs-Jedi encounter - if you want to complain about that, do it on the GCW boards since it is not related to BH-vs-Jedi fights at all. If you are talking about Force Channel, it will lower the max health of a Jedi by 300 points per activation and take about 33% of the action pool - this means while a BH can use his action regen time to prepare for more attacks, a Jedi will use that time to lower his max health to get more Force.
Overall, even with the proposed changes of action costs to heal (which is applied to Jedi heals, also), the BH has an action pool that will run out but can be regenerated at their leisure by just stopping to attack for a little, while the Jedi has another pool that ticks down during the fight that he cannot regenerate in a viable way during combat.
Message Edited by Eskie on 10-12-2005 11:58 AM
Traal_ wrote:
Maxil wrote:
here is the figures from some testers
bacta shot : 15% action 10% mind
bacta jab : 13% action 5% mind
bacta spray : 20% action 12% mind
bacta toss : 17% action 10% mind
holy dookie!
I'm assuming that stims are unaffected (that would suck otherwise)
Agree, less spamming of combat specials is all I see at the moment. I still need to heal, and if something has to go it'll be the specials. Oh well, longer fights for me! WOOHOO!!!!
o_O
- Traal
Kettemoor
you could alwys go to alternating ranged and placed shot... no action cost or very little... /shrug
Notice how the nerfs are now comming to the normal profs they nerfed jedi so much that they have to kill normal profs now to balence it
there will be nothing left of the game soon we will be comming out with rubber sabres and water pistols next