Bounty Hunter Archive

Thread: New action and mind costs on healing...

Nastypope
Tue Oct 11, 2005 3:32 am
#53






bmill wrote:

And we move back to the Pre-CU era.... whoever controls the mind, owns you.


That was the recipie for PvP success before.... whack the mind, can't heal it. That seems to be what it will be now. But I guess it's not sooooooo bad. Should lend to help with argued "overpoweredness" of MCMs, but it sucks for them.







Already there for Jedi healing so why not you guys also.



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
Xoreshear
Tue Oct 11, 2005 3:35 am
#54

Hrm maybe I will just blow off medic and pick up SL x4xx to go with the xxx4 I already have.



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Eskie
Tue Oct 11, 2005 7:46 am
#55



Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...



What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
mradept
Tue Oct 11, 2005 9:27 am
#56

This isn't a flame.


This is a game people. Some entries in this thread are valid, however just like the threads in the Jedi forum, the argument is always one sided. ( BH to BH and Jedi to Jedi)


I know a few posters that have posted in this thread. You don't have a Jedi, so you don't fully understand their side. I have both.


Both sides will change. The art of a good gamer is to adapt to the changes of the game. Infact, one of the reasons I have played SWG for over 15 months is that the game changes. It is a challenge. The cu hit, we all had to change our skills and tactics. This will be no different.


Remember, this is ONLY a game.


I don't hunt Jedi, as many Jedi are rude and disrespectful whether they win or loose. When I've been hunted by a BH, if I win or loose I've had good BH and bad BH. The rude, childish players are what is destroying the game. not the changes.


To the polite, fun loving BH I solute you. To the ones that complain..... /ignore


and here come the flames.....



Adept

Valcyn
kreindhild
Tue Oct 11, 2005 10:12 am
#57


i have a jedi and a BH, however i rarely use my BH more of a lot placer , i'm not invading your forum or trying to laugh at you because ur getting nerfed. but, i would like to say, remember, if a jedi runs out of force, he can't do anything, if a BH runs out of action, he just waits 5 seconds and continues with life. plus, action and mind have foods to help it, the force has nothing but robes.


personally, i wouldn't mind seeing force become a % just like mind or action, and give it better regen as you lvl up, instead of increase in pool value. so at low lvl ur force pool regens slower, and as template complete, it regens faster. it would be balanced to the rest of the CU elements because attacks, heals, enhancements, powers would all use force, so there would be a lot of drain and easy to make it hit 0 long enough to have a chance, but still give the jedi a chance. it would really change the dynamics of jedi vs. BH.

Message Edited by kreindhild on 10-11-2005 10:13 AM





Kreindhild-Jedi, Master Rebel Pilot

Kreinhild- Commando, Master Imperial Pilot, Flying my TIE Adv. in space

Kreindinator-Neutral pilot
Karbal
Tue Oct 11, 2005 6:11 pm
#58

Adept!! Welcome to the bounty hunter boards! Don't think I've ever read a post from you before .. still you bring solid wisdom and understanding (like you do ingame)!


No, I don't have a Jedi character .. and I never will. I still fully believe that it will be this games downfall. You just can't have a game with an Alpha Class. It will always throw off the balance and cause animosity .. tell me I'm wrong.


I can say that I have studied and fought more force weilders over the last year and a half (since missions went live) than I can ever remember. From the days of perma death, mass xp loss, saber tef, group hunts, melee craze, you name it. I know my enemy. I am fully aware of their abilities as well as their costs from pre publish 9 to date .. well sorta to date.


Through all the changes I can honestly say that the "current" system is as close to balanced as I have ever seen it over all this time .. if you have CM in your template I mean. A good hunter stands a reasonable chance to pull it off. A poor hunter (even with healing) is gonna get his tail handed to him.


I hate 20 minute fights! I would love to see ALL healing do just that .. healing only .. the rest of us could so better use those sp's elsewhere .. even Jedi. Wouldn't it nice to grab some more from the power trees or enhancer or grab master sabers or master defender .. instead of being forced to have at least 4000 in healer?


Maybe I am wrong. Maybe this change will be for the better. Just have to wait till it goes live to try it out.





Karbal
Former Jedi Hunter
Cefan
Tue Oct 11, 2005 6:19 pm
#59



Eskie wrote:


Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...



What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).




You sir are an idiot...

You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...

/flamesuit on



111100010010110
101100011100011
010101101111100 Cefan Essaomofo
100110100000011 Elder Bounty Hunter
010000110111100
111111111000111 -There will be no mercy...
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011010110011101
010011101100110


xakia
Tue Oct 11, 2005 6:32 pm
#60

Actually, they removed Jedi mind cost for healing on test server.



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Xalya_Shadowalker
Tue Oct 11, 2005 6:38 pm
#61

Alright, first up:


Jedi heals require: Action, Mind, Force

CM heals require: Action, Mind


Jedi heals are non-enhancable.

CM heals are enhancable (droids, clothing, foods, enhancers, etc) and can heal for more than Jedi heals.


Jedi attacks require: Action, Mind, Force (however, the amount of action/mind used in Jedi attacks is markedly lower than a normal profession)

BH attacks require: Action, Mind


That said, lets look at the MCM/MBH, who, I believe will rapidly rise in popularity (Thank god I'm even better at MRM/MCM! ^_^)


Snare- Electroylte Drain. Pretty nasty snare, turns off force run.

Hemorhage/Traumatize: Removes any Action or Mind buffs and applies a debuff.

Infect: Same thing for health (once its fixed)

Thyroid Rupture: removes all speed buffs and applies a massive speed debuff.


The increase in action costs really won't matter because of the incredible amount of debuffing the MCM can lay down. Snare can allow one to regen out of range with virtual impunity. Hemorrhage and Traumatize ensure their pools will always regen nearly twice as fast as the Jedis (because the BH will have food buffs). Thryoid rupture will ensure the BH is attacking nearly twice as fast as the Jedi.


So, thats my take on it. MCM / MRM is once again the god-mode template, second being MCM / MBH. Half of my toons are happy.





X
alya Shadowalker

Saviour of the Starsider Forums! Repelling all Morons with Logic!
X.X.X. Loots -(deliver all auction winnings here)-
3343 , 5015 Lok, in the City of Tal Kyrte
- Xalya, Pre-CU Jedi - Xalya', Medic- 'Xalya, Closet Entertainer -
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Pre-CU Jedi: When It Meant Something

Xalya_Shadowalker
Tue Oct 11, 2005 6:39 pm
#62






xakia wrote:

Actually, they removed Jedi mind cost for healing on test server.





Was reported as a bug.





X
alya Shadowalker

Saviour of the Starsider Forums! Repelling all Morons with Logic!
X.X.X. Loots -(deliver all auction winnings here)-
3343 , 5015 Lok, in the City of Tal Kyrte
- Xalya, Pre-CU Jedi - Xalya', Medic- 'Xalya, Closet Entertainer -
-TLX-LRb, Black Sun Infiltrator - Jurek, Business Manager -
Pre-CU Jedi: When It Meant Something

Eskie
Wed Oct 12, 2005 2:57 am
#63


Cefan wrote:


Eskie wrote:


Cefan wrote:
What ppl are missing is that it takes non-jedi Action + mind to heal with out stims AND action to swing or shoot our weapon while for a jedi to heal it takes force + mind AND then action to swing their saber. Now that is what makes it unfair because we will drain our own action quicker because we are healing and attacking but unlike urs both healing and attacking takes our action while urs dosent...



What ppl are also missing is that it takes Jedi Force to do anything. Any BH can root or snare, run at 32m and regen the action bar in 10 seconds flat (0% to 100%), in the same amount of time a Jedi regens about 55 to 65 Force (0% to 1%).




You sir are an idiot...

You guys not only have transfer force but healing if u have a full template does not take THAT much force as u are implieing it does. Before u flame me about being a jedi and **modbot** I have a jedi that i play on so flame on newb...

/flamesuit on



I would strongly recommend you stop name calling.
Which one of the points you just brought forward negates the fact that a BH can regen action at his leisure while a Jedi can only regen his Force bar at 0.01 the speed of the BHs action regen?
Furthermore, /transferForce cannot be used in a BH-vs-Jedi encounter - if you want to complain about that, do it on the GCW boards since it is not related to BH-vs-Jedi fights at all. If you are talking about Force Channel, it will lower the max health of a Jedi by 300 points per activation and take about 33% of the action pool - this means while a BH can use his action regen time to prepare for more attacks, a Jedi will use that time to lower his max health to get more Force.
Overall, even with the proposed changes of action costs to heal (which is applied to Jedi heals, also), the BH has an action pool that will run out but can be regenerated at their leisure by just stopping to attack for a little, while the Jedi has another pool that ticks down during the fight that he cannot regenerate in a viable way during combat.

Message Edited by Eskie on 10-12-2005 11:58 AM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Achyutathewook
Wed Oct 12, 2005 3:02 am
#64






Traal_ wrote:






Maxil wrote:
here is the figures from some testers

bacta shot : 15% action 10% mind

bacta jab : 13% action 5% mind

bacta spray : 20% action 12% mind

bacta toss : 17% action 10% mind





holy dookie!


I'm assuming that stims are unaffected (that would suck otherwise)



Agree, less spamming of combat specials is all I see at the moment. I still need to heal, and if something has to go it'll be the specials. Oh well, longer fights for me! WOOHOO!!!!


o_O



- Traal


Kettemoor







you could alwys go to alternating ranged and placed shot... no action cost or very little... /shrug



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EctarStarwind
Wed Oct 12, 2005 8:04 am
#65

Notice how the nerfs are now comming to the normal profs they nerfed jedi so much that they have to kill normal profs now to balence it



there will be nothing left of the game soon we will be comming out with rubber sabres and water pistols next





xxxxxxXxxxxxx
Ectar Starwind
s I was a Jedi Before it was Cool
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Dear Mcguyver Enclosed is a rubber band a paper clip, and a drinking straw. Please Save Star Wars Galaxies

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