Bounty Hunter Archive

Thread: Possible Solution(s) for New Boss Marks (please read and respond)

Ulrek_Oden
Tue Oct 25, 2005 1:48 pm
#66






SamousNemo wrote:





Ulrek_Oden wrote:

Samous you have forgotten two very large points.



2. The use of specials from multiple professions that would exceed the 250 skillpoint cap.







A 250 SP profession only has a CL of 80


Bosses are CL 82


Therefore it cannot be assumed that a CL 82 NPC should have the same restriction as 250 pt profession


On a related note, do you use Duelist stance? I do and with armor I don't think the damage output of bosses is un-manageable





0-o I am sorry but that is a poor answer. I suppose that is why their action bar never moves? You cant deny that is just wrong.


As for duelist stance yes I have it macroed...


The main problem with me is the armor I have... Being a BH I have 8088 energy Ubese which take my kinetic down to 3912... Since ALL these marks do basically is kinetic I am screwed... and yes I have armor break resist at 75%...


The no movement on the action bar bugs me the most... couple that with the marks being ablle to use 3-4 elites profession specials and well... IMHO it isnt fair...


Fix the action bars... fix the insane health regen... or allow BH to group hunt NPC BH marks.





---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
Whrlwnd13
Tue Oct 25, 2005 1:48 pm
#67






SamousNemo wrote:





bmill wrote:
You are making the assumption that there are 3 distinct types of bounties. While your solutions on the matter are sound, I would be more interested to know if the the developers intended this causality, or if it is an unintended bug produced from the coding changes in the npc combat system. Has there been any developer comment one way or the other on this issue?




Not as of yet. Regardless of whether it is intended or bugged, the majority of hunters seem to be voicing that Type 3 is too difficult to take down. As a correspondent, it's my responsibility to tell the Devs what the players want (within reason)







Samous, I agree trying to take out these gold 30k boss marks is too tough. I'm all for making the hunt more engaging make it an actual investigation as suggested above.


The final battle, once you have the mark cornered, shouldn't be impossible (or next to impossible). It shouldn't take 45minutes and he should actually take damage.


The marks shouldn't be able to switch between ranged and melee (make the NPCs adhere to the 250 skill points) and be able to regen 5k of health in0.5 seconds. They shouldn't be able to make all your state and dot attacks useless.They should stay down for 10-15 seconds when knocked down.


After the fight you shouldn't have to shell out500-700k for a new suit of armor.And after this battle which you barely escaped death you shouldn't walk away with a jar of bugs or some smuggler crap that will just clog your inventory and isn't worth the credits that it cost you to shuttle to the marks location.





Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
-Padre-
Tue Oct 25, 2005 2:15 pm
#68



a few posters have mentioned the 32k+ health fact.


a few others have mentioned they can't determine what they are fighting.


here is how to determine which type (1, 2 or 3) you are fighting:




  1. Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation) has 18-24k hp

  2. Normal regeneration rate and negligible damage (less than 50 points of damage per hit) has less than 18k hp

  3. Increased regeneration rate and increased damage hasmore than 30k hp

that is my experience, to date, with the different types.


since the update 24, i have stopped fighting level 80 missions entirely. Type 3 do NOT occur on missions 79 and lower. i fought 2 type 3's the day of the patch, both were melee'rs.. food, my best kinetic armor (+350 healthsuit, 7700kinetic), drugs, buffs. the only thing that worked was a kneecap shot followed by a knockdown. this left the mark paralyzed on the ground for about 5 minutes. i got him to 1/3 health, he got up, and wtfpnwed me. i got this combo off on both marks i fought, they both killed me 2x each, and i gave up on both of them.


i vote to keep it like it is. you are BH, you are given a mark. you should not be able to determine if you can do the mark until you get there. and if you are doing ONLY level 80 missions it's your own fault. take the 79's and you wont be playing with fire that you can't handle.

Message Edited by -Padre- on 10-25-2005 02:15 PM




attico
Master Account Canceler
No more anything at -1935 -6522 in Helios, Tatooine
Luke Skywalker's Description of the NGE


Darth_Spike
Tue Oct 25, 2005 2:36 pm
#69






Ulrek_Oden wrote:




The main problem with me is the armor I have... Being a BH I have 8088 energy Ubese which take my kinetic down to 3912... Since ALL these marks do basically is kinetic I am screwed... and yes I have armor break resist at 75%...






Would this be agood reason why our Armor Cert should not be reset to be Battle or Recon. Jedi Hunters wear high end Recon armor, but a Boss Mark Hunter is going to need Assault Armor.


mindspat
Tue Oct 25, 2005 3:04 pm
#70






SamousNemo wrote:


  1. Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)

  2. Normal regeneration rate and negligible damage (less than 50 points of damage per hit)

Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent


Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em


Good Hunting






Excuse me new Mr. BH coro, did you know that your reference of #2 is a BUG that is _NOT_ related to BH marks? This is a spatial issue relating to server instability which can be recreated at specific locations throughout the galaxies.


I have a host of locations scattered across Bria where this happens. Yes, you can tank multiple Nightsisters without them hitting more then 4-20 points depending on their attacks.


Can you please update your information to represent that your #2 is is actually an occurence of your other two examples depending upon their location withint the server node?


Thank you,


Your Future Mark!!






Pick me !!

Brought to you by Mindspat®
Teza
Tue Oct 25, 2005 3:26 pm
#71

Definetely solution A w/o any doubt
Argon-Neon
Tue Oct 25, 2005 4:38 pm
#72






SamousNemo wrote:





bmill wrote:
You are making the assumption that there are 3 distinct types of bounties. While your solutions on the matter are sound, I would be more interested to know if the the developers intended this causality, or if it is an unintended bug produced from the coding changes in the npc combat system. Has there been any developer comment one way or the other on this issue?




Not as of yet. Regardless of whether it is intended or bugged, the majority of hunters seem to be voicing that Type 3 is too difficult to take down. As a correspondent, it's my responsibility to tell the Devs what the players want (within reason)






Please keep in mind that on the Bounty Hunter forums, as with the jedi forums, EVERYONE thinks the game is too hard, that their profession is getting the shaft. Many legitimate Bounty Hunters such as myself have ceased to read the forums simply to avoid the nerf-mongering that occurs here.


That said, I personally think that, while not everyone can kill these marks, they need to be left in the game. They add uncertainty and a bit of excitement to the normally boring NPC bounty hunts. What's wrong with encountering something you cannot kill? Remember, discretion is the better part of valor.






StrychBlack Ops Squadron
Master Smuggler
Elder Bounty Hunter

Master Wedding Crasher
------------------BOSS------------------
Stryyken Proprietor, Stryyken Arms
Master Weaponsmith
Ares, Talus 5985, -1890

Eclipse

Argon-Neon
Tue Oct 25, 2005 4:41 pm
#73






mindspat wrote:





SamousNemo wrote:


  1. Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)

  2. Normal regeneration rate and negligible damage (less than 50 points of damage per hit)

Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent


Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em


Good Hunting






Excuse me new Mr. BH coro, did you know that your reference of #2 is a BUG that is _NOT_ related to BH marks? This is a spatial issue relating to server instability which can be recreated at specific locations throughout the galaxies.


I have a host of locations scattered across Bria where this happens. Yes, you can tank multiple Nightsisters without them hitting more then 4-20 points depending on their attacks.


Can you please update your information to represent that your #2 is is actually an occurence of your other two examples depending upon their location withint the server node?


Thank you,


Your Future Mark!!






Yes, to mindspat you listen





StrychBlack Ops Squadron
Master Smuggler
Elder Bounty Hunter

Master Wedding Crasher
------------------BOSS------------------
Stryyken Proprietor, Stryyken Arms
Master Weaponsmith
Ares, Talus 5985, -1890

Eclipse

Teza
Wed Oct 26, 2005 3:44 am
#74






Argon-Neon wrote:





SamousNemo wrote:





bmill wrote:
You are making the assumption that there are 3 distinct types of bounties. While your solutions on the matter are sound, I would be more interested to know if the the developers intended this causality, or if it is an unintended bug produced from the coding changes in the npc combat system. Has there been any developer comment one way or the other on this issue?




Not as of yet. Regardless of whether it is intended or bugged, the majority of hunters seem to be voicing that Type 3 is too difficult to take down. As a correspondent, it's my responsibility to tell the Devs what the players want (within reason)






Please keep in mind that on the Bounty Hunter forums, as with the jedi forums, EVERYONE thinks the game is too hard, that their profession is getting the shaft. Many legitimate Bounty Hunters such as myself have ceased to read the forums simply to avoid the nerf-mongering that occurs here.


That said, I personally think that, while not everyone can kill these marks, they need to be left in the game. They add uncertainty and a bit of excitement to the normally boring NPC bounty hunts. What's wrong with encountering something you cannot kill? Remember, discretion is the better part of valor.








While I agree to a point, They should not be *impossible* like they are now. They should be challenging, but not *impossible.* Tone down the health regen to 1/3 or 1/4 what it is now, tone the damage down about 1/4 to 1/3 and it'll be just about right.

Argon-Neon
Wed Oct 26, 2005 4:17 am
#75






Teza wrote:





Argon-Neon wrote:





SamousNemo wrote:





bmill wrote:
You are making the assumption that there are 3 distinct types of bounties. While your solutions on the matter are sound, I would be more interested to know if the the developers intended this causality, or if it is an unintended bug produced from the coding changes in the npc combat system. Has there been any developer comment one way or the other on this issue?




Not as of yet. Regardless of whether it is intended or bugged, the majority of hunters seem to be voicing that Type 3 is too difficult to take down. As a correspondent, it's my responsibility to tell the Devs what the players want (within reason)






Please keep in mind that on the Bounty Hunter forums, as with the jedi forums, EVERYONE thinks the game is too hard, that their profession is getting the shaft. Many legitimate Bounty Hunters such as myself have ceased to read the forums simply to avoid the nerf-mongering that occurs here.


That said, I personally think that, while not everyone can kill these marks, they need to be left in the game. They add uncertainty and a bit of excitement to the normally boring NPC bounty hunts. What's wrong with encountering something you cannot kill? Remember, discretion is the better part of valor.








While I agree to a point, They should not be *impossible* like they are now. They should be challenging, but not *impossible.* Tone down the health regen to 1/3 or 1/4 what it is now, tone the damage down about 1/4 to 1/3 and it'll be just about right.






Please don't take this as condecending. That's not what I intend, however, what you deem "impossible" might not be so for others. I personally have the same template as you have, and I can kill these marks, though it is a tough challenge. I just finished fighting one while the server was resetting, and realized I couldn't finish it before the server went down so I had to break the combat and log out.


Anyway, who's to say that every single mission we take is supposed to be possible? What is wrong with not being able to kill a mark?


At any rate, if you get creative, you'll find a way to kill these buggers. If they go melee, snare, KD and run. If they use carbines, make their AOE's hit creatures behind you. Make sure you bring along a healing droid and use bacta toss enhancers. Make sure your armor is in good shape, and your PSG... and get doctor buffs. Yes, it's a lot of preparation, but perhaps we need to start bringing everything we have to the table on every fight.


Again, this is just one BH's opinion, but I know I speak for a lot of us. As for the damage output on these guys, I was taking 850 when I was Armor broken and he was hitting melee, but that really shouldn't happen unless you let it. Without AB, I take perhaps 200-500 damage, depending on what they're using.


Last bit:
On NPC marks, use primus layered Assault Armor and a PSG. you'll end up with 7575 Kinetic protection and about 8000 Energy protection (depending on your PSG). This provides a very good, even protection against just about any type of damage they throw at you. (unless its pure elemental, in which case.. ouch) Keep in mind your melee protection vs Energy damage will be your weakest, so avoid thos situations.


I didn't intend to type that much.






StrychBlack Ops Squadron
Master Smuggler
Elder Bounty Hunter

Master Wedding Crasher
------------------BOSS------------------
Stryyken Proprietor, Stryyken Arms
Master Weaponsmith
Ares, Talus 5985, -1890

Eclipse

ekimocyc006
Wed Oct 26, 2005 4:44 am
#76

still why should i have to get doctor buffs get healing lines to just take out npc solo mission for bh?


as i said before you should not be forced to get the fotm to enjoy the pve game. HARD MOBS SHOULD BE DONE WITH GROUPS OF PEOPLE NOT SOLO CONTENT. leave the high regen to nightsister ,krayts and things like that where you need a group to fight. don't have that in the solo content of bh where only those who have either mcm or 4xxxcm in there temp in order to win. i do not want to go into that temp in order to win or be force to cuase of this.


lower regen so anyone who doesn't have any healing lines can still do it and win.


i like a challange but i do not like being told that i need to get healing line and be like everyone else . my temp is unique i like it and i want to keep it.




Ekimocyc Lone'ryda
Whrlwnd13
Wed Oct 26, 2005 5:34 am
#77




Argon-Neon wrote:


Please don't take this as condecending. That's not what I intend, however, what you deem "impossible" might not be so for others. I personally have the same template as you have, and I can kill these marks, though it is a tough challenge. I just finished fighting one while the server was resetting, and realized I couldn't finish it before the server went down so I had to break the combat and log out.


Anyway, who's to say that every single mission we take is supposed to be possible? What is wrong with not being able to kill a mark?


At any rate, if you get creative, you'll find a way to kill these buggers. If they go melee, snare, KD and run. If they use carbines, make their AOE's hit creatures behind you. Make sure you bring along a healing droid and use bacta toss enhancers. Make sure your armor is in good shape, and your PSG... and get doctor buffs. Yes, it's a lot of preparation, but perhaps we need to start bringing everything we have to the table on every fight.


Again, this is just one BH's opinion, but I know I speak for a lot of us. As for the damage output on these guys, I was taking 850 when I was Armor broken and he was hitting melee, but that really shouldn't happen unless you let it. Without AB, I take perhaps 200-500 damage, depending on what they're using.


Last bit:
On NPC marks, use primus layered Assault Armor and a PSG. you'll end up with 7575 Kinetic protection and about 8000 Energy protection (depending on your PSG). This provides a very good, even protection against just about any type of damage they throw at you. (unless its pure elemental, in which case.. ouch) Keep in mind your melee protection vs Energy damage will be your weakest, so avoid thos situations.


I didn't intend to type that much.








Well when I took the mission on this lvl 82 gold npc the other night. after getting killed twice i decided to get (more)creative. I had a doc buff, foods, health crystal, a jedi friend healing, and a combat droid helping attack, There was a lair of lvl 50ish creatures nearby. Well after the first shot.. (btw my kd didn't work but once out of every 5 attempts, 30 or so secs apart). He ran up on me switched to melee and was doing armor break and KDs on me like they were outta style, I was able to kite him a little and that helped slightly but when i did get a kd or snare to stick he'd be up again milliseconds later and right back on top of me. He rarely agro'd the lair and when he did he'd run back to his start position with retreat over his head and my shots were worthless. In the whole 30-40 minute fight the most that I got his health down was 2-3k and he would regen as i was attacking him.


These boss lvl gold marks used to be a challenge. I had a couple prepatch that were tough to kill but at least i could do damage, get states and dots to stick without fail. It wasn't easy butafter wearing them down i would come out victorious.


After publish 24these golds are impossible for me to take down. I don't think that a MBH w/ any combat profession should have that much difficulty once he has located and cornered his mark. Make it tough but not impossible.




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Iawo
Wed Oct 26, 2005 2:22 pm
#78

A





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
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