Bounty Hunter Archive
Thread: Jedi
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do you seriously think a Jedi hiding thier identity would come onto a public board and tell you who they are? Or tell you at ALL for that matter? First off your sig says you are a Bounty Hunter, and its obvious from all of the Bounty Hunter posts saying they are going to slaughter all the Jedi that they are nothing but Jerks looking to grief players (thats right, I said it, and I meant it)
I was wandering if u lose all ur lifes as a jedi do u still have the fss open.
I personally thought the quest system was more for jedi's themselves, not for people wanting to become jedi.
I'm going to hate it when 80% of the population becomes jedi, just because they can. the game would suck then.
This wouldn't be as bad if Permadeath was still in, but as it stands everybody can hit jedi and not every worry about loosing their work.
I think what everyone is not seeing in the Jedi revamp is the genuine possibility that SOE will limit the number of Jedi in a more drastic fashion.
Ergo, instead of having a randomly generated set of professions at character creation...there will simply be one variable which says "Force Sensitive Y/N" and if your character is not pre-designated as a possible force sensitive...then you simply won't be able to open a slot with it, completing the quests or not.
Even though they are trying to open up the system to make it more engaging and realistic, I do not believe they are going to so totally go against the lore of the original universe to make becoming a Jedi something everyone can do. Not everyone even back in the old Republic days could become a Jedi...it was a case of being "special" in the first place.
To adequately simulate that...they will simply have to project a theoretical limit to the number of Jedi per server per population. Then go back and notate every character in the database as a possible force sensitive or not, then run the averages and let the system decide via lottery who can and can't fully complete the quests.
Personally...I don't mind that idea at all. Luke Skywalker wasn't a Tatooine farm boy, then after being taken under Ben Kenobi's tuteledge....turned into some other person. I'd rather the character I have be able to fall into the path of the Jedi via a dynamic set of occurrances, than to grind professions or complete some walkthroughed quests and then have to be someone else. Its hardly realistic that way.
In the Star Wars universe, the Jedi's we know of became Jedi's due to the circumstances around them that herded them into the path the were set on. They were guided by the Force and became what they became.
They weren't pushed into 28 jobs worth of drudgery then suddenly turned into someone else with a lightsaber.
To me...the ideal Jedi system is a pre-designation of Force Sensitive or not. Or maybe a moralistic pre-quest system which would determine an individual playersworthiness to be a Jedi.And then a quest based, dynamic system that a character has to go through that is relatively unique for each character (so no damned walkthroughs and spoilers) that is tied into the story line of the universe itself (or at least as it applies to SWG) and requires them to master skills needed to complete those quests (fighting professions, support stuff, crafting as well) and then if at the penultimate moment of the quest, they suddenly become sensitive to the will of the Force, and as they start tolearn their Jedi skills, they'd slowly have to surrender their other combat and support skills to master it.
That is what a realistic jedi system would be. No...not everyone would become one. And you know what? Tough cookies. Not everyone is supposed to be one. This isn't EQ where just about anyone with the right connections can have the most uber things in the game.