Bounty Hunter Archive

Thread: bounty hunters

Fred_Skinner
Sat Jul 03, 2004 11:51 pm
#66






MaddoDoggiy wrote:


...snip...I'd like one of the devs to tell the rangers that they want to "help the profession as soon as possible," or that "things are going to get better. Hopefully rapidly."



Fear the quick fix, I'd rather they take their time. I would ALSO like them to map out what they are changing and have an open discussion about it before they do it. That latter part is lacking, imho. Usually they just do it and go "ok, let us know if anything is a problem". They and we go through much frustration that way...



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


ShadowJedi111
Tue Feb 01, 2005 11:05 am
#67



I know there has been a lot of talk about the role of bounty hunters, I decided to post this in both the Jedi and Bounty Hunter boards because this applies to both of you, also i have decided to post it in the GCW forum with the intent of mking a more star wars feel to the system.


I will bgin by stating the obvious - A master bounty hunter should NEVER be as powerful as a Jedi Knight....However...


I believe a new "Village" type system should be created for those who wish to be a notorious Bounty Hunter. What would I need to do to achieve this level?


Quite simply you must first take the Bounty Hunter Skill. When you have mastered Bounty Hunter, A mandalorian will spawn randomly (like the old man) with the name "Bounty Hunter" or soething along thos lines.

When he spawns he will say about how he was a great warrior and how for decades he hunted Jedi.Until the Empire..etc.

He then goes on to speak about how got so good and finally ends up giing you a target to kill, to prove "your worth"

This target turns out to be a high ranked imperial officer who ordered the execution of the bounty hunter. (like the stormies at the warren these are attackable by imperials and rebels (not sure if neutrals can?0.


You then go on to do 2 more quests making a total of 3 quests proving your worth..after each quest you are given an item which is used later on if you wish. these items will vary.. - total of 10, you can only achieve these items once and what you get is random.




  • A jet pack peice


  • A usable lightsaber (trophy and poor attack)


  • a piece of "reinforced" bounty hunter armor


  • "A bounty Hunters tracking device"

and others.


once the person has done all 3 quests and has spoken to the mandalorian bounty hunter they are given "Bounty Hunter XP"


then after doing another quest he gets the Novice Expert Bounty Hunter box (quite an oxymoron i know)


What does doing all this let me have/do?


These new boxes only take up 1 skill point each, so yes you can still be a master pistoleer, as you progress through your trees you become more known for your abilities. The different trees represent the skills you can do 1 tree would be unarmed specials dealing around 100 - 200 damage ( current combat) in pvp at the intermediate / high level of the branch, others would be advanced bounty hunter pistols and carbines. with the last tree being melee mitigation 1 & 2 and advanced tracking or soething...


When you reach the very top of this you are a feared bounty hunter, even jedi knights tremble when your name is mentioned. They can effectively destroy low level knights and give the higher level knights a hard time. However this would run like the village, making each branch only open every 2 weeks (shorter than village i know) but the XP is a lot more harder to obtain.


I haven't gone in to as much detail as I would have liked to but this sums up a lot what I have in mind.


So what does this have to do with Jedi?


There is a lot of complaining from normal profession players about how powerful jedi is and a lot of people don't like there numbers. If Bounty Hunters had a chance to get up to a low / middle knights status then they would keep the jedi more in check.


Bounty Hunters should only be allowed to hunt Jedi on their own level.


for instance :


Master Bounty Hunter - Padawans.


Novice Expert Bounty Hunter - Low Level knights / high level padawans.


Expert Bounty Hunter - MiddleKnights to masters


This would also eliminate the dabblers to kill jedi, however..


Investigation 1-3 should all be NPC bountys (tough to kill, the equivelent to a blackhole stormtrooper)


Investigation 4 should be player smugglers.


Master Bounty Hunter should be high ranking officers in the Imperial army or rebel army depending on faction.


I hope to get a lot of feedback on this and to encorperate a few of your own ideas / criticism.



Thanks for reading




Poubo Predatora - Master Tera Kasi, Master Swordsman, 1440 Medic, Master Brawler.
Colonel in xGoDx
PvP Commander
Honored Colonel in the Imperial Forces.
"There is no innocence, only varius degrees of guilt"
Fort Blood - Talus, Stronghold of the GoD's oF DeAtH
Tlk
Tue Feb 01, 2005 12:29 pm
#68

Now this is a plan I like, both professions take alot of work to do, and seems more reasonable than the current system. Good work. Also good luck with the flames that will surely follow.
Emotemaster
Tue Feb 01, 2005 12:34 pm
#69

I like!





ÎVا§?
-X-
Voave25
Tue Feb 01, 2005 12:36 pm
#70

5 star cause you had some really good ideas and seems like thiscould be a great implementation.
LordCharly
Tue Feb 01, 2005 2:20 pm
#71

Very neat idea :=)



Regards
Wyom Cadme

(Jedi Knight)

"A member of the JC High Council supporting the Alliance Cause"
"Do. There is no try" - Master Yoda, Jedi Master


xKhaziCx
Tue Feb 01, 2005 2:26 pm
#72

Only thing I dont like about this is the BH clearly has the advantage. Its not on equal footing. Let me explain.



You say that a novice Expert BH(or whatever) should be able to hunt and take out low level knights(I assume a finished template)...and as they go through the quests the BH can attack and kill higher and higher level knights.



Well with the FRS system most servers on have a few rank 2, and maybe 1 rank 3 or so. Anything higher it seems to be impossible to go beyond even if you PvP for 8 hours a day.


A BH that goes through with a system like this would not have to PvP in order to "maintain" his/her current skill level. Furthermore the BH would never loose his skill level. A Jedi on the other hand would loose FRS(and possibly rank as well) for loosing a fight as well as having to maintain there current skill lvl through the FRS.


The fact is is that every BH would camp that "village" for 6 weeks or whatever untill they have uber skills and then go on to slaughter every jedi on the terminals. Lets not forget that if they have enhanced skills to take on knights you would create a new FOTM and everyone who PvPed would become BH just for the class improvments.



A grand idea but in its current form I dont see it as being workable.



ShadowJedi111
Tue Feb 01, 2005 3:24 pm
#73






xKhaziCx wrote:

Only thing I dont like about this is the BH clearly has the advantage. Its not on equal footing. Let me explain.


You say that a novice Expert BH(or whatever) should be able to hunt and take out low level knights(I assume a finished template)...and as they go through the quests the BH can attack and kill higher and higher level knights.


Well with the FRS system most servers on have a few rank 2, and maybe 1 rank 3 or so. Anything higher it seems to be impossible to go beyond even if you PvP for 8 hours a day.


A BH that goes through with a system like this would not have to PvP in order to "maintain" his/her current skill level. Furthermore the BH would never loose his skill level. A Jedi on the other hand would loose FRS(and possibly rank as well) for loosing a fight as well as having to maintain there current skill lvl through the FRS.


The fact is is that every BH would camp that "village" for 6 weeks or whatever untill they have uber skills and then go on to slaughter every jedi on the terminals. Lets not forget that if they have enhanced skills to take on knights you would create a new FOTM and everyone who PvPed would become BH just for the class improvments.


A grand idea but in its current form I dont see it as being workable.





thanks for the great reply..


I have to say i didnt think of that...maybe it could work in the same way as jedi lose xp. however every 3 marks they die to they lose a box..


and with jedi going to be even better after the CU, i think it would be balanced out quite a bit.


but the bounty unter should always have the first shot - thus giving him an upper hand..im fairly tired at the moment so i cant really go into much detail.



Poubo Predatora - Master Tera Kasi, Master Swordsman, 1440 Medic, Master Brawler.
Colonel in xGoDx
PvP Commander
Honored Colonel in the Imperial Forces.
"There is no innocence, only varius degrees of guilt"
Fort Blood - Talus, Stronghold of the GoD's oF DeAtH
xKhaziCx
Tue Feb 01, 2005 3:37 pm
#74

As much as everyone will flame me for this it has to be said.


A master BH shouldnt be able to kill a Jedi Knight. (niether should a 3000BH master TK either)


GTEF should be done away with (or at least keep bounty TEFs to 1 vs 1...that goes for jedi as well)


2 MBH=Jedi knight. Thats the way I see it. It should be a good fight between them.


A single BH should only be hunting padawans. Thus "culling" the flock if you will.


In order to take out more dangerous foes for fun (knights only loose FRS....you will never be able to do anything effective to a knight) 2 people should get together and take the same mission.


Will this be todays system of jedi ganking that BH currently love? No....it wont. But its the only alternative I can think of that will wait.


And all that is needed is the TEF for bounties to be 1 vs 1.
ShadowJedi111
Wed Feb 02, 2005 1:58 am
#75

wow 7 5 *s.. did i catch the 1 star bandits while they were sleeping?


thanks everyone



Poubo Predatora - Master Tera Kasi, Master Swordsman, 1440 Medic, Master Brawler.
Colonel in xGoDx
PvP Commander
Honored Colonel in the Imperial Forces.
"There is no innocence, only varius degrees of guilt"
Fort Blood - Talus, Stronghold of the GoD's oF DeAtH
ShadowJedi111
Wed Feb 02, 2005 6:50 am
#76

just bumping the idea



Poubo Predatora - Master Tera Kasi, Master Swordsman, 1440 Medic, Master Brawler.
Colonel in xGoDx
PvP Commander
Honored Colonel in the Imperial Forces.
"There is no innocence, only varius degrees of guilt"
Fort Blood - Talus, Stronghold of the GoD's oF DeAtH
floggerSG
Wed Feb 02, 2005 8:00 am
#77

only problem I see... everyone will do it to get a free peice of armor. Then servers will be flodded w/ bh's tryin to kill us



f l o g g e r S G X a r g a
Mandalorian Warrior
Rogue Underworld -X-
JediMasterZero
Wed Feb 02, 2005 8:02 am
#78

Yes, I'll give you an A+ for ideas - it's always good to encourage creative thinking - however, i see one fundamental problem with this proposed system. If this were to come to fruition, I foresee SWG becoming Jedi vs Bounty Hunter in a MMORPG setting. What I'd be worriedabout with this is the complete collapse of all other professions. I may be off-base here, but I'm sureI'm not the only one that can foresee that happening.


But the ideas are solid, and play well with the consistency of Star Wars (Obi vs Jengo, 1-on-1 an evenfight, and Obi was a master then, too). SoI think that something does need to be done to give the BH's a bit of a boostin combat,but I hope that won't come at a penalty to the longevity and livelihoodof the other professions in this game, and ultimately, the game itself.


Just my thoughts. But 5* for the good thinking!



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
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