Bounty Hunter Archive
Thread: FOTM
OohBo
Sun Apr 17, 2005 8:29 pm
#66
My current template is: mls /healer 4004 /def 4004 /enh 2003
If I get to respec the way I want to, after theCU my temp will be: mls /healer 4400 /def 4400 /enh 2003
Still a dabbler template, main difference is taking full advantage of the pigeon-holing of jedi armor into the ranged/melee defense lines of defender (yeeaaaaa!), and taking advantage of thenerfing of 'states' and getting the extinguish fire and wound healing from healer instead. And of course the advantageous position of force suppression and advanced force wave in my favorite spots in the enhancer tree. Overall will be a pretty good temp. Probably not as good as something with master defender, but oh well.
liljonjon
Sun Apr 17, 2005 8:33 pm
#67
elreyyyyy wrote:
Ok how does this sound MLS MP 4004 healer?
i may end up doing that
Boatsheets
Sun Apr 17, 2005 8:35 pm
#68
Suba wrote:
im strongly considering Master Saber/Master Defender 4400 Powers. With the new stim system you can get 1200+ heal stims that are combat level 60 jedi is combat level 80 so dont need 4000 healing. States for the most part have been nerfed to nothing. Knockdown you just push knockdown recovery and you stand up dizzy or not. so 0004 healing less important. force cloak would give a nice advantage if things get too hot for you get some distance then cloak and hide
I thought I read someone that the new stims MAX heal rate is 450 and you can only use them every 60 seconds. If that is the case you better keep healer.g
FullContact
Sun Apr 17, 2005 8:41 pm
#69
I am keeping what I have:
0404 Lightsaber
Master Enhancer
Master Defender
Suba
Sun Apr 17, 2005 9:34 pm
#70
Boatsheets wrote:
Suba wrote:
im strongly considering Master Saber/Master Defender 4400 Powers. With the new stim system you can get 1200+ heal stims that are combat level 60 jedi is combat level 80 so dont need 4000 healing. States for the most part have been nerfed to nothing. Knockdown you just push knockdown recovery and you stand up dizzy or not. so 0004 healing less important. force cloak would give a nice advantage if things get too hot for you get some distance then cloak and hide
I thought I read someone that the new stims MAX heal rate is 450 and you can only use them every 60 seconds. If that is the case you better keep healer.g
the stim i used had a base rate of 450. it was healing for over 1200. just like now its a base rate that has a multiplier.
Tarak-Cala
Fri May 06, 2005 1:46 pm
#72
Oh thank god ur my savior.......
anyone have the idea to post the forum leet speak swg acronyms???
As silly as It may sound it realy would help some of us who can only escape r/l for a few hrs here and there to come play with u lifers . 
Milgram
Fri May 06, 2005 5:08 pm
#74
memnoch37 wrote:
Glossary
Ummmmm, FOTM isn't in there. Neither is WTeeF, OMG, LMAO, FTW, IMO and lots of other greats.
TAfirehawk
Fri May 06, 2005 9:46 pm
#75
Milgram wrote:
memnoch37 wrote:
Glossary
Ummmmm, FOTM isn't in there. Neither is WTeeF, OMG, LMAO, FTW, IMO and lots of other greats.
Use the other tabs on that page, you will find the rest
Kartier
Fri May 06, 2005 9:49 pm
#76
So many are worried about using the FOTM because it may be nerfed down the line. Then there will be a new FOTM that everyone will want,then it will be nerfed. Then another FOTM will be discovered..... See where this is going. You are screwed no matter what you choose 
FarSuperior
Fri May 06, 2005 9:56 pm
#78
yep thats why is the FotM it only lasts a bit till somthing new comes along thats why you screw wat 'everyone else is doing' and pick a temp that is fun and fits your play style