Bounty Hunter Archive
Thread: FOTM
TaManX
Sat Apr 16, 2005 11:27 pm
#53
after playing on TC bria with my jedi im decidedly leaning towards quitting the game i think this will be FOTM for a lot of people ... quitting ... it's amazing how they can work so long on a system that feels so bad to play ... im gonna try out my main character and definitely wait till the CU hits us like a brick-sh*thouse to make my final decision, but in the meantime im cancelling my pre-order of ROTW as a vote of no confidence. 
makes me sad, i've played this game for a long time
makes me sad, i've played this game for a long time
Message Edited by TaManX on 04-17-2005 05:28 PM
dudeskis
Sat Apr 16, 2005 11:38 pm
#55
a good group is going to want a balance of all kinds of jedi.
look around see how many jedi there are, they will be knights and they will play together. every jedi profession serves a needed roll.
look around see how many jedi there are, they will be knights and they will play together. every jedi profession serves a needed roll.
Tarja-
Sat Apr 16, 2005 11:43 pm
#56
give it a few days, forums will be full of complaining new unbalances and new FOTM's, we were promised a combat balance, not a new game SOE lied again 
Enfuri
Sat Apr 16, 2005 11:47 pm
#57
im keeping what i have. if they do it right there wont be a FOTM
HanzoShinobi
Sat Apr 16, 2005 11:50 pm
#58
hmm if the stims are that good, Im def dropping master healer and getting mls, master powers and 0404 enhance for the armor and with powers gotta have channel force, or maybe get 2 full trees in defender instead of enhance.
Thehuffermsu
Sun Apr 17, 2005 1:51 am
#59
dudeskis wrote:
you guys are missing the whole point of cu. ya defender might be the greatest in 1v1.
but the whole point of the cu is to balance combat and bring defined roles to certain professions. when the right mix of professions is grouped together their power will be far superior then a group of fotm.
as a prev posted said it comes down to living against a bh, personally i really wanted to do Master ls, Master enhancer and 4004 healer and just freeze the bh wave then fr3 away.
Gilbert45
Sun Apr 17, 2005 12:06 pm
#60
dudeskis wrote:
a good group is going to want a balance of all kinds of jedi.
look around see how many jedi there are, they will be knights and they will play together. every jedi profession serves a needed roll.
But every jedi has to face a BH and his 4 friends at SOME point. I think that's what people are worried about. That kills diversity because every jedi has to think about his template as one that HAS to be able to stand alone in a fight against BH's. Were it not for the whole BH issue, I would agree with you.
tolenpoe
Sun Apr 17, 2005 12:14 pm
#61
If you don't have healing, you are one DEAD jedi.
Yes you can use a stim-D for 1200, but that is ONCE per minute.
And seeing as how they fixed the healing delay for jedi, a jedi with healing will easily kill a jedi using stims.
FOTM will be the following:
4400 Defender at least
4000 Healer at least
xxx4 Saber at least
The rest is up to you. But you better have those 3 things if you want to even think about surviving in pvp...especially one on one encounters.
Reano
Sun Apr 17, 2005 12:15 pm
#62
Looking like Mst LS, Mst Def, ..hmm..healer 4something..i dont like the stims..
dudeskis
Sun Apr 17, 2005 12:27 pm
#63
you guys are missing the whole point of cu. ya defender might be the greatest in 1v1.
but the whole point of the cu is to balance combat and bring defined roles to certain professions. when the right mix of professions is grouped together their power will be far superior then a group of fotm.
but the whole point of the cu is to balance combat and bring defined roles to certain professions. when the right mix of professions is grouped together their power will be far superior then a group of fotm.
Iwawmi
Sun Apr 17, 2005 8:25 pm
#65
you can only use 1200 stims once a minute? intresting stuff, i will have to rethink my cu template some more