Bounty Hunter Archive

Thread: Combat Balance Delayed

JuntaoTakor
Sun Jul 18, 2004 9:05 am
#66

Well, this is disappointing to say the least.


It should come as no big surprise that I have been rarely playing SWG of late. The main reason is due to the inadequicies of MCH vs. the other professions out there. For those of us who have been here since day 1, it's hard to play in the gimped state we are today when you remember the force we used to be.


As an MCH, I used to LOVE PvP! I had various pet combos depending on the type of players I was confronting or the makeup of my hunting party. The same reflected for my creature hunting. I spent a lot of time finding those specific pets for the right situations.


Now, you have no options. At least that is how I see it. No matter what your combos are, you're a joke in PvP, and all you want is *something* with kinetic resists for PvE. Seeing TKM and other various professions out there soloing even the nastiest of creatures is a joke. This is STAR WARS, right?


And that is why this announcement is so disheartening. The very thing I have been waiting for has now been put off until when? The thing that should have made this world more like STAR WARS is a great unknown.


Very disappointing...



Juntao Ta'kor
Master Creature Handler / Pistoleer / BE

Visit www.swgcreatures.com today and help keep the #1 creature list updated and current!

Vertexon
Sun Jul 18, 2004 4:49 pm
#67






ScoutMastr wrote:





Vertexon wrote:





ScoutMastr wrote:





Solution: Bring Bio-Engineered pets in line with wild animals. Apply more weight to things like Kinetic resist, Light Armor, HAM, and special attacks to discourage brokenly overspecialized pets

No, No, and NO! .../sigh...I apologize for yelling, butBE pets are supposed to be better than a wild counterpart with the same CL, it's to encourage CH's to buy BE pets.

BE pets are likelysupposed to be better for the CL, but I think most people would objectively agree that what's possible since the revamp is extreme (I'm not just referring to non-CH pets, either). It's not possible to have wild twins with Light armor unless you go with the Kinetic Vulnerable Riverside Sulfur Mynock. However, not only can you have Light Armor, Highly Kinetic Resistant BE twins...there are recipes floating around for havingthose qualities in triplets. That's not just better, that'sincreasing the power of a CH who uses BE pets vs. Wild pets by 300%.

I'm no mathematician, but I think we're being a bit loose with our math here...300%? First we'd have to conclude that having armor makes a BE pet 100% better than the wild, right? Doesn't matter really, the cloning process is all about compromises. We may sacrifice those resists we feel aren't important so that light armor and kinetic come through at a lowered CL--that's common sense, but ironically you've already suggested the answer: Give wild creatures a variety of different damage types. I'm not sure how they'd do that though, considering that energy, heat, cold, blast, and electric, would probably not be in their natural capabilities-stun and acid?...should be ok. It's something for the devs to think about though as they introduce new creatures to the game. Even if just kinetic, stun, and acid damage were used EQUALLY throughout the wild creatures, that would be enough to keep BE's from concentrating on kinetic/armor only--then there's the fact that wild creatures usually hit the health more often, so we stagger HAM accordingly to save a few CL points. If the HAM were being hit more evenly, we wouldn't see BE pets with 12k/7k/5k HAM's running about. You simply don't limit (nerf) a BE's ability, just to "quick fix" this problem--as a CH, you especially, should know better...for shame Vert.


The 300% number is based on being able to use one Light Armor kinetic resist wild pet (probably around CL 45-50), versus three Light Armor kinetic resist BE pets at oraround CL 23 (with comparablestats to the wild CL 45-50 guy). That was really just meant as a rough indicator, and not a precise mathematical measurement. The advantage of the Light Armor triplets is probably in reality evenlarger than 300%due to (A) Having access to up to six special attacksinstead of two, and (B) Having access tofast-moving body shapes like the razor cat.


Giving PvE enemies a variety of damage types would be helpful, but it wouldn't be a solution to the problem. Namely because you can pick and choose your targets in PvE, and because you can have a datapad full of specialized pets for every situation. If sharnaffs doblast damageand I want to go sharnaff hunting, I pull my blast-resistant BE pet(s). If war grondas do kinetic, I pull my kinetic-resistant BE pet(s) instead. When would I pull my well-rounded wild pets? Probably never, if I have a roster of BE pets to cover the various possible combat situations.






As for "overspecialization"...are you serious? Specialization is the key to our craft, in fact we are endeavoring to further specialize pets for the CH community. The stats you mentioned are extremely weighted, and we have to be very careful and try many recipes/experimentations to come up with viable pets.

Overspecialization is part of the imbalance. Clones that are designed for PvE are being heavily skewed toward the qualities I mentioned (Kinetic resist, Light Armor, low damage, high HAM). Specialization in generalis an important andvalued part of the system... but overspecialization is imbalanced. You don't seecreatures with low damage, 50% Kinetic resist, Light Armor, and vulnerabilities to everything else walking around in the wild. Fighting something like that wouldn't be very fun,nor(I argue) wouldwielding such a dramatically skewed pet in the Kinetic-dominated PvE world. But these kinds of pets are exactly what is possible in the current BE system.

No, you don't see creatures like that in the wild, that's what we do, and it's why we became BE's--to make specialized pets...I can not stress this enough. Who are you to tell us they're "over" specialized? Specialization = efficiency, it would be inefficient to clone in resists that a CH will not encounter while using the pet, thus upping the CL. However, in the wild, creature stats are more evenly distributed--giving them a wide variety of uses. As for the fun factor--trust me, with our current combat capabilities, these pets aren't what's killing our fun.


Please don't get me wrong, I'm not saying that specialization is bad. Specialization is the cornerstone of the BE cloning line. I am saying that overspecialization is unbalanced, and that the current BE system is allowing people to produce overspecialized pets.


Again, the fact that wild pets are well-rounded isn't much of a benefit, because an entire datapad full of highly specialized BE pets is even more well-rounded. If every player could only store one pet (something I definitely do NOT advocate, by the way ), then being well-rounded would be a useful trait for an individual pet. But our datapads are like toolboxes. Why would you want a tool that does a variety of tasks in a lackluster manner, when you can just get high quality specialized tools for each of those functions to pull out as needed?




FYI, As bad as we have it when it comes to storage for our pets, BE's have terrible dna storage problems, because they don't stack--this makes every sample very valuable--so when I tell you that we have to try many recipes to come up with these specialized pets, that's A LOT of dna--but specialization is what makes the process worth the frustration.

I do lurk on the Bio-Engineer forum, and understand the difficulties Bio-Engineers go through (particularly those who docontinual experimenting, rather thanrelying onalready esablished recipes). But some (not all) of the products ofthe BElabors are unbalancing gameplay and draining fun from the Creature Handling. Part of the inherentfun and appeal of the CH profession for some folksis searchingdangerous alien worlds for cool pets. That needs to come back, but there first needs to be a reason tolook for those pets. Ideally a balance will be struck in which both Tamers and Bio-Engineers co-exist.

I think this was a bogus argument from the start. If finding and taming creatures is what a CH found fun about the profession, then they still do. With rares out there now, it's even better--but if it's power you want, then all it becomes is "I want my power for free"...you'd be willing to invest the time in searching for that most powerful tamable, and I can respect that, but for some reason, some of those same CH's can't respect the time and effort BE's put into their craft, and therefore call for nerfs. Look at it this way: a CH can find, tame, and use a wild pet to make money doing missions, or possibly even sell the creature. A BE can make a pet, but with no CH skill, that pet has to be sold. There's no other way for that creation to pay off for that BE. A BE pet's stats have to be skewed in order for a CH to feel it's worth it--if the stats are close to a wild counterpart, then the CH would be more likely to do the "fun" thing, and go find the wild (baby)...so long BE market.


I understand what you're saying, but it's important to look at it from all perspectives. Turn the situation around and put yourself in the Tamer's position. BE pets wereonce entirely inferior to what could be found in the wild. If sampling DNA and combining it into clone bodies is what BEs found fun about the profession, why wasn't that enough? Why even worry about selling those pets to other people? The answer is the same as it currently is for Tamers: the act ofobtaining the pets isgood gameplay, but needs to be rewarding to be truly fun.


In general, it's not a question of greed, laziness, or wanting something for nothing. Like it or not, the Creature Handler and Bio-Engineer professions have overlapping functionality. My goal is to represent the CH profession as holistically as possible, which means recognizing the various facets of the community. That's why I'd like to see a balance struck whereby Wild andBE pets can co-exist and both be valuable, and Tamers and Bio-Engineers can feel their iconic roles are accompanied by a sense of tangible accomplishment. The main function of pets in SWG is combat, so that's going to mean combat ability.















[Edit: grammar mistake in last paragraph]

Message Edited by Vertexon on 07-18-2004 04:52 PM



-Vertexon.
Valancey
Sun Jul 18, 2004 5:03 pm
#68

I don't know whether to quit now and save myself cash or just wait until WoW and quit.



Valance, Novice Rifleman, Master CH.
Rebel Alliance Ace Pilot.
Rebel Warrant Officer I.

Petitioning for a non Jedi server.
Dodece
Sun Jul 18, 2004 6:09 pm
#69

I would say quit now why waste money, on something you will end up throwing away pretty quick. We will be leaveing the hologrinding zone and entering the missioning to become jedi zone. If you like being a ch accept the truth. You have been marked for being sent to the mines of kessel. The jedis need spice to keep their heads from explodeing.
Rawanuk
Sun Jul 18, 2004 9:12 pm
#70

Great list Vertexton. Honestly, I think you have covered nearly everything. Perhaps bringing up the repeatedly "Thought up" pet stable idea. Seriously, you can tell an idea is good in that you see people "Creating an idea" taht has already been thought up 30 times before by 30 people.

I especially like the Mounts attacking while being ridden idea. This would make having a mounted Rancor (if thats ever done)oh so much better.



"It is missing the point to think that the martial art is solely in cutting a man down; it is in killing evil. It is in the strategem of killing the evil of one man and giving life to ten thousand" -Yagyu Munenori

[-Rawanuk Zoranari, Imperial Trandoshani of Tempest-]
[=Master Creature Handler=] >
[-Member of TSA, THE TWIN SUN ALLIANCE-]

[-QUIT AND LEFT FOR WoW. CENARIUS SERVER, LOOK ME UP, SAME USERNAME-]
Wokka
Tue Jul 20, 2004 11:58 am
#71






Dodece wrote:

I hate to burst anyones bubble but if ninety percent of their staff is in the jtl. Exactly who do you think would do this stuff. There is nobody left to do anything. The reason for the questions is to get people to talk instead of hit the cancel button. Nobody to read your ideas or to impliment them.


We all got punched in the face a few days ago. Do not walk right into another knuckle sandwich.This is just another way to lie and pacify you. To do these things codeing is involved. There is nobody to do any codeing for them. Do not be blinded by a cookie. This is now standard dev stalling tactic number one. Ask people what they want. Pretend to pay attention, and since they think you are doing something for them they will not leave.


Please show them that you are smarter then that.


My subscription ends in two weeks. Like so many year long customers. I no longer have any hope for this game. The lies the horrid bugs. The complete desire to take me for every cent they can. I can list of the thousand wrong things in the game, but we all know them by now.






I highly doubt you know for a fact that they have no one addressing problems. It is awfully short-sighted of you to think all their employees are working on JTL.


Oh and on your cancellation.... can I have your stuff? lol


Wokka-wokka
Rawanuk
Tue Jul 20, 2004 1:09 pm
#72

How many people want to bet Vertexton will be totally ignored.



"It is missing the point to think that the martial art is solely in cutting a man down; it is in killing evil. It is in the strategem of killing the evil of one man and giving life to ten thousand" -Yagyu Munenori

[-Rawanuk Zoranari, Imperial Trandoshani of Tempest-]
[=Master Creature Handler=] >
[-Member of TSA, THE TWIN SUN ALLIANCE-]

[-QUIT AND LEFT FOR WoW. CENARIUS SERVER, LOOK ME UP, SAME USERNAME-]
Dodece
Tue Jul 20, 2004 8:01 pm
#73

Oh yeah check the indevelopement TH thread and then look for the hayden interview links throughout. It is official jtls and jedi will get the forseeable love. Infact that appears to be his only goal is to switch most of the community over to jedi.


http://gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm

If you think that SOE really cares. Read this pack of lies, and him saying we never said that.
Vienge
Wed Jul 21, 2004 7:21 am
#74

Don't forget what he said.


See sig.



www.mmo-centric.net/swgemu/SWGEmu-Video1.wmv
SioBabble
Wed Jul 21, 2004 8:53 am
#75






Vienge wrote:

Don't forget what he said.


See sig.







Blackman is such an ass.


I'm playing the game, but I'm far from happy with everything, especially his frauduent comments.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Vienge
Wed Jul 21, 2004 9:17 am
#76

Don't worry, CH has plenty to do.....like HELPING JEDI!


No seriously, this is what he suggest we do while waiting for the revamp....





www.mmo-centric.net/swgemu/SWGEmu-Video1.wmv
ZonJaiNezBA
Wed Jul 21, 2004 1:38 pm
#77

My little opinion on quick fixes.


Up our max CL

Up our pet storage, or make two separate types, 22 wild and 8 BE (just an example) or kinda like the old way 15 non agro, 15 agro total of 30.

I want to have my 3 Grand Wrixes back and out at once and viable.

Give some of these guys their armor back.


At one time Giant Sand Beetles had Light Armor, before that Medium Armor, and I believe before that Heavy Armor (not sure on Heavy as I was on Corellia mostly and didn't see one from launch until after first change) These guys were made this way for a reason, can we either get these back, or list a reason why they were like that in the first place. You can change this to Screecher, Gurreck, andRancors also.


Thank you for your time, I will now read the posts after page one...



BH Informant List. Condensed from a previous thread I made a few months back
Citan79
Wed Jul 21, 2004 3:10 pm
#78

I had an idea when reading about ch and be pets. A way to make taming a little more interesting is by allowing you to tame wild critters that can be enhanced by a be. Lets sayI tame a wild pet with 70% kinetic but has no light armor.Give BE the ability to add light armoror other types of protections to taht critter. This can also be done with critter specials to some extent. You can enhance or add specials to critters.It would be cool toBE a wild pet into areal uber pet. With wildunique stats. Likecustomizing a pet to be extremely effective to one typeof damge or having average stats overall. There should be a set amount of times a pet can be customized. That would give the be somthing to do and the ch somthing to do. my two cents i just returned to SWG, and as far as i can see CH is still where i left it lol
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