Bounty Hunter Archive
Thread: Template Idea
RDoodles
Thu Jan 13, 2005 12:12 am
#66
Chabu_Priapus wrote:
Mine's similar:
Master Rifle
Master TKA
Pistol 0040
Pikeman 0030
I love this template. I don't think the medic is worth it because it will drain your mind pool using stims and its more likely in PvP that people are attacking your mind pool. I'd pick up TKM instead - better meditate, hence better Powerboost. Also, Pikeman is a great defensive stack with Rifle-block and the +50 def vs knockdown is awesome in pistol 0040. This temp also gives you some flexiblity if you're cornered and then can warcry - switch to VK. Make sure to have a CoB macro hotkey if you do switch to VK.
Just my 2 cents.Message Edited by Chabu_Priapus on 01-12-2005 08:46 PM
I find medic much to useful, i can win alot of fights unbuffed because i have medic, ive decided to stick with my orignal plan of:
Master Rifles
TKM
pistol 0040
medic 0030
I looted exceptional vibro motors, they'll make sum nice 300+ VK, pray for damage slice, but i have the worst slicing luck so...
RDoodles
Thu Jan 13, 2005 1:43 am
#67
Master Riflemen
TKA 4314 (Can KD and get def/med)
Pikemen 0020 (Max block mod, can use dot pikes, and def)
Pistoleer 0040 (defences and can use dot pistols)
Novice Medic (use janta blood stem B's)
I think this would be a pretty mean template, So what do you guys think.
TKA 4314 (Can KD and get def/med)
Pikemen 0020 (Max block mod, can use dot pikes, and def)
Pistoleer 0040 (defences and can use dot pistols)
Novice Medic (use janta blood stem B's)
I think this would be a pretty mean template, So what do you guys think.
Barryster
Tue Feb 01, 2005 5:39 pm
#68
I'm sure this has probably been thought about before, but what about the idea of using Squad Leader to at least 0-0-1-0 in addition to other preferences to use the /formup command to heal dizzy and stun states. Personally, I'm thinking:
BH 4-0-0-0
SL 0-0-3-0 (extra melee defense)
TKM
What are your thought?
WimoArtah
Tue Feb 01, 2005 5:45 pm
#69
i think you can get the extra melee defence more easier when you dabble the sl part in rifler or pistoleer or carbiner
Barryster
Tue Feb 01, 2005 6:54 pm
#70
WimoArtah wrote:
i think you can get the extra melee defence more easier when you dabble the sl part in rifler or pistoleer or carbiner
The main advantage I was thinking about was the /formup command to clear dizzy and stun states since getting dizzy/KD can be such a pain. Going a little further up the SL tree just seems the logical choice for the remaining skill pts.
Eijas
Sat Apr 16, 2005 9:15 am
#71
I was orginally wanting to go MCarb / MBH / SL0440
But now with my friend going TKM/Pikeman im thinking about going MCarb / TKM / BH 4000
- This would allow you to fight wearing no armor. You would have duelist stance aswell as the innate TK defenses (supposedly a tad better than armor).
- Against ranged opponents you could weaken them and lay states before going in with TKM and pummeling them (Melee is supposed to pummel ranged at close range).
- Not to mention its just something different than everyone else with their MCarb/MBM/SL0440 templates
Thoughts ?
tylidian
Sat Apr 16, 2005 9:25 am
#72
There is not enough skill points for that template. There is enough for
Carbineer 0321/BH 4000/ TKM.
Carbineer 0321/BH 4000/ TKM.
BOYD
Fri Apr 22, 2005 9:02 pm
#73
it'll be a fp guzzler, but i think it has a lot of potential in the cu. yes similar to that one fotm we have: Master Enhancer, Master Healer, LS 4004. Super healing, stasis, armor, channel force, running........i think i found my template. what do u think?
BOYD
Fri Apr 22, 2005 9:16 pm
#75
i think healing for, what was it, 2000 per heal, is quite enough to cover that little blip in defense. have u tested pvp? i pvped a tkm, master doc with a 4004 ls4000 healer template and i would have won but i dueled him starting off with half force, basically i didnt take insane damage at all.
IdrisTycho
Fri Apr 22, 2005 9:26 pm
#76
BEENdover wrote:
you have no defense
This is true, but it has infusion and force armor, along with resistances. I have a feeling the tempaltes like:
LS 0404, Master Defender, Enhancer 3204, Healer 4000
are going to end up being the FoTM. Some might swap enhancer skills for powers skills, but that basic template is going to be popular since it gives you lots of options and tons of defense. It will be the "you can't kill me" template.
Truvative
Fri May 13, 2005 5:12 pm
#77
I've been looking at possible templates and come up with this as a PvP template:
MLS
Defender 0-4-4-0
Enhancer 3-0-0-4
Healer 4-0-2-0
MLS for higher DPS and higher experimentation points
Defender 0-4-4-0 for the ranged def, extra jedi armor and force aura
Enhancer 3-0-0-4 for suppression, fr1, fs2, channel and drain (didn't want to get fr2 because of the dam reduction and fr1 stops the ranged kiting)
Healer 4-0-2-0 for the obvious and force sap
Anyone got any comment or suggestions on this template that i may have overlooked.......
00over0
Fri May 13, 2005 5:21 pm
#78
You've got the basics covered, after that it comes down to what's fun for you. Personally, I think MLS is totally unnecessary, but to each his or her own.
Truvative wrote:
I've been looking at possible templates and come up with this as a PvP template:
MLS
Defender 0-4-4-0
Enhancer 3-0-0-4
Healer 4-0-2-0