Bounty Hunter Archive

Thread: Template Idea

Terran_Riik
Fri Jan 07, 2005 6:29 pm
#53


The reason i wanted 4002 powers was knockdown... but since most jedi have state heal im thinking it might not be worth it. thank you for your idea i think i may keep it.

Message Edited by Terran_Riik on 01-07-2005 08:30 PM



Terran Riik
Smuggler/Elder Pistoleer

T
era' Crestinglight

Ma
ste
r Munitions Trader


Epono
Fri Jan 07, 2005 6:35 pm
#54






Terran_Riik wrote:



I don't plan on getting forcerun1 or 2 because that's just not who I am.

I do not run from fights



FR1 isnt so much a "run from fights" skill as much as it is" a "wow, this BH is kiting me and I have no terrain negotiation whatsoever. This sucks" skill.

Message Edited by Epono on 01-08-2005 01:29 AM



Inopo Komarri - Master Doctor/Master Swordsman 6/12/03-5/5/05
Nenya - Light Knight, Master Saber/Master Healer/Enhancer 4004 1/25/04-5/5/05
Cindal Kolara - Master Shipwright

Epono
Fri Jan 07, 2005 6:36 pm
#55






Terran_Riik wrote:


The reason i wanted 4002 powers was knockdown... but since most jedi have state heal im thinking it might not be worth it. thank you for your idea i think i may keep it.






As long as you have Master LS in your build you'll be covered on Knockdown already.



Inopo Komarri - Master Doctor/Master Swordsman 6/12/03-5/5/05
Nenya - Light Knight, Master Saber/Master Healer/Enhancer 4004 1/25/04-5/5/05
Cindal Kolara - Master Shipwright

Ajunta_Pall
Wed Jan 12, 2005 2:13 pm
#56

DOT's and jedi > you



Arctic- Jast
NOT · A · JEDI
doozerFIG
Wed Jan 12, 2005 3:06 pm
#57

i would substitute Fencer 0040 for pikes and drop tk down to 4304.

Once you get to near +100 defense vs. (any state) it becomes more difficult for your opponent to apply it.

Getting close to that with dizzy would benefit you more than adding block.


and if as a tkm you're losing to a jedi you're not playing right.

perhaps if that jedi has novice brawler for intimidate or doc support.

a tkm/def v. state stacker/novice medicunfortunately can beat most jedi in a 1v1 situation.



????? The word greed becomes the word poor. good luck soe
XGNLC
Wed Jan 12, 2005 3:14 pm
#58






doozerFIG wrote:

i would substitute Fencer 0040 for pikes and drop tk down to 4304.

Once you get to near +100 defense vs. (any state) it becomes more difficult for your opponent to apply it.

Getting close to that with dizzy would benefit you more than adding block.


and if as a tkm you're losing to a jedi you're not playing right.

perhaps if that jedi has novice brawler for intimidate or doc support.

a tkm/def v. state stacker/novice medicunfortunately can beat most jedi in a 1v1 situation.






or just run around wit ha SL and don't worry about dizzy's

Message Edited by XGNLC on 01-12-2005 02:14 PM



¤ N e X i c a n ¤ S e X i c a n ¤ O m e n ¤
¤Master Baiter¤


doozerFIG
Wed Jan 12, 2005 3:21 pm
#59

"or just run around wit ha SL and don't worry about dizzy's"


yea or that, hehe. the most underused ace up the sleeve.

infinite burst run i hear is great esp for a RM kiter.



????? The word greed becomes the word poor. good luck soe
Mitaku
Wed Jan 12, 2005 3:24 pm
#60




I killed a Jedi with my t21 the other day hehe....


well...I guess it helped that no armor + 4xx-1352 t21+ adv. strafe with a shot getting by the block now and then = one mean hit


-Mita'ku

Message Edited by Mitaku on 01-12-2005 02:25 PM



Elder Dark Jedi as of 3/15/2004
Pre-CU ; Pre-Village
XGNLC
Wed Jan 12, 2005 3:25 pm
#61






Mitaku wrote:

I killed a Jedi with my t21 the other day hehe....


well...I guess it helped that no armor + 4xx-1352 t21 = one mean hit


-Mita'ku






yah we have an exceptional gun that kills jedi on our server in about 4 shots... its sooo perty!!!!!



¤ N e X i c a n ¤ S e X i c a n ¤ O m e n ¤
¤Master Baiter¤


Mitaku
Wed Jan 12, 2005 3:27 pm
#62

yeah its great even if you are in say a group of 2...get the other guy to distract the Jedi..as they think you aren't a threat with the rifle and then fire away hehe...plus it'll hit anyone near him too and still take a chunk of HAMthrough their armor/mitigation


-Mita'ku



Elder Dark Jedi as of 3/15/2004
Pre-CU ; Pre-Village
cherryred
Wed Jan 12, 2005 5:00 pm
#63

Master Rifle

4400 fencer

4300 tk

0040 pistol

nov medic


best rifle template i ever used, stats wise and actual performance




| Cherry Red...
| old timer - RPs|1|2|3|4|5|6|7|
| Sy'on Sum'dai...
| house sitter
| X'satio...
| purple for her pleasure
Chabu_Priapus
Wed Jan 12, 2005 6:42 pm
#64

Mine's similar:

Master Rifle
Master TKA
Pistol 0040
Pikeman 0030

I love this template. I don't think the medic is worth it because it will drain your mind pool using stims and its more likely in PvP that people are attacking your mind pool. I'd pick up TKM instead - better meditate, hence better Powerboost. Also, Pikeman is a great defensive stack with Rifle-block and the +50 def vs knockdown is awesome in pistol 0040. This temp also gives you some flexiblity if you're cornered and then can warcry - switch to VK. Make sure to have a CoB macro hotkey if you do switch to VK.

Just my 2 cents.

Message Edited by Chabu_Priapus on 01-12-2005 08:46 PM



Chabu
Master Rifleman/TKM w/pistol and pike defenses.
Owner/Operator of HyperSource.
Ryoma_Sakamoto
Wed Jan 12, 2005 9:07 pm
#65






XGNLC wrote:





Mitaku wrote:

I killed a Jedi with my t21 the other day hehe....


well...I guess it helped that no armor + 4xx-1352 t21 = one mean hit


-Mita'ku






yah we have an exceptional gun that kills jedi on our server in about 4 shots... its sooo perty!!!!!




Aye, Davcre's exceptional 2250 max t-21 is mean.. he killed plug in 3 or 4 shots the otehr night




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[Replochre - Officer - Radiant - Dark]
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<Dark's Token Mexican>
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~Ryuzo's Mexican Diktakur~
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