Bounty Hunter Archive
Thread: Bounty Hunter PVP Petition
bump....We are still being ignored. How hard is it to just pop in here and give us some sort of info...maybe a "we are looking or working on the matter of pc bhing".....untill then Ill be here daily making my bump
BUMP!!! we will not be ignored...er uhm...then again......
I am (or was, not sure after reading all this is ifI will continue) training to be a BH. Now, I'm not saying there isn't a way, but there is another issue which nobody has mentioned. PvP in the form of bounties is special in that it manifests itselfas a mission. This introduces a problem with any/all of the systems I have ready here. Both players have to be online at the same time. This isn't a problem in other PvP when the target is always in your presence at the time of gaining the Temporary Enemy Flag, but in the case of BH, with a 2 mission limit, tracking a bounty, possibly acrossthe galaxy, to find them offline is a problem. Again, I'm not saying there isn't a way, just that it seems (to me) to be a big freaking problem. Now, any ideas?
Pehaps a special HUD for BH where they can view the current (top 10? i like that idea) online bounties and their suspected locations and/or a means of tracking them obviously. I admit, I know very little of the system that was supposedly developed and is now scrapped, so would someone please fill me in on this?
Before I reply to Kinaa Mcba's question with a solution, I'd like to say [to the devs] that BH without a PvP mission system is useless. Before the game even went beta, it was stressed how PvP would be controlled and limited to those who truly wanted to take part in it. By limiting BH missions to be either faction-related or be related to players who choose a "special" mission, or player-created mission (if those are still in the works, I hope), and giving that player all of the warnings that they are opening themselves up to possible PvP combat, then you are successfully limiting the PvP to those who truly want to take part in it. (sorry for the run-on sentence)
To Kinaa, that should be an easy fix. All the devs would have to do is to make a bounty list for each certified BH that works like the friends list, telling a BH when they're assigned bounties are logged on. They would have a certain number of days to complete their mission before the mission gets turned back to the mission booth, making it available to another BH (thus, stopping an inadequately prepared or lazy BH from taking up a mission that he/she can't/won't perform). As for the mission limit, bounty hunter missions could be in a separate mission count all in it's own. So you would be able to take 1 or 2 regular missions, and have 3to5 (just a suggestion)bounty missions due to the fact that it is likely only one or two of those bounties will be online at the same time as you.
The bottomline is that without BH PvP, this game will get stale for me very fast, and I will soonnot be able to justify forking over $15 a month for a game that I can't enjoy because I know that it's not living up to its full potential.
I'll sign this petition.
Its moronic to remove PVP bounties. And whats amazing is I never saw an annoncement about it. They just kinda "slipped it by us."
WITHOUT PVP BOUNTIES, THE BOUNTY HUNTER PROFESSION IS MEANINGLESS!
--yp
/agree Without PVP Bounties what's the point? Ooo look at me I get my destroy missions from a different terminal than you. But thats about it. We need PVP Bounties. I've read many great ideas on these forums that would make everyone happy. I'm sure that the Dev's haven't considered this a dead issue yet. They know that it is one of the key ingredents to a successful Star Wars environment. If some Smuggler is pushing spice in some backwater cantina and the authorites can't stop it, I want to be there to give justice. If a Crafter takes money to create a new piece of armor and then runs off with the cash, I want to be there to teach him a lesson.
The key here I think is to make it optional. The player can chose a mission, that if failed, carries a bounty on it. It's that simple. A simple choice. The player has the total control over whether they are hunted or not. As far as exploits by friends, don't give the BH the name of the mark until after the bounty is taken.
Hey all,
/SIGN
I HIGHLY agree that this needs to be done.
I also agree with suggestions that I have heard and think that a three prong system would make it grief proof and fun.
1.
Forum ate half my post, so here we go again.
Hey all,
/SIGN
I HIGHLY agree that this needs to be done.
I also agree with suggestions that I have heard and think that a three prong system would make it grief proof and fun.
1. "Bonded Missions" as mentioned several times. Missions that folks KNOW that if they fail/abort, they will most likely have a BH on their tail
2. Random targets. No "choosing" who to kill, because that could lead to exploiting.
3. TEF on the BH as he is on his hunt. Allow for someone who knew he/she screwed up to have friends help defend him. That way, the hunt is one that is potentially rich for the BH, but will be a bit dangerous as well.
BH PVP needs to be implemented, and I think that these three suggestions from these boards together would be an almost perfect PVP BH system.
QuaQ
I can't believe they have removed this IMPORTANT part of the game. We NEED PvP Bounties in this game.
Why on earth would anyone want to bust their hump to become a BH for lame mission terminal quests.
GIVE US A PURPOSE!!!
Consider this signed.