Bounty Hunter Archive
Thread: How is this template?
Avirda
Tue Jun 21, 2005 1:03 pm
#53
It really depends on how well you play the template.
CM 4000 is getting a lot of hype right now in mixed templates due to the news that healing will be faster and more effective. However, as far as Carbs and Master BH go.....Eh. Same old discussion. It is totally personal preference...some people will say that Carbs is better than rifles. Others will say that pistols are better than both carbs and rifles. Other will say that rifles are the end all...so it is really up to you.
Do you like to be able to hit from 64+m? Take up rifles. If you like specials, take up Pistols. If you like a mix, take up Carbs.
Massa-II
Wed Jun 22, 2005 12:51 am
#54
Master BH
Master Carbs
CM 4000
Im wondering what you guys think of this template
Rechtglaubig
Sat Aug 06, 2005 1:07 am
#55
That would be awesome!
Too bad you only have 250 skill points. 
black-eye
Sat Aug 06, 2005 2:05 am
#57
Rechtglaubig wrote:
This should help http://www.bloodfin.org/modules/mydownloads/
indeed!
Check the calculator out m8, ur nice combination of professions lacks a few SPs..... Root shot or CM Heals, ur decision, but both wont work with two Masters ![]()
Smuggler4ever
Sat Aug 06, 2005 3:13 am
#59
You can get almost both with the temp in my sig
You only have 1 healing timer to work with, on a 6 second delay between heals, but if you prefer to have a root, it's a great alternative.
JeffM
Sat Aug 06, 2005 12:35 pm
#60
For experienced BHs, what if I was to go:
MBH
MRifleman
ComMedic 4000
Pistoleer 0003
That would give me all the benefits of rifleman, the healing tree from CM and the stopping power of pistoleeer (which I really like). Would that work OK for both NPC and player bounties or no?
JeffM
Sat Aug 06, 2005 1:29 pm
#61
That looks good, thanks. I really would rather keep root, and hopefully make up the healing difference with stims.
Pink-Floyd
Sat Aug 06, 2005 2:11 pm
#62
I find electrolyte drain (in CM xxx4 line) is much more powerful than a 10second root. I believe it lasts around 75 seconds (dont quote me on it) and it reduces your mark to moving as if they were holding down shift.
longtan
Sat Aug 13, 2005 4:11 am
#63
Hi guys, how does this template sound?
TKM/Healer 4000/Enhancer 4004/Powers 0402.
I mean TKM with a knuckles of the katarn is often more damaging then a post CU jedi, and TKM defences are similar to Mdef defences I hear. Any thoughts?
MasterSheep
Sat Aug 13, 2005 5:19 am
#64
not good - DONT just look at tk max dam... that is a missleading assesment of a weapon - for high level combat the Min damage is much more important which is why a saber is still the most damaging weapon in the galaxy..
a good saber can have a min of 600+ and 200+ elemetal damage giving a min of 800+ compared to 600 at very best on a regular weapon - also saber specials have very high damage mulitplyers - so its NOT alid to say "ha sabers have a max dam of 700 therefore they are junk weapons..."
longtan
Sat Aug 13, 2005 10:21 pm
#65
Dont most post CU jedi have sabres that are like 180 min and like 500 max anyway? Many of my post CU jedi friends only do like >370 modded DPS.