Bounty Hunter Archive

Thread: How is this template?

Avirda
Tue Jun 21, 2005 1:03 pm
#53

It really depends on how well you play the template.


CM 4000 is getting a lot of hype right now in mixed templates due to the news that healing will be faster and more effective. However, as far as Carbs and Master BH go.....Eh. Same old discussion. It is totally personal preference...some people will say that Carbs is better than rifles. Others will say that pistols are better than both carbs and rifles. Other will say that rifles are the end all...so it is really up to you.


Do you like to be able to hit from 64+m? Take up rifles. If you like specials, take up Pistols. If you like a mix, take up Carbs.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
Massa-II
Wed Jun 22, 2005 12:51 am
#54

Master BH


Master Carbs


CM 4000



Im wondering what you guys think of this template



Massa

AnybodyKillaz
Rechtglaubig
Sat Aug 06, 2005 1:07 am
#55

That would be awesome!





Too bad you only have 250 skill points.



NGE2 - "It's still not Scottish...."

"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres
Rechtglaubig
Sat Aug 06, 2005 1:24 am
#56

This should help



NGE2 - "It's still not Scottish...."

"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres
black-eye
Sat Aug 06, 2005 2:05 am
#57





Rechtglaubig wrote:

This should help http://www.bloodfin.org/modules/mydownloads/





indeed!


Check the calculator out m8, ur nice combination of professions lacks a few SPs..... Root shot or CM Heals, ur decision, but both wont work with two Masters






///black-eye - deadly nerfed lizard///
Melneck
Sat Aug 06, 2005 3:10 am
#58

he he yeah too bad 29 skill points short



~ Caoder ~
~ Axi & Foxie Crestwalker ~
"The Wet Burrito Mall"
Outremer , Talus (-4288, 2014)
Drop Offs @ " Fox Incorporated "
Mr. PotatoHead has joined the Dark Side
Smuggler4ever
Sat Aug 06, 2005 3:13 am
#59

You can get almost both with the temp in my sig You only have 1 healing timer to work with, on a 6 second delay between heals, but if you prefer to have a root, it's a great alternative.




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


JeffM
Sat Aug 06, 2005 12:35 pm
#60

For experienced BHs, what if I was to go:


MBH

MRifleman

ComMedic 4000

Pistoleer 0003


That would give me all the benefits of rifleman, the healing tree from CM and the stopping power of pistoleeer (which I really like). Would that work OK for both NPC and player bounties or no?
JeffM
Sat Aug 06, 2005 1:29 pm
#61

That looks good, thanks. I really would rather keep root, and hopefully make up the healing difference with stims.
Pink-Floyd
Sat Aug 06, 2005 2:11 pm
#62

I find electrolyte drain (in CM xxx4 line) is much more powerful than a 10second root. I believe it lasts around 75 seconds (dont quote me on it) and it reduces your mark to moving as if they were holding down shift.



.........____....................
......../# /_\_.........|\_|/__/| Ren and|Stimpy|TBH
.......|..|/o\o\......./ / \/ \..\
.......|..\\_/_/....../__|O||O|__ \ WENBO [GANK]... Flame us...
....../ |_....| .....|/_ \_/\_/ _\ | We cry ourselves to sleep afterwards!
.....|..||\_ ~|......| | (____) | ||
.....|..|||.\/.......\/\___/\___/.//
.....|..|||_.........(_/.........||
......\//..|..........|__........||
.......||..|........./..........||\

longtan
Sat Aug 13, 2005 4:11 am
#63

Hi guys, how does this template sound?


TKM/Healer 4000/Enhancer 4004/Powers 0402.


I mean TKM with a knuckles of the katarn is often more damaging then a post CU jedi, and TKM defences are similar to Mdef defences I hear. Any thoughts?



Im quiting and FUUCK SOE
MasterSheep
Sat Aug 13, 2005 5:19 am
#64

not good - DONT just look at tk max dam... that is a missleading assesment of a weapon - for high level combat the Min damage is much more important which is why a saber is still the most damaging weapon in the galaxy..


a good saber can have a min of 600+ and 200+ elemetal damage giving a min of 800+ compared to 600 at very best on a regular weapon - also saber specials have very high damage mulitplyers - so its NOT alid to say "ha sabers have a max dam of 700 therefore they are junk weapons..."






Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
longtan
Sat Aug 13, 2005 10:21 pm
#65

Dont most post CU jedi have sabres that are like 180 min and like 500 max anyway? Many of my post CU jedi friends only do like >370 modded DPS.



Im quiting and FUUCK SOE
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