Bounty Hunter Archive
Thread: The official reason BH TEF's where removed
ChefRubio wrote:
What about your argument that you dont like pvp and it should be cut out of the professions that were based AROUND pvp? not logical. not reasonable.
pussycat wrote:
Korom wrote:
Guys, its useless, you can't reason with her or her kind...they don't use logic to have a discussion. They don't look at facts and can't see things from an objective place. If you try to use facts all they will do is try to twist them to something that benefits their side of the discussion even though it is absolutely not in context and makes no sense with the discussion at hand. Its better to just ignore their illogical position and have a better discussion with people who know how to debate with intelligence. With that being said...have a nice day those of you who can discuss and debate with maturity and sense.
It is you who are unable to discuss and debate with maturity and sense... your philosophy is very simple "I like PVP, therefore, everybody else has to like it, too!". That's neither logical nor reasonable.
There is absolutely no reason to say that a profession was based AROUND PVP, unless a dev said otherwise (and if you have a link please post it), but even then, any combat profession lends itself to pvp, as long as the player likes pvp... yet you keep insisting that everybody should like pvp, just because you like it.
My god... pussycat, before you were ever a Jedi, the rules were in place. The game mechanics were there from the get go. Perma-death, xp loss, etc. If anything was ever imposed, it was people like you imposing the changes to take place. Jedi knew that they would be hunted, whether it was a nuisance or not to them, well before they became Jedi. No one imposed anything on you since your choice was to be a part of it by becoming a Jedi.
Get over yourself already. Jedi will no longer be hunted. We get it. But what you're not getting is the fact that BH was not some dictatorship that moved in to "impose" any playstyle on you. The playstyle was there when you decided to become a Jedi.
pussycat wrote:
There is absolutely no reason to say that a profession was based AROUND PVP, unless a dev said otherwise (and if you have a link please post it), but even then, any combat profession lends itself to pvp, as long as the player likes pvp... yet you keep insisting that everybody should like pvp, just because you like it.
Saber TEF. No other profession in the game could have ANYONE attack them simply by holding their weapon.
Ekibe, do me a personal favor and stop posting about this. The horse you are beating is long dead. NGE is upon us and IMO the game will soon come crashing to a halt. The changes you sought are in, regardless of the history of the game, the professions and the previous rules. Its over.
ShaikeRamjet wrote:
My god... pussycat, before you were ever a Jedi, the rules were in place. The game mechanics were there from the get go. Perma-death, xp loss, etc. If anything was ever imposed, it was people like you imposing the changes to take place. Jedi knew that they would be hunted, whether it was a nuisance or not to them, well before they became Jedi. No one imposed anything on you since your choice was to be a part of it by becoming a Jedi.
Get over yourself already. Jedi will no longer be hunted. We get it. But what you're not getting is the fact that BH was not some dictatorship that moved in to "impose" any playstyle on you. The playstyle was there when you decided to become a Jedi.
/greet Shaike
Miss ya bud.
Pussycat, you hate in game forced PVP, yet you seem a huge fan of forced forum PVP. We have 2 choices we can lay down and go /prone whilst you whip us with your glowstick posts, or we can fight back, but in no way can we avoid your forum PvP.I see you as one of the biggest griefers on the forums, And I wasnt even into forced PvP. Ive never been on these forums boasting about klilling lots of jedi, I've never icluded Jedi Kills on my Sig. Yet you are a seriously scratched record.
JEDI MISSIONS ARE GONE, YOU CAN WAVE YOUR SABRE WHERE EVER YOU WANT AND NEVER FEAR A BOUNTY HUNTER AGAIN. WE KNOW THIS. DO YOU HAVE TO POST IT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN?
DTQ wrote:Pussycat, you hate in game forced PVP, yet you seem a huge fan of forced forum PVP. We have 2 choices we can lay down and go /prone whilst you whip us with your glowstick posts, or we can fight back, but in no way can we avoid your forum PvP. I see you as one of the biggest griefers on the forums, And I wasnt even into forced PvP. Ive never been on these forums boasting about klilling lots of jedi, I've never icluded Jedi Kills on my Sig. Yet you are a seriously scratched record.
JEDI MISSIONS ARE GONE, YOU CAN WAVE YOUR SABRE WHERE EVER YOU WANT AND NEVER FEAR A BOUNTY HUNTER AGAIN. WE KNOW THIS. DO YOU HAVE TO POST IT AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN?
You're wrong about that... I would have liked for this to have been a more mature and intelligent discussion, one in which people who have played this game for months (if not years) could at least come to some sort of common position... that would at least leave some sense of catharsis, now that the era of player bounties is coming to an end.
Instead, there is hostility on the part of many, and a complete refusal to admit that Jedi missions were, in fact, forced pvp.
If we cannot learn from the past....
Mature and intelligent?
Posting on every topic everywhere you can, hahaha you cant force PVP on me anymore?
Jedi missions are gone, "forced PvP" is gone, and better yet "forced PvE" for crafters is gone, How about the crafters unite on the Krayt dragons forum to drop them the news.
DTQ wrote:Mature and intelligent?
Posting on every topic everywhere you can, hahaha you cant force PVP on me anymore?
Jedi missions are gone, "forced PvP" is gone, and better yet "forced PvE" for crafters is gone, How about the crafters unite on the Krayt dragons forum to drop them the news.
Why should people all flock to your way of thinking?I knew it was a game mechanic that when I /pet a ancient krayt Im gonna get attacked, and being a non jedi being toe to toe with a krayt means death. People knew the game mechanics.The game mechanics are now changeing, and a crafter can /pet and /hug krayts all day long. Jedi can grind and play in peace (although will need to be more carefull around krayts than crafters), I think I may actually log out on the 14th with my DE somewhere near the krayt grave yard and start placing harvesters down right near any krayts I can find, just for fun.Those who like PvP will go overt in the GCW, where Jedi gank squads will no longer reign supreme. I for one think this is a good thing and look forward to seeing storm trooper squads in action with blasters.Personally I see little difference between being killed by another player and being killed by an aggro mob, Video game death is just one of those things I got used to, can you believe in pacman I was being ganked by aggro's I had no offensive ability, and If I died 3 times I had to restart completely as a newb
As I said before, this could have been a good discussion on the things that bring us together as SWG players, rather than on the things that divide us... your continued hostility is just another sign of how much animosity forced pvp brought to the game. It's very sad that you do not realize how easily this could have been avoided while player bounties were still in the game... but perhaps to you it is more important to be able to "pwn" other players because that's the only thing that you feel can validate you as a human being... so be it.
pussycat wrote:
As I said before, this could have been a good discussion on the things that bring us together as SWG players, rather than on the things that divide us... your continued hostility is just another sign of how much animosity forced pvp brought to the game. It's very sad that you do not realize how easily this could have been avoided while player bounties were still in the game... but perhaps to you it is more important to be able to "pwn" other players because that's the only thing that you feel can validate you as a human being... so be it.
DTQ wrote:
pussycat wrote:
As I said before, this could have been a good discussion on the things that bring us together as SWG players, rather than on the things that divide us... your continued hostility is just another sign of how much animosity forced pvp brought to the game. It's very sad that you do not realize how easily this could have been avoided while player bounties were still in the game... but perhaps to you it is more important to be able to "pwn" other players because that's the only thing that you feel can validate you as a human being... so be it.
Read my posts again, I WASNT a big Jedi hunter, I ran NPC missions. So that kind of shoots down your needing validation theoryI am hostile to trolls, You like to PvP where you cant "die" - on the forums, you come to these forums to bring your own style of PvP here and Force it on everyone, are you liking it, does it make you feel gooood to try to tell someone they need validation as a human, does it make you feel powerful. Do you like it?
Well if you ran NPC missions then we have more in common than I realized. It doesn't really change my validation theory in regards to many of the BH's that were out there... Comparing an online discussion with a game mechanic involving forced pvp isn't really a very good analogy. It negates the fact that nobody forces you to read this thread, or even to read my own posts. You have your own free will as to what you read and what you don't ready. You can leave this discussion if you do not like the opinions of others. And I absolutely believe that anyone who was affected by this game mechanic has every right to express an opinion here, an honest opinion, without being subjected to hostility and baiting. Which is precisely what you are trying to do in your post - nothing would give me greater emotional satisfaction than being able to hold an open, intelligent, and reasoned discussion where everybody got something out of it... I would like nothing more than a discussion between adults, civilized and in good faith... yet I do not feel that many here are capable or willing to engage in it.
There is no other emotion in me atm other than simple relief, because I saw first-hand what this game mechanic did to the game and to the community in the servers, and I honestly and absolutely believe that it hurts us more than anything else that could possibly have happened in the game... of course I am profoundly relieved that player bounties are being eliminated, they cause a lot of tension and animosity among players, and I honestly think that in the long run, SWG players will get along much better thanks to the lack of Jedi missions. I really do believe that in the long run it's the best thing for anyone who intends to stick around, and continue sharing the SWG experience with friends and loved ones.
If you saw something that caused a lot of tension, anger, hostility and led to endless and heated arguments between people who otherwise would probably get along just fine... then I think you, too, should be glad to know its gone.
Message Edited by pussycat on 11-07-2005 04:00 AM
pussycat wrote:
Viski wrote:
pussycat wrote:
Viski wrote:
Speaking of forced pvp is kind of idiotic in itself, because nobodys forced to play pvp class.
They might aswell restrict all pvp to duels in specific pvp arenas, under very strict rules, just to satisfy the roleplayers which are minority anyway.
Those who have poor pvp attitude will always have it, regardless of circumstances. "Being forced into pvp" is just an excuse for this type of people.
Speaking about it isn't idiotic, it is the forced pvp that is/was idiotic. Why it was sooooooooooo hard to let each player decide for him/herself what game style they would prefer is beyond me. It seemed easier to the likes of you to try to impose something on others, rather than leaving it as an option for each player.
And I'm sorry if you have a poor pve attitude, you will always have it, regardless of circumstances.
Anyone who's hunted jedi must admit its one of the most exiting forms of pvp any mmorpg has ever offered, part of that exitement coming from your enemy having reason to avoid death. Otherwise it wouldnt really be different from duelling. But I dont really consider myself as a person who likes to grief others. If I really paid 15$ a month just to do that I'm sure there would be lot more effective ways than just hunting jedi. But those who took part in "forced pvp" did it because of their own choise.
And about your pve-comment, pve mobs don't really care if you fame them do they
First of all, just because you like pvp doesn't mean everybody else does... and I'm sorry, but a lot of full-templates felt they rpetty much had nothing to lose from a BH death, they had no plans to change their templates and they just didn't care whether they died or not (not that they wouldn't put up a fight anyway if they felt like it).
You may not have been a griefer, but many others were. And even though you keep rationalizing it, forced pvp was still forced pvp. There was no choice about if or when it happened, the choice was removed from some players, therefore making it forced pvp.
Full templates had lot to lose for sure. Especially with the constant nerfing and changes made to jedi, no template would remain unchanged forever. At least they seemed to get quite upset about dying considering they lost nothing as you claim.
And jedi were griefing bountyhunters a lot too, I'm just saying that this happens in any game where pvp is involved. I don't see how jedi vs BH is any more forced than overt vs overt. Jedi just was the class who was constantly overt. The moment you completed padawan trials you made CHOISE to pvp. Nothing forced about that.
pussycat wrote:
ShaikeRamjet wrote:
pussycat wrote:
ElvisTheKing wrote:
pussycat wrote:
There is absolutely no reason to say that a profession was based AROUND PVP, unless a dev said otherwise (and if you have a link please post it), but even then, any combat profession lends itself to pvp, as long as the player likes pvp... yet you keep insisting that everybody should like pvp, just because you like it.
Saber TEF. No other profession in the game could have ANYONE attack them simply by holding their weapon.
Ekibe, do me a personal favor and stop posting about this. The horse you are beating is long dead. NGE is upon us and IMO the game will soon come crashing to a halt. The changes you sought are in, regardless of the history of the game, the professions and the previous rules. Its over.
Eawat, do *me* a personal favor and stop posting any kind of rationalization to justify why it was ok to have forced pvp in the game.
Seriously, I think you are a good person, as were the people in your guild. I seriously wonder if you realize how sad it is for me to realize that folks who could have had a lot in common and enjoyed a lot of things together in the game, were divided and became antagonists simply due to this game mechanic... which in the end has been scrapped. Do you seriously think that it was worth it to have this system, which to a large extent divided the community?
The game could have been so much better if forced pvp had just never existed... if all forms of pvp from day one had been purely consensual. Think how much upheaval we could have saved ourselves... and player bounties themselves might not have needed to be eliminated.
The game could have been so much better if Jedi had just never existed. Look, you know my standing on the Jedi thing. You also know that my standing on Jedi is probably more pationate than that of most of NeXuS combined. You were there when I had my falling out with WRA over the matter.
Members of the WRA would ask for help and they were ignored unless of course they were a Jedi. Anytime a Jedi asked for help, the rest of the guild came running. I myself even helped the guild on at least 6 of the guild paddies Village quests. Then when I asked for help on the Chiss backpack quest, it took me 2 weeks to get help and even then 2 guildies showed up out of 70. The other people were members of another guild.
Jedi, although by nature the players weren't elitists, were an elitists profession. Jedi caused the seperation between normal professions and the alpha profession. The GCW? It wasn't Imperials versus the Rebellion, it was one guilds Jedi vs another guilds Jedi. Groups would be formed to go the DWB... and because a person wasn't a Jedi, they sat out.
The Jedi profession put the wedge between them and everyone else. I remember how a certain friend of mine, the first friend I had in the WRA, changed the day she picked up Jedi. All of a sudden, anytime I hunted a Jedi, it was a personal attack on her and all that she believed in... true story, it was said in guild chat one day.
Even now, you sit here acting the elitist. People have a difference of opinion and the way the view the game and how they think it should be played... but yet, it's called "imposing". I sit here and read post after post in this thread by you of how the game should have been and how it was supposed to be and how this one server did such and such and it was the best ever... how are you being any different right now than anyone else posting on this thread? Are you not trying to impose your ideals of how it should be on everyone else?
Shaike, for starters, you are not even a man of your word... you said when you left the guild that even tough you were going Imperial, you wouldn't be hunting any Jedi from your former guild. And it didn't take you long to break your word and attack some of your former guildmates... one of them you attacked in the middle of a base-busting, and even though you did your best to drag Imperial NPCs towards him, he still beat you. And that was the final impression that many of your former guildmates had of you -- someone who would break his word, attack and try to kill former guildmates, someone who could not be trusted to do what he said he would do. And why was there so much anger in you? Simply because of your blind hatred of all Jedi. As someone in the guild once told you, did your mom beat you up with a Luke Skywalker blanket when you were a kid? Because that kind of blind hatred really doesn't seem to have any rational basis. Hate-hate-hate. It's bad for you, you know.
And it might come as a great surprise to you to learn that in some regards, I might even be inclined to agree that in some ways the game would have been better off without any player ever being able to become Jedi. I set out in my first profession without any thought of Jedi or even less Jedi hunting... but once they opened up Pandora's Box, there was no turning back. They made the requirements to unlock Jedi so that they favored powergamers and the wanna-be-uber crowd. It did not really dawn on me how horribly the game had changed until the day when all of a sudden, everybody and their best buddy were chasing holos and setting out on a mad dash to master professions ASAP, promptly dropping them just as soon as they'd gotten their master box.
Alas, once the decision was made to have Jedi in the game, I suppose there was no turning back, nor was there any way to stop thousands of players from seeking the fastest route to Jedi. The interest having been piqued, the only sensible thing would have been, in my opinion, to make the Jedi profession as egalitarian as possible, and not limiting it to powergamers and people who could afford to spend an almost infinite number of hours grinding upwards of 32 professions. Since there is no going back, since it would be impossible and unmarketable to have SWG without Jedi, I am glad that force-sensitive is now a starting profession that allows for leveling relatively quickly to Jedi.
And given how many people have fought each other, and even in some cases betrayed their former guildmates over the issue, I am sure glad that forced pvp and player bounties are being eliminated.
Message Edited by ShaikeRamjet on 11-07-2005 11:10 AM