Bounty Hunter Archive

Thread: Disarming Shot

RodianKiller205
Tue Oct 28, 2003 9:10 pm
#53

you stole my topic.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
RodianKiller205
Tue Oct 28, 2003 9:12 pm
#54

any comments on disarming shot disarming an oppenent id be pretty cool and a title is "trickshot" and disarming is a trick shot.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Hitokiri_Manji
Wed Oct 29, 2003 3:02 am
#55

Disarming shot disarmed me before, but that was only a couple of weeks after the game came out.



Manji Oteiko
Anotsu Oteiko

Philosopher1976
Wed Oct 29, 2003 12:32 pm
#56






MNHawkFan wrote:
Disarm does double damage to everything. Plus I think it is better aimed than the standard shot. But it got thrown out by me when I got double tap, which seems to be a triple damage shot. Go figure.





Disarm does not do double damage to players. And double tap doesn't do triple damage. Both are worse than BodyShot2 against non-lairs.


If you wantto see the actual damage and delay modifiers, check out the Pistoleer FAQ.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Spike7913
Wed Oct 29, 2003 10:28 pm
#57



i think disarming shot should create a waypoint in a random position within 7 meters of the person hit with it that they have to run to to get it back,


once they get to the waypoint the gun is automaticly re-equipped.


disarming shot 2 maybe 10?


that's what always happens it the movies anyway






Skippy

yup, back to oasis



JorahRamsai
Wed Oct 29, 2003 11:58 pm
#58

heh that'd be overt powered, I'd be fine with just a delay. 5sec sounds fair to me with a 30sec cap.



Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
RunemonIV
Thu Oct 30, 2003 12:47 am
#59

what needs to happen is that disarm shot needs to disarm or chang the **edit** name im tired of askin people what does this do when it reallyy doestn do anything.. most of our skills are broken or poorly thought out.. just once id like to see some love here


why are fwg5's getting nerfed?


whats going to happen with existing weaponry.. will we get a refund for the money we spent on our guns?


and for the love of god if the fwg5 is to be nerfed then why not the scatter pistol which IMHO is the baddest small arms gun in the game and guess what its a pistol that a pistoleer cannot use


this is getting old man...


half our specials suck and the other half suck worse




Day one Veteran of the game.. just a little fed up.. /tiny
glorfindel23
Thu Oct 30, 2003 2:55 am
#60

This is what I thought Disarm Shot should be all along (a delay on the next action). The person can still run around, so it's not even as bad as knockdown... but it makes more sense than the condition being hurt (and makes it actually somewhat useful).




  • ereshkigal: TF (Retired, Naritian)
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MNHawkFan
Thu Oct 30, 2003 5:04 am
#61

So I guess, 1600 damage to a stormtrooper isn't triple 500. OK.
RodianKiller205
Thu Oct 30, 2003 6:15 pm
#62

yeah i really wish the devs would stop nerfing and start improving. id be better id even wait the extra week for an improvment instead of a nerf. lol.



_________________________________________________________

Dad, what's the blowhole for?
I'll tell you what it's not for son, and when I do, you'll understand why I can never go back to SeaWorld.- Peter Griffen-Family Guy
Dyriel
Thu Oct 30, 2003 6:48 pm
#63



MNHawkFan wrote:
So I guess, 1600 damage to a stormtrooper isn't triple 500. OK.





hmmm...how to say that without risking to annoy you ?

Well, 500 x 3 = 1600, sure



Seriously, don't ask anything about disarming shot or someone will come to devs and cry for it to not work with a striker pistol because it is overpowered or something.

I love my "Lairs's Nightmare" title, don't nerf it please. Every Chuba in this game is destroying his own lair when I approach it.
MNHawkFan
Thu Oct 30, 2003 8:32 pm
#64

I meant that to show that double tap is ROUGHLY triple the damage of a regular shot. Not double. I was even trying body shot 2 tonight. 200-500 damage. My "double" tap, 500-1600. With a FWG5 that maxes to 206 and a 33% powerup. Albeit on a real person I can't hit for more than 200 with a double tap. And my toon shoots out 3 bolts when I do it.



BeWary
Fri Oct 31, 2003 3:44 am
#65

MN, read the FAQ that is stickied. It has all the damage and time modifiers for all our specials. Should clear up the confusion. "Roughly" and "about" are not needed, we have hard numbers thanx to our correspondant ( starts to sniffle and get a lil dewey eyed at the thought of our soon empty correspondant spot, bye Jaegen )



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