Bounty Hunter Archive
Thread: What are jedi going to do when our snares negate FR
Page 5 of 5
dentorious
Wed Oct 19, 2005 12:07 am
#53
Darth_Spike wrote:
Isn't that kinda how its should be? One particular Jedi Template agains a Particular BH Template gives the Jedi an advantage, but that same Jedi Template versus another BH Template is not as effective and give the other BH Template the advantage. As long as any one given Template of BH/Jedi has a weakness against against a template of the opponent, and is strong against others, there is no "UBER" FOTM that everyone will flock to. The snare/root changes will make a MBH/Carbineer combo far more effective, so as long as a set of Jedi skills provide some level of counter then some Jedi will be afraid of the Carbineer while others will not. Some will be watchful of MBH/CM combos and others will scoff at such a template.
At least to me, thta seems closer to balance than 1 or 2 effective Jedi templates and BH Templates.
This is one of the best post in this thread. I would personaly like to de more diversity to temps without penalties to CL. I've got the proffession calculator and I play with it all the time finding out which skills complement each other. However, most of the combos I come up with either leave me with too much armor incumburance or to low of a CL to evfectivly pvp.
Darth_Spike
Thu Oct 20, 2005 9:05 pm
#54
dentorious wrote:
Darth_Spike wrote:
Isn't that kinda how its should be? One particular Jedi Template agains a Particular BH Template gives the Jedi an advantage, but that same Jedi Template versus another BH Template is not as effective and give the other BH Template the advantage. As long as any one given Template of BH/Jedi has a weakness against against a template of the opponent, and is strong against others, there is no "UBER" FOTM that everyone will flock to. The snare/root changes will make a MBH/Carbineer combo far more effective, so as long as a set of Jedi skills provide some level of counter then some Jedi will be afraid of the Carbineer while others will not. Some will be watchful of MBH/CM combos and others will scoff at such a template.
At least to me, thta seems closer to balance than 1 or 2 effective Jedi templates and BH Templates.
This is one of the best post in this thread. I would personaly like to de more diversity to temps without penalties to CL. I've got the proffession calculator and I play with it all the time finding out which skills complement each other. However, most of the combos I come up with either leave me with too much armor incumburance or to low of a CL to evfectivly pvp.
Thanks for the rare compliment. I have always felt ther eshould never be an UBER template..there should always be at least one counter tempalte. Each possible template should have some weakness that can be used by a properly templated opponent to their advantage.
For a MCM/MBH template there should be at least 1Jedi template that can tear thru them, but other Jedi templates that are very weak against MCM/MBH. The Jedi tempate good against MCM/MBH should be weak against some other MBH combo. That way there are no FOTM tempaltes..everyone picks a template that fits their own playstyle best and knows that they will be able to win some and lose some equally.
Page 5 of 5