Bounty Hunter Archive

Thread: Templates

Volcanus
Tue Aug 31, 2004 2:24 am
#53

thinking this would be nice

master pike
master fencer
master brawler
teras kasi 4xx4

good defence (fencer and tka)
good offence (pike for pve, fencer for pvp)

master brawler
intimidate 2 (lasts 90 seconds)
warcry2(lasts 20 seconds)
(20m knockdown on all brawler weapons - lunge2)
extra accuracy and speed and cob for all brawler weaps
Skinktor
Tue Aug 31, 2004 5:17 am
#54

mpike

mbrawl

fencer4400

tk4001

pistoleer0040


I run this template and it works well so far, if block worked like dodge it would be fantastic


-vass
warlordgrub2
Tue Aug 31, 2004 5:57 am
#55


this template is what i plan to do with my 2nd char i get for the jedi trials



Master Pikes


Fencer 4 4 4 0


Pistoleer 0 0 4 4


Medic 1 1 4 0


Melee Defense+139


Defense vs Blind+100


Defense vs Dizzy+120


Ranged Defense+96


Defense vs Knockdown+120


Defense vs Posture Change+100


Defense vs Stun+90


Dodge +100


Block +100
TheSerinator
Tue Aug 31, 2004 10:56 am
#56

Prior builds:

Master Rifle

Master Pike

0040 Pistoleer

2130 medic


Simply put, the only way you can die is from DOTs. End of story.


Master Pike

4440 doc

3000 fencer


Great doc/pike combo. Good ranged defense, can cure any state or DOT, and can deliver all states but blind. Only weakness is KD/dizzy, and riflemen.


With the new doc buffs and area cures, I'm making my way back to the first template. Just need to redo the pistol line.





"The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people." - Thunderheart
Imperial Navy Pilot - Member of Black Epsilon - LFD Squadron
Perzmo
Thu Sep 02, 2004 2:58 am
#57

Master Pikeman

Fencer 4-4-4-0

Pistoleer 0-0-4-0

Enhanced Reflexes 4-4-0-0

Medic 2-2-4-0




Block +115

Defense vs Blind +100

Defense vs Dizzy +120

Defense vs Intimidate +20

Defense vs Knockdown +120

Defense vs Posture Change(down) +100

Defense vs Stun +90

Melee Defense +119

Ranged Defense +116

Melee Mitigation 3

Ranged Mitigation 2

ShoNufff
Thu Sep 02, 2004 4:18 am
#58

Master Pikeman

Master Fencer

Pistoleer (1-0-4-3)

Novice Medic


Goals

My primary concern was defense. In particular, defense vs. states, with an emphasis on defense vs. stun.


Pros (as best as I can remember them since I am not at home in-game)

Block +115

Defense v. Blind +100

Defense v. Dizzy +120

Defense v. Intimidate +20 (+10 more for being a Zabrak)

Defense v. Knockdown +120

Defense v. Posture Change +100

Defense v. Stun +90 (+10 more for being a Zabrak)

Dodge +130 (I know, its capped at 125, but the only way to reach the cap was to exceed it)

Melee Defense +134 (see Dodge)

Ranged Defense +91 (still working on this one to see if there is a way to elevate this without sacrificing too much of my other defenses. I figured that, with this defense as high as it is, combined with the secondary defenses of Block or Dodge, I should be able to do fairly well)

Melee Mitigation 3

Ranged Mitigation 2

Ability use a weapon which inflicts stun damage.

Ability to heal

Ability DoT weapons (like them or not, they have the potential to devastate some opponents)


Cons

Extremely limited damage potential vs. ranged opponents (due to both a lack of accuracy and ability to target only the HAM pools which are most easily buffed)

Unable to reach the speed cap as a Pikeman without obtaining the necessary SEAs.

Inability to target the Mind pool specifically

Amount of damage healed per attempt varies widely, from as low as 200 (+/-) to 800 (+/-)

All attacks target either the Health or Action pool


I've not had the time or opportunity to test this template as extensively as I'd like, but in 6 duels with my opponents trying to land any state they could on me, I've only had 2 actually stick.






____________________________________
a Sho Nuff b
Now, when I say, Whos da Mastah? You say, Sho Nuff
____________________________________
Elemmiire
Thu Sep 02, 2004 12:57 pm
#59






Volcanus wrote:
thinking this would be nice

master pike
master fencer
master brawler
teras kasi 4xx4

good defence (fencer and tka)
good offence (pike for pve, fencer for pvp)

master brawler
intimidate 2 (lasts 90 seconds)
warcry2(lasts 20 seconds)
(20m knockdown on all brawler weapons - lunge2)
extra accuracy and speed and cob for all brawler weaps



That's the temp I'm going for. So far, so good.

Biggdogg23
Fri Sep 03, 2004 7:51 am
#60

Ok I keep getting conflicting stories concerning this, wether mitigation of a certain type will only count if you have that type equipped. So for ranged mit to be considered you have to hold a ranged weapon, and same for melee. Anyone have a pure answer on this? As ive finished my template of Master brawler, Master Pike, Master TKA and fencer 3440 and This could make me reconsider part of it.



Vigo - Still a Wookie at heart (Eclipse)
Smuggler4ever
Fri Sep 03, 2004 9:03 am
#61

I've got:

Master Pikeman
Master Fencer (when I stop being lazy and grind)
Master Brawler
TKA 0300
Medic 0040

Get to use Stim E's, and have great defenses against posture change, knockdown, dizzy, and pretty decent for stun and ranged/melee.




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


Khoivo
Fri Sep 03, 2004 1:17 pm
#62

Master Pikes

4/0/0/4 TKA ( yay the ability to meditate off poison and disease is mine once again, plus ranged and melee defense)

4/4/4/0 good ranged and melee defense and great state defense

4/4/0/0 Medic I can heal myself once everyfew seconds for upwards to a thousand, plus first aid is great vs. those nasty NS bleeds they lay down.


I will post all the numbers later.



---------------------------------
I'm a noob................again!!!
ShoNufff
Sat Sep 04, 2004 2:54 am
#63






Khoivo wrote:

Master Pikes

4/0/0/4 TKA ( yay the ability to meditate off poison and disease is mine once again, plus ranged and melee defense)

4/4/4/0 good ranged and melee defense and great state defense

4/4/0/0 Medic I can heal myself once everyfew seconds for upwards to a thousand, plus first aid is great vs. those nasty NS bleeds they lay down.


I will post all the numbers later.






Just curious, I thought the Healing speed mods didn't apply to yourself, but to your ability to heal others faster? If so, wouldn't it be better to use those points in the Pharmacology tree, so that you can use Stim Ds instead of Bs?




____________________________________
a Sho Nuff b
Now, when I say, Whos da Mastah? You say, Sho Nuff
____________________________________
Catjusha
Sat Sep 04, 2004 8:47 am
#64

I'm working towards:


Master Pike

4300 TKA

0440 Doc


No idea how the modifiers will be, but I was looking for a self sufficient template without having to stand in line for buffs or heals. The only wounds I cannot heal is bf.


Cat
Sawako
Mon Sep 06, 2004 7:12 pm
#65

Master Pike, Master Brawler, TKA 4004, Rifleman 2004, some medic



I have a +25 Rifle speed shirt, so I can hit speed cap on HS3 with that
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