Bounty Hunter Archive
Thread: OMG The Jedi Got the Devs to NERF Our CM DOTs!!!!!11!!11!!1!!1oneoneone
Cerosis wrote:
Maybe BH will learn how to fight now... I'm Master Carbs, master BH, and I have yet to die against a jedi(sometimes they run, but i have yet to die)
are u saying if ur MBH MCM u cant fight or u dont know how?
duelist stance is useless it reduces like 20 damage....and i wasnt NEVER SAYING THAT BH'S SHOUDL BE BETTER THEN JEDI jedi shoudl be better and they are if u know how to use them...i dont wan ether proff to be changed so plz dont make it look like that. im fine with how they all are now. i was just making a point to that one guy saying that bh's were better or our heals were. that may be true if ur CM but jedis have things to make up for that like ur huge min damage which results in big hits. force aura...force run...force armor...saber throw root snare. i think its fine how it is and no 1 needs a nerf maybe make some things in jedi a little better but thats just my opinion
daetalus wrote:
whitethunder wrote:
A few things you are WRONG in your post:
daetalus wrote:
Sorry but i have to take a few pot shots at ya:
Can BHs Armor Break and reduce armor efficency----No need, you can wear AB sliced Armor up to 8100.
and they have you KD and Advanced Critical Shot you for 1k dmg-----Yip And the chanes of hitting that on a MDEF when you hit 3 times in 10 with pyro??
Can we improve our defenses by 500---Yes, its called Duelest Stance NO, WRONG its 250, plus its meaningless against melee weapons with such a close min/max dmg
Can we have continual burst run(comparison to FR)----Yes you can. With the burstrun food, i dont remember its name, you can burst run almost indifinatly. Until you stomach is full or is already full with other foods...
Message Edited by whitethunder on 09-30-2005 06:00 AM
Silly respec, i didnt say they were all fair or effective. Granted i was wrong about the duelest stance, BUT duelest stance does do a bit of reflection dmg which Saber Block does not. Doesnt matter if its alot, jus the fact that its there shows that can change. All of your responses have shown that you are jus whining because you dont have an "i win" button. The bit on a your shoting a defender is about accurate. Now try to shoot at an Enhancer/powers/healer who doesnt have MDefender. MDefender isnt the FOTM that it used to be and there are alot of differant templates out there that you can shoot with alot better acc than MDefender. So stop whining about your missing 7-10 shots on a template designed to defend against that exact thing.
About the fact that duelest stance doesnt do much against melee attacks is for the most part true. But look at most of today's jedi and you will see sabers with a 400-500 range. The precu sabers that are now 5-6 and 6-7 hunderd in range it still doesnt mean as much since your armor also mitigates the dmg, not just your defenses. About the stomach, so what, we ALL have stomach issues, it jus takes abit of TUMS to correct
.
Nathanielstarr wrote:
Skurr wrote:
Quiet420 wrote:
it is true that it is desirable to force your opponent into a healing cycle....that doesn't mean that CM's dont have an advantage when it comes to healing...starting from scratch, if the Jedi is forced into healing first, in many cases, they will lose due to lack of healing....there is no way you can stretch the truth enough to make a case that having 3 heals + stimsmakes you weaker than someone who has 1 heal +stims.
I disagree. They would only apply to Paddy not anything else. All you have to do 1 heal, stop the attack (stasis or KD) then go on the offensive. If you have a good sabre HE will on on the offense unless he know how to use his defenses. If you are both knowledgeable of your temps it would take the KD bug or a stupid mistake on ones part to die. While CM have for heals only a fool will more than one at a time, and that one being you best one. Seasoned PvPers use the technique of 1 heal then 1 Stim at a time regardless of how many heals they have access too. This is economical and mind conserving which is vital.
Lol use 4 heals vs me and I would love it . I would simply KD you in the middle of your heal cycle, you have to use 1/4 of your action to get up, which most likly would get jammed up, especially if you have a heal macro. If I didnt kill you at this point and you get up I would AB, the Crit Strike + melee strike. You have no option other than the heal. While you heal I use AB and melee assault. Again you have to heal. KD.......then AB, Crit Strike, HD...Melee Assault or melee hit.
Game Over. So much for the legendary 4XXX Combat Medic and his 4 heals
Message Edited by Skurr on 09-30-2005 04:10 PM
I agree. If you start using different kinds of heals to get around the warm up timers, you're just going to slow yourself down and use your mind up faster. Typically if I get into trouble I hit a stim then maybe a bactashot then root the jedi and get clear of him. If you start cycling through all your various heals all you're going to do is give them more opportunites to hit you and waste your mind.
A good BH knows when to pour heals to defeat the Jedi's action, as a result, a Good Jedi knows when to run.....if yall don't like having multiple heals, by all means, let's get rid of em....It would make life as an undefeated Jedi much easier, and my BH could readily adjust.
Jedi (deathblows vs BH's) 73W-0L (allowed over 40 BH's to walk away after incap, ran from 3 fights) all post CU
BH (missions VS full template Jedi....I tell em I'm coming as soon as my droid returns their name,and fight on their terms) 44W-5L (nothing to lose with this toon, so don't care if I do...and too many opponents have ran away to keep track)
DarthRevan88 wrote:
duelist stance is useless it reduces like 20 damage....