Bounty Hunter Archive
Thread: OMG The Jedi Got the Devs to NERF Our CM DOTs!!!!!11!!11!!1!!1oneoneone
Quiet420 wrote:bacta spray, bacta toss, and bacta shot....stims would make 4, that, and the fact that they are not sustainable is why i did not include them with either Jedi or CM's....seriously....you don't know your template well enough to not have to ask?
Nathanielstarr wrote:
Quiet420 wrote:
TonieStark wrote:
h4rr0w wrote:
i must be the only MCM with timers![]()
Me too, what is he talking about "no timers"??????you have 3 heals you can alternate at will...you don't have to wait on the cooldown for your one heal like Jedi do....in comparison to Jedi, CM's have "no timers"....that's because you have 3 heals you can alternate at will.
that answer your questions?
What 3 heals? Cm heals? Stims? Ruby with a stim?What stops a jedi from using stims?
What it seems to me is that you are on the forums looking at naked stats and crying about how they got 4 heals......so what...heal away , while I pound away....then you die. Healing is NOT and alternative to defenses. But then again only a PvP vet would know that. Thats why no matter how many respecs people use there will only be a few consistantly good PvP players.
Message Edited by Skurr on 09-30-2005 03:56 PM
Quiet420 wrote:it is true that it is desirable to force your opponent into a healing cycle....that doesn't mean that CM's dont have an advantage when it comes to healing...starting from scratch, if the Jedi is forced into healing first, in many cases, they will lose due to lack of healing....there is no way you can stretch the truth enough to make a case that having 3 heals + stimsmakes you weaker than someone who has 1 heal +stims.
I disagree. They would only apply to Paddy not anything else. All you have to do 1 heal, stop the attack (stasis or KD) then go on the offensive. If you have a good sabre HE will on on the offense unless he know how to use his defenses. If you are both knowledgeable of your temps it would take the KD bug or a stupid mistake on ones part to die. While CM have for heals only a fool will more than one at a time, and that one being you best one. Seasoned PvPers use the technique of 1 heal then 1 Stim at a time regardless of how many heals they have access too. This is economical and mind conserving which is vital.
Lol use 4 heals vs me and I would love it . I would simply KD you in the middle of your heal cycle, you have to use 1/4 of your action to get up, which most likly would get jammed up, especially if you have a heal macro. If I didnt kill you at this point and you get up I would AB, the Crit Strike + melee strike. You have no option other than the heal. While you heal I use AB and melee assault. Again you have to heal. KD.......then AB, Crit Strike, HD...Melee Assault or melee hit.
Game Over. So much for the legendary 4XXX Combat Medic and his 4 heals
Message Edited by Skurr on 09-30-2005 04:10 PM
yes they are tahts my point...they are in no way disadvantaged......1500 heal +1100 stim if they were smart......and i dont have trouble i never said i did dont put words in my mouth i challange of you jedi...names teroob send me a tell or email
AndarDedev wrote:
no, you can't. That is why jedi are the elite class, because we put more work into our template than you have
-Southern- wrote:
DarthRevan88 wrote:
you dont know what your starting........can bh's armor break and reduce your armor efficency and they have u KD and power hit you for 1k+ damage.....can we improve our defenses by 500 can we heal for 1500. can we root every 5 seconds can we snare every 5 seconds and we go invisible when we want can we have a continual burst run(comparing to force run).jedis's *edit*also can run faster then swoops or regen concisousness or avoid incapitation, or have a area knock down. hey i didnt start this dont flame me your the one trying to say jedi are disadvantaged here not me.
Quiet420 wrote:
TonieStark wrote:
h4rr0w wrote:
i must be the only MCM with timers![]()
Me too, what is he talking about "no timers"??????
you have 3 heals you can alternate at will...you don't have to wait on the cooldown for your one heal like Jedi do....in comparison to Jedi, CM's have "no timers"....that's because you have 3 heals you can alternate at will.
that answer your questions?
Message Edited by DarthRevan88 on 09-29-2005 08:30 PM
Skurr wrote:
Quiet420 wrote:
it is true that it is desirable to force your opponent into a healing cycle....that doesn't mean that CM's dont have an advantage when it comes to healing...starting from scratch, if the Jedi is forced into healing first, in many cases, they will lose due to lack of healing....there is no way you can stretch the truth enough to make a case that having 3 heals + stimsmakes you weaker than someone who has 1 heal +stims.
I disagree. They would only apply to Paddy not anything else. All you have to do 1 heal, stop the attack (stasis or KD) then go on the offensive. If you have a good sabre HE will on on the offense unless he know how to use his defenses. If you are both knowledgeable of your temps it would take the KD bug or a stupid mistake on ones part to die. While CM have for heals only a fool will more than one at a time, and that one being you best one. Seasoned PvPers use the technique of 1 heal then 1 Stim at a time regardless of how many heals they have access too. This is economical and mind conserving which is vital.
Lol use 4 heals vs me and I would love it . I would simply KD you in the middle of your heal cycle, you have to use 1/4 of your action to get up, which most likly would get jammed up, especially if you have a heal macro. If I didnt kill you at this point and you get up I would AB, the Crit Strike + melee strike. You have no option other than the heal. While you heal I use AB and melee assault. Again you have to heal. KD.......then AB, Crit Strike, HD...Melee Assault or melee hit.
Game Over. So much for the legendary 4XXX Combat Medic and his 4 heals
Message Edited by Skurr on 09-30-2005 04:10 PM
I agree. If you start using different kinds of heals to get around the warm up timers, you're just going to slow yourself down and use your mind up faster. Typically if I get into trouble I hit a stim then maybe a bactashot then root the jedi and get clear of him. If you start cycling through all your various heals all you're going to do is give them more opportunites to hit you and waste your mind.
whitethunder wrote:
A few things you are WRONG in your post:
daetalus wrote:
Sorry but i have to take a few pot shots at ya:
Can BHs Armor Break and reduce armor efficency----No need, you can wear AB sliced Armor up to 8100.
and they have you KD and Advanced Critical Shot you for 1k dmg-----Yip And the chanes of hitting that on a MDEF when you hit 3 times in 10 with pyro??
Can we improve our defenses by 500---Yes, its called Duelest Stance NO, WRONG its 250, plus its meaningless against melee weapons with such a close min/max dmg
Can we have continual burst run(comparison to FR)----Yes you can. With the burstrun food, i dont remember its name, you can burst run almost indifinatly. Until you stomach is full or is already full with other foods...
Message Edited by whitethunder on 09-30-2005 06:00 AM
Silly respec, i didnt say they were all fair or effective. Granted i was wrong about the duelest stance, BUT duelest stance does do a bit of reflection dmg which Saber Block does not. Doesnt matter if its alot, jus the fact that its there shows that can change. All of your responses have shown that you are jus whining because you dont have an "i win" button. The bit on a your shoting a defender is about accurate. Now try to shoot at an Enhancer/powers/healer who doesnt have MDefender. MDefender isnt the FOTM that it used to be and there are alot of differant templates out there that you can shoot with alot better acc than MDefender. So stop whining about your missing 7-10 shots on a template designed to defend against that exact thing.
About the fact that duelest stance doesnt do much against melee attacks is for the most part true. But look at most of today's jedi and you will see sabers with a 400-500 range. The precu sabers that are now 5-6 and 6-7 hunderd in range it still doesnt mean as much since your armor also mitigates the dmg, not just your defenses. About the stomach, so what, we ALL have stomach issues, it jus takes abit of TUMS to correct
.
Starcloud wrote:
Probably a bug.
There are NO bugs in SWG, only "Working as intended 'til we figure out how to change it"
Message Edited by DeeckTator on 09-30-2005 11:47 PM
Cr|mson Kn|ghtsCo-Leader of <-CK->
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant
We will whine of course
Nakahs wrote:I dont think that this is by intend not working. However it gives the Jedi a safe break in the being hunted by CM BHs who cannot do their job now.
Or maybe this is by intend and BH is now only the loot **edit** since its their only content left after the CM nerfes.
Who knows what crazy people think??
NPC Bounty missions are your only other content besides Jedi? HUh?
So Bounty Hunters cant join the gcw?
Bounty Hunters cant do any quests?
Bounty Hunters are not allowed in space?
Bounty Hunters cannot pve?
Wow. So bounty hunters can ONLY get the best loot in the game and the only class with ability for forced pvp on other players with first strike.
I feel so bad for you....
Where do i send my donation?