Bounty Hunter Archive
Thread: BH Top issues -- UPDATED 9/12/05--
Kakherot wrote:
Why not institute a tab system on the terms that seperates marks by levels (i.e. tier 1 bounty is lvl 20-35, tier 2 is 36-54, tier 3 is 54-82 + Jedi, and maybe a 4th tab for players). That way we can get more marks in a range per sheet, and bounty hunters can have a choice to go after lower level marks for a smaller but quicker payday or to focus on higher end MOBs or players.
Tanks wrote:
Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads).
Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:
The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,
- +1 - NPC Level 20 - 35.
- +2 - NPC Level 36 - 54
- +3 - NPC Level 54 - 82
That does seem likea good thought.... I am for this.
OldBen - Master Bounty Hunter/Pistoleer
Message Edited by NasherUK on 05-01-2005 01:13 PM
GrandPotato wrote:
Major issue! If you decide not to do pistols, carbine, or rifles line of marksman, your XP is capped for those skills in BH.
I'm having this problem as well.
Tanks wrote:Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads).
- Duelist stance is not reflecting back any damage.
- Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up before even a chance to fire again.
- BHs do not have an Advanced version of the LLC (Master or lvl 50), which is causing problems with BHs valuable (Krayted) LLCs converting to uselessness.
- Defenses seem to be irrevelant. (Similar issue to Pikeman and TKA).
- Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.
- Tanking through mitigation - Confusion on how this is supposed to work, or even if it is working.
- Unless fixed lately Master BH still requires 340K Combat exp., while the cap is still 300K.
- Latest patch which increased action costs is very detrimental to BHs as our debuff shots take so much action that when time comes to do damage shots we are out of action resulting in very long and boring and less tactical combat.
- Torso Shot bleed is for ~49 damage every 6-7seconds, seems to be very insignificant.
- Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3 produces a level 33 NPC which is dead in a few shots. I suggest the following:
The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,
- +1 - NPC Level 20 - 35.
- +2 - NPC Level 36 - 54
- +3 - NPC Level 54 - 82
-That's been the case since they nerfed warcry...
-Yea LLCs bite
-Defenses do nothing... even on my master defender with 255 melee defense i get hit 14/15 times...
-defense by mitigation.. that means "take less damage per hit" through the use of armor... unfortunately the armor conversion left us with some horrible armor
-yea dots are wimpy ... those could use some beefing up... maybe like 3 ticks of 150 dmg or somethin
Message Edited by ParnellOfBria on 05-01-2005 04:48 PM
I really like this idea. I hate taking a mission, only to find that my mark is level 20 or 30, I kill him in a couple shots, and I don't get any kind of combat experience.
Kakherot wrote:
Why not institute a tab system on the terms that seperates marks by levels (i.e. tier 1 bounty is lvl 20-35, tier 2 is 36-54, tier 3 is 54-82 + Jedi, and maybe a 4th tab for players). That way we can get more marks in a range per sheet, and bounty hunters can have a choice to go after lower level marks for a smaller but quicker payday or to focus on higher end MOBs or players.
Tanks wrote:
Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads).
Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:
The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,
- +1 - NPC Level 20 - 35.
- +2 - NPC Level 36 - 54
- +3 - NPC Level 54 - 82
AbyssWalker wrote:
The onemain problem I'm running into is finding a Spynet op that will talk to me... I'm Master BH
Every Spynet op I go to rejects me..There is no way of telling which one to talkandtheir hard to find insome places... they need to be put on the map or atleast put on the bounty hunters map... Aksing around for Spynet Op locations and still being rejected by them gets VERY fustrating and time consuming....
Solution: Make all Spynet Ops the same so we can talk to any of them... or Put them on a map so we can find themor give us a contact waypoint with the mission...
Pistol problem.
I have heard that rifleman and carabineer have some chances to kill jedibut i'm a pistoleer.
i have over 30 EX-uber pistol (now only trash) and i wanna be ever pistoleer.
I can do same funny thing but nothing userfull to kill a jedi who can heal his health and i cannot.
MPistol-MBH i dont know how i can be usefull except in gank.
So i have to think the lone wolves, the night silent (alone) killer have to be a gank to have choice to make his work?
Rifle does huge damage, pistoleer stop, disarm and kd the enemy and that is :
FEELING MORE STAR WARSY?
tell me. and excuse me for my english
take a screeny it disappered.
2, how was the jedi hurting him when he was 45- 55 meters away ,but the jedi was just running no movement,and doing dam like in the old system every 0.0001 seconds ,and the bh was been hit muiltple time's the bh could not take a shot out,
and the distance was 40-50 meters,
message saying on screen target out of range 40-50 with carbines ?????
something does not seam right to me
i say no more timer on stoping shot we get nerfed as ap,
Message Edited by KOLBROOKIE on 05-02-2005 04:51 PM