Bounty Hunter Archive

Thread: BH Top issues -- UPDATED 9/12/05--

GrandPotato
Sat Apr 30, 2005 7:47 pm
#53

Major issue! If you decide not to do pistols, carbine, or rifles line of marksman, your XP is capped for those skills in BH.




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Canadianjoo
Sat Apr 30, 2005 8:59 pm
#54

Also Mission WP's attained through probe droids are sometime lost in shuttling. Normally If I launch a probe, it will tell me the planet of mark and give me a wp once I get there. Now i will arrive and no WP is to be found.




Cui Unitforlife!
Plus Sized Purveyor of the Pink Padded (Its back!)
Hello, my name is Sue, How do you do, You gonna die!
Russell647
Sat Apr 30, 2005 9:21 pm
#55

I have anissue: Too many stupid noob "Master Bounty Hunters" due to respec.




-RUSSELL
Imp Spetsnaz
>

oldben69
Sat Apr 30, 2005 10:28 pm
#56






Kakherot wrote:





Tanks wrote:

Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads ).


Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:



The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82




Why not institute a tab system on the terms that seperates marks by levels (i.e. tier 1 bounty is lvl 20-35, tier 2 is 36-54, tier 3 is 54-82 + Jedi, and maybe a 4th tab for players). That way we can get more marks in a range per sheet, and bounty hunters can have a choice to go after lower level marks for a smaller but quicker payday or to focus on higher end MOBs or players.








That does seem likea good thought.... I am for this.



OldBen - Master Bounty Hunter/Pistoleer


NasherUK
Sun May 01, 2005 1:12 pm
#57


Dunno if this is a bug or not, but defenders seem to get +500!! defence bonus from force aura, please tell me that is a bug and that it should be +50 because the extra 500 kinda makes them undamagable.



Also dualist stance still doesnt work.....

Message Edited by NasherUK on 05-01-2005 01:13 PM

Mentosfresh
Sun May 01, 2005 1:26 pm
#58






GrandPotato wrote:

Major issue! If you decide not to do pistols, carbine, or rifles line of marksman, your XP is capped for those skills in BH.





I'm having this problem as well.



Jolienne Hamilton
Master Tailor
Kettemoor
PyroFreezor
Sun May 01, 2005 2:42 pm
#59

Tank, can u become the jedi correspondent too? lol jedi might get more bug fixes with u than son




(ggggggggggggggg[]====[] Tanker[]====[]ggggggggggggggg)
ParnellOfBria
Sun May 01, 2005 2:45 pm
#60


Tanks wrote:
Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads ).
  1. Duelist stance is not reflecting back any damage.
  2. Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up before even a chance to fire again.
  3. BHs do not have an Advanced version of the LLC (Master or lvl 50), which is causing problems with BHs valuable (Krayted) LLCs converting to uselessness.
  4. Defenses seem to be irrevelant. (Similar issue to Pikeman and TKA).
  5. Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.
  6. Tanking through mitigation - Confusion on how this is supposed to work, or even if it is working.
  7. Unless fixed lately Master BH still requires 340K Combat exp., while the cap is still 300K.
  8. Latest patch which increased action costs is very detrimental to BHs as our debuff shots take so much action that when time comes to do damage shots we are out of action resulting in very long and boring and less tactical combat.
  9. Torso Shot bleed is for ~49 damage every 6-7seconds, seems to be very insignificant.
  10. Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3 produces a level 33 NPC which is dead in a few shots. I suggest the following:
The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,
  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82





-That's been the case since they nerfed warcry... but i hope they change it (maybe longer windup time on KD recovery... BTW what the heck is the purpose of dizzy now??)


-Yea LLCs bite i been using jawa ion rifle on my BH



-Defenses do nothing... even on my master defender with 255 melee defense i get hit 14/15 times...



-defense by mitigation.. that means "take less damage per hit" through the use of armor... unfortunately the armor conversion left us with some horrible armor most of it's all kinetic dmg mitigation which for me as a BH is pretty worthless i'm fighting npcs... i recommend getting a PSG and finding an AS to make you energy armor, then fight things that used ranged attacks (just not capper spineflaps they're ungodly powerful!!) hopefully as looted components and crafters figure out the new system we'll see some better armor coming out for BH.



-yea dots are wimpy ... those could use some beefing up... maybe like 3 ticks of 150 dmg or somethin

Message Edited by ParnellOfBria on 05-01-2005 04:48 PM



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
Nell2ThaIzzay
Mon May 02, 2005 12:51 am
#61






Kakherot wrote:





Tanks wrote:

Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads ).


Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:



The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82




Why not institute a tab system on the terms that seperates marks by levels (i.e. tier 1 bounty is lvl 20-35, tier 2 is 36-54, tier 3 is 54-82 + Jedi, and maybe a 4th tab for players). That way we can get more marks in a range per sheet, and bounty hunters can have a choice to go after lower level marks for a smaller but quicker payday or to focus on higher end MOBs or players.





I really like this idea. I hate taking a mission, only to find that my mark is level 20 or 30, I kill him in a couple shots, and I don't get any kind of combat experience.



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
AbyssWalker
Mon May 02, 2005 7:57 am
#62

The onemain problem I'm running into is finding a Spynet op that will talk to me... I'm Master BH

Every Spynet op I go to rejects me..There is no way of telling which one to talkandtheir hard to find insome places... they need to be put on the map or atleast put on the bounty hunters map... Aksing around for Spynet Op locations and still being rejected by them gets VERY fustrating and time consuming....


Solution: Make all Spynet Ops the same so we can talk to any of them... or Put them on a map so we can find themor give us a contact waypoint with the mission...

Decimater45
Mon May 02, 2005 7:58 am
#63

I think there is a list of spynets in the stickies.




AbyssWalker wrote:

The onemain problem I'm running into is finding a Spynet op that will talk to me... I'm Master BH

Every Spynet op I go to rejects me..There is no way of telling which one to talkandtheir hard to find insome places... they need to be put on the map or atleast put on the bounty hunters map... Aksing around for Spynet Op locations and still being rejected by them gets VERY fustrating and time consuming....


Solution: Make all Spynet Ops the same so we can talk to any of them... or Put them on a map so we can find themor give us a contact waypoint with the mission...










Cobat-Shadowfire
Kobat-Shadowfire
Kobat-Bloodfin
SOE FTW!!!
Bountyman80
Mon May 02, 2005 8:06 am
#64

Pistol problem.



I have heard that rifleman and carabineer have some chances to kill jedibut i'm a pistoleer.


i have over 30 EX-uber pistol (now only trash) and i wanna be ever pistoleer.


I can do same funny thing but nothing userfull to kill a jedi who can heal his health and i cannot.


MPistol-MBH i dont know how i can be usefull except in gank.


So i have to think the lone wolves, the night silent (alone) killer have to be a gank to have choice to make his work?


Rifle does huge damage, pistoleer stop, disarm and kd the enemy and that is :


FEELING MORE STAR WARSY?



tell me. and excuse me for my english


KOLBROOKIE
Mon May 02, 2005 8:44 am
#65

1,i watched i fight to day in naboo and the jedi had 2 double bladed sabers out,he had 4 blades the same time i seen it but before i could not
take a screeny it disappered.

2, how was the jedi hurting him when he was 45- 55 meters away ,but the jedi was just running no movement,and doing dam like in the old system every 0.0001 seconds ,and the bh was been hit muiltple time's the bh could not take a shot out,
and the distance was 40-50 meters,
message saying on screen target out of range 40-50 with carbines ?????


something does not seam right to me



i say no more timer on stoping shot we get nerfed as ap,

Message Edited by KOLBROOKIE on 05-02-2005 04:51 PM



N
ILPONN
Master Bounty Hunter,Carbinner,Jedi killer,453 solo
! THE 1 MILLION BOUNTY MAN!
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