Bounty Hunter Archive

Thread: Smuggler Missions

Imbrifer
Fri Aug 01, 2003 6:34 pm
#40

Mmm.. more and more fantastic ideas Jvani, the item-delivery idea is fantastic... perhaps you should start a new thread devoted to that? Or... I don't know, I'm concerned that this thread will keep getting player-created smuggler missions and randomly-generated smuggler missions confused.. Someone should start a Player-Created Smuggler Missions thread and post everything thats been said here... its a gold mine!


As for the randomly generated missions, I think everyone (who has posted here, at least) seems to agree how they work - get mission from shady NPC in cantina with a datapad, try to smooth talk/bribe your way out of getting caught. You then proceed to the shady smuggler NPC in that town and give them the item. Mission complete!


Several people, in this thread and others, have supported a 'mask scent'esque skill that smugglers would have that, when active, would prevent any random searchers from stopping them. Excellent idea, I think we should have that incorperated as well.. but perhaps wait on it.

CorrbinDalas
Sat Aug 02, 2003 12:11 am
#41

I just found out that you can't trade cross faction. I think that a benefit of one of the underworld levels should be the ability to do so and that would be part of higher level smuggler missions. The person that wants illegal goods, shouldn't care where we get them from.
DaddyDragon
Sat Aug 02, 2003 5:49 am
#42

Some thoughts and variations on idea already offered.


First, I wouldn't call the concept of a smuggler mission terminal dumb, but what if there were simple an extra tab on standard mission terminals that were only available to smugglers and would generate the "smuggler" style mission?


Second, the shmooze system for NPC law enforcement/customs authorities is a great idea. I would add that a more detailed system be appended. For instance:


a) you have get the mission


b) you go to X location to meet the client and pick up the shipment


- I think that all smuggler shipments should be between world, perhaps even travelling to a different world to pick up the shipment, as well as travelling somewhere else to drop it off (that said, the mission MOST ASSUREDLY MUST pay more than the cost of the travel and any incurred expenses, otherwise, what is the point -


c) take shipment to destination world


Now here is where customs/law enforcement makes the most logical sense, new NPC's performing that function are placed in the lobbies of every starport facility at each entrance/exit point. Now that have the shipment, you should be challenged for a customs search.


You get the option to converse or attack (and each case, attack leads to whatever final outcome you as decided by the trial of combat, so will hereafter, simple be listed as attack)


Your conversation is a dialogue tree, the higher your underworld rank, the shorter the dialogue tree...for instance, at Underworld I, you might have to negotiate 7 to 10 comments and questions, each time you are successful, you get some smuggler exp, and the process continues (and lets say for the sake of the example, you need 5 successes to get the 'Thank you, sir, you're good to go.') But you'll have maybe four or five responses per step, from rude and impatient (trying to bluster your way through) to friendly and helpful (the traditional, 'Hey, we're all in this together, aren't we, glad you guys are here to make the galaxy safe.' bluff) to the meek and obsequious (you pour on the spurious boot licking). Each time you choose a response, the NPC will emote some reaction related to the conversation, giving you a chance to guage your performance, and allowing for the good ole poker face response when you screw up a step). If you fail, you get the final chance to Bribe, and that chance will be modified by your Underworld skill as well. As a special caveat, like with sampling, you can occasionally get a critical success, and simply go straight to the bribe process (at a substantially reduced rate) when the customs NPC says 'Back again, Mr. Imma Nauta Smuggler?' -wink, wink-:


If you fail the shmoozing, and you fail to make a decent offer during the bribe phase, then you can attack or you can surrender and be apprehended, your cargo confiscated.


The attack option gives you the chance to fight your way out of the starport and complete your mission, but even if you manage to escape, you're flagged and any travel through starports for one 'game' day will cause the customs folks to aggro.


If you give up and surrender your cargo, you transported (think taking the shuttle) to a building somewhere on the world one location designated as the jail or detention center, fined a percentage of the payout for the smuggling run and (once the player bounty system is implemented) a bounty for the failure is placed on your head by the hiring NPC. The player bounty should be time sensitive, say a couple of hours (and if you sign off, until you clear the 'in game time limit', your bounty will continue to populate on the BH terminals).


Keep looking over your shoulder for those bounty hunter droids, and be ready to skip planet when you see'em.


Just my .02 credits





--------------------------------------------------

"They'd have labeled it an accidental shooting."
" If he hadn't changed the power cell."
"Twice."
PhoenixOrion
Sun Aug 03, 2003 4:41 am
#43

I agree with everything but the bounty hunter part. Even a master smuggler will NEVER get away from a master bounty hunter.


They should give us, for now, a faster burst run time than any other class. That way, we CAN get away.




Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Imbrifer
Mon Aug 04, 2003 4:52 am
#44

Well, these ideas seem to have strong support, so I hope that we can propose something like this to the DEVs through our correspondant... is that possible?


/emote reloads Bumprifle

Cren
Mon Aug 04, 2003 6:45 am
#45

Hey, Whats the HAM cost on your bumprifle?


I hear they use Stun damage?



/snicker




- Crensha -
- Novice Smuggler Eclipse Server -
ReverendReasons
Mon Aug 04, 2003 7:13 am
#46

For ideas on how to implement smuggler missions, see the post that is (unfortunately) titled: "Snuggler vs. Bounty Hunter" in this forum.

It's got my ideas for laying out smuggler specific missions, where to get them, and how to modify delivery missions so that there's some risk for the smuggler.

-Rev



Arryk Reece, Doaba Guerfel, Corellia, Radiant Galaxy


Weaponsmith/Pistoleer: "I'm not just the president, I'm also a client!"

ReverendReasons
Mon Aug 04, 2003 7:15 am
#47

Here's the link:

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=5543

-Rev



Arryk Reece, Doaba Guerfel, Corellia, Radiant Galaxy


Weaponsmith/Pistoleer: "I'm not just the president, I'm also a client!"

KetherSWG
Mon Aug 04, 2003 7:27 am
#48

I want to get smuggler missions from Nym.



+ Jaron Ninefive +
Carbineer | Combat MEDIC | Thread Hijacker
+Known Rebel Sympathizer+

"FoE exploits...seen it and I've called them on it." - Crushgroove

Imbrifer
Sat Aug 09, 2003 5:20 pm
#49

*Extremely loud cough*


Just hoping our Correspondant sees this thread and gives some input... right now we arent really pushing or planning any concrete ideas. I think if San posted something on this matter, it could be more solidified, as San sort of leads us. And once its posted, it can be developed into a proposable form to the devs..?


*swims through the gobs of smugglers in search of San*

SanTsu
Sat Aug 09, 2003 5:23 pm
#50

I do not lead anyone. I am just the filter for some of the data that reaches SOE. As for the topic I would like to see more smuggler content as well but first I would like to see all the major bugs fixed and some of the skills flushed out some.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Azx
Sat Aug 09, 2003 5:32 pm
#51

Ok here is my idea. have checkpoints in both rebel and imp areas. Have smuggler missions that give underwold XP ( replace underworld pistol with something usefull ). you could bribe guards ( fast talk skill.) you fail you better hope you can kill the guards. if you get caught you get put on a probation. you have to pay xxx amount of creds to bail out of jail.


be able to have smugglers become a seperate faction, maybe hutt.


let us slice other peoples missions.


Let us slice Smuggler missions


give smugglers a hide mode, kinda like camaflouge. So Imps/rebel guards can't see us.






Azx

(valcyn server)
DoubleThreat
Sat Aug 09, 2003 6:24 pm
#52

This is just a thought, but maybe while on a smuggling mission, you would have a sort of flag to all guards, they would come and inspect you and depending on your skills and what you say,(and it could be different for guards of different cities soyou'd have tolearn abouteveryone, of course even if you say theright thing there's a chance you are discovered )you could get out of it. And perhaps there could be some sort of TEF on you so that other players could attack you under certain conditions, like say you fail an inspection with a guard, 10 minutes of a TEF on your a$$.
Page 4 of 7