Bounty Hunter Archive
Thread: Can DL44 Get anybetter then this?
Page 4 of 4
CivicBountyHunter
Sun Jun 19, 2005 12:18 am
#40
To the OP - YES - If you had better base dps and same SAC, you have the better gun, IMO. Because you either have both better speed and dmg OR better one or the other, and it is better enough to make up for the loss of the other stat.
Like I said, it is not the 'end all' stat, but for easy relitative coparisons un-mod'd DPS is about the best way to get a quick idea. Yes, take into consideration the SAC costs, because based on that stat is what allows you to maintain youre dps.
Speed DOES effect youre shot speed. Combination of gun speed, youre mod'd speed, and the delay attatched to that particular special.To say it does not matter is not right. To say that any of the stats given on the guns does not matter is not right.
You can get below 1spd, but it gets tweeky, because the game just does not operate fast enough for it to keep up. My carb at .67 does shoot noticably faster then my 1.2 carb. But the game itself cant keep up on a consistant basis.
SAC asside (because this is what allows maintained dps) how can you say that speed does not matter ? It dictates the cool down timers (combined with special delay mods), and how often you can shoot. I know I have taken out a few marks strictly because of my rate of fire.
Dmg and Spd produce youre DPS, they are a mutually inclusive relationship. One effects the other.
Alristico
Sun Jun 19, 2005 12:19 am
#41
Ozmos wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=86448
thanks, this is the answer I was looking for. The speed doesn't modify the cooldown timers.
Darth-Kevlar
Sun Jun 19, 2005 11:24 pm
#42
Alristico wrote:
This is false, the special will be queued up to fire the tenth ofthe second that its possible.
because i have only writen the start of the macro, there are about 10 succesive attacks macroed
/underhandshoot %TT;
/pause 1.0;
/legshot %TT;
/pause 1.18;
/criticalshot &TT;
/pause x,xx (not lookingat it right now);
/stoppingshot %TT;
/pause 1.0;
/legshot %TT;
and a few others like quickdraw, torso etc
if i fail the pause 1.18,criticalshot is substitued by stoppingshot , what wouldn't be a real problem except that i want to place both leg shot and critical shot while the target is still knocked down.
Tork1
Mon Jun 20, 2005 8:01 am
#43
Alristico wrote:
EldosAirheart wrote:
DPS is worthless. For a pistol, look at the stats in this order.
SAC
Max Damage
Speed
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
No its not, DPS is how much DMG you will do without specials. With specials you look at Max dmg. Its a guide..not worthless.
Alristico
Mon Jun 20, 2005 8:40 am
#44
Tork1 wrote:
Alristico wrote:
EldosAirheart wrote:
DPS is worthless. For a pistol, look at the stats in this order.
SAC
Max Damage
Speed
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
No its not, DPS is how much DMG you will do without specials. With specials you look at Max dmg. Its a guide..not worthless.
max damage isn't how much dmg you will do with specials either.
Darth-Kevlar
Mon Jun 20, 2005 9:58 am
#45
Alristico wrote:
so this macro problem has to do with not queueing up a second special before the cooldown is done because it will erase the first queue.
exactly, what just shows that the diference between a 318 dps pistol with 2.28 speed and a 36x dps with 1.93 speed , at my speed mod is 0,08 secs on special cooldown. Speed does affect the special cooldown , but after some point, only by fractions of second. Now considering that the 2.28 secs318 dps DE-10 also has +55 max damage than the 948 1.93 secs scatter, and normally hitsinaverage for 75-90damage more, tell me if the stated base dps of weapons isn't misleading.
the dps is mainly rooted on the speed aspect, WithX speed mods and the cooldown system , the difference in speed can be mitigated to a point where the diference between a 2.28 and a 1.93 secs weapon is so small that it will only make a difference after you run out of auction, and even so , if both attack speeds, are driven to the 1.0 sec marker, they will both fire basic attacks at the same speed, with the advantage that the higher damage weapon will do more damage.
My conclusion has been that with some templates, mine being the case, the stated DPS is in fact, quoting nifty, a Dumb Pointless Statistic. This is not a universal truth, in the way that can't be applyed to all. Not everyone is packing FS speed , 25 pistol speed and 25 general ranged speedattachments. But for those that go or approach"the limit" of speed , dpscan beextremly misleading.
Alristico
Mon Jun 20, 2005 10:42 am
#46
Darth-Kevlar wrote:
Alristico wrote:
so this macro problem has to do with not queueing up a second special before the cooldown is done because it will erase the first queue.
exactly, what just shows that the diference between a 318 dps pistol with 2.28 speed and a 36x dps with 1.93 speed , at my speed mod is 0,08 secs on special cooldown. Speed does affect the special cooldown , but after some point, only by fractions of second. Now considering that the 2.28 secs318 dps DE-10 also has +55 max damage than the 948 1.93 secs scatter, and normally hitsinaverage for 75-90damage more, tell me if the stated base dps of weapons isn't misleading.
the dps is mainly rooted on the speed aspect, WithX speed mods and the cooldown system , the difference in speed can be mitigated to a point where the diference between a 2.28 and a 1.93 secs weapon is so small that it will only make a difference after you run out of auction, and even so , if both attack speeds, are driven to the 1.0 sec marker, they will both fire basic attacks at the same speed, with the advantage that the higher damage weapon will do more damage.
I don't see how you can tell which weapon will do more damage over time by knowing when the first special is fired so that you can queue up another special.
My conclusion has been that with some templates, mine being the case, the stated DPS is in fact, quoting nifty, a Dumb Pointless Statistic. This is not a universal truth, in the way that can't be applyed to all. Not everyone is packing FS speed , 25 pistol speed and 25 general ranged speedattachments. But for those that go or approach"the limit" of speed , dpscan beextremly misleading.
ive explained in another post that whether or not there is a minimum speed cap is not clear.
the difference in speed of the shots depend on the difference in modified speed between the two weapons you use. And there is enough of a difference between those two weapons that the difference will be clearly evident after 10 or so shots.
if you fire off 10 shots with both weapons at the same time (side by side)bytwo people with the same template, the faster weapon (with higher dps)will always have a higher total damage between the time its fired and the time the slower weapon is fired. This is also true if you take the total after the slower one is fired and before the faster one is fired, then the slower one will always have a higher total damage. Except that at a certain point (probably around 10 shots) the faster weapon will gain an extra round of fire. Before this point the total damage only matters by which weapon fired last. If the sac's are the same then the faster one will still do more damage over time even though it will run out of action faster.
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