Bounty Hunter Archive
Thread: Jedi skills that should be in the Master Box
Cada_Kai wrote:
You forgot to add in when CHs were running around with 3 Graul maulers killing everyone in their paths.
Daviepoo wrote:
Cada_Kai wrote:
You forgot to add in when CHs were running around with 3 Graul maulers killing everyone in their paths.
Yes.. the original pokemon wars.. Kimogilachu.. i choose you!!!
I didn't want to upset the CH's even more than they already are after their profession has been totally destroyed since those early days. Even tho they did piss me off by pulling out pets to sit on the ticket droid in coronet.. and some even bigger than the shuttle.
just goes to show hor far the nerfs can go. from god to clod
Ido feel sorry for CHs. they really need some loving badly.
Daviepoo wrote:
Imps had pets called AT-ST's. They were way more powerful than they are today and would often 1 or 2 shot all opponents. Thesewere thedays before everyone had 85% composite armour and 3k ham buffs.Not only that, they could have *3* of these things out at once and gave theGCW horsea severe kicking.
Ahhh, but I remember the days where IMPs somehow managed to have ARMIES of AT-ST out per person... I remember going out to the Krayt Graveyard only to see one Imp and like 50 AT-ST mining Krayt tissue like no tomorrow.... Those were the good ol' days
Daviepoo wrote:
REDLION78 wrote:
Why is your opinion right?The fact is the GCW is dead because of the alpha class that now resides in our game...this gives players a few options 1) play normal toons and be killed quick, 2) dont play at all, 3) or grind a Jedi...why must this be. The GCW is the best part of the game for many people. Bringing balance to the Jedi prof. would breath life back into the GCW. Lets not call each other names...it solves nothing. Lets talk about real solutions...ok friends
As you appear to be a new-ish player, i'll tell you the story of the GCW and how it was killed.Once upon a time....Imps had pets called AT-ST's. They were way more powerful than they are today and would often 1 or 2 shot all opponents. These were the days before everyone had 85% composite armour and 3k ham buffs. Not only that, they could have *3* of these things out at once and gave the GCW horse a severe kicking.AT-ST's got the first of their nerfs, rebels started picking up commando for the heavy weapons and started destroying these pets left and right (although people trying to converse with them also helped) Realising the faction point cost was no longer worth the now higher risk of losing them.. the imps took their toys and went home. The balance of the gcw took another beating.
Then came the cm/riflemen. They would poison/disease you through walls. Apply poisions faster than a master doc could heal. The dot ticks were also not subject to the pvp damage reduction. The dot wars had begun.... and the gcw was down and not getting up.But it wasn't over quite yet... along came the melee stackers. With defences stacked so high it was physically impossible to hit them. SO much so that soe had to patch in some code that there was always a chance to hit, even a tiny chance, no matter what the defences were. Unless you were in a gank squa..... eerr i mean group of 19 other similiar templates, you would get mown down regularly in theed and coronet. The dot wars were over.. now it was the gank wars.But the leader of the dots had a plan. They would be rulers once more. People started farming nightsisters and similar mobs for the elite level lva's with god knows what dots on them. 200+ strength mind fire which would apply faster than you could heal it and once again people were still beating on the now rotting corpse of the gcw.Then along came jedi.. and as we all know, it was they who actually killed the gcw.... yeah sure, and i've slept with more women than ron jeremy
QFE
Not often I agree with daviepoo but he's right on the button here.
HanzoShinobi wrote:
/respec noob bh for the win I guess.
You should try MBH/MRM 4000 CM its a nice jedi soloing temp......I heal just as much as my jedi, but *gasp* that cant be right, they should move that uber healing to Master CM, after all its better for the game.
Actually, MBH/MCM with carbines 1-3-0-0 is the magical template these days... Just got to have the money to drop for a UbEr Carbine that can be sliced to cap, food/drink/spices, and good 7000 energy res armor.
That is the one and only BH template that has a good chance in beating a full template Jedi.... And even if you dont win, you probably wont lose... You and the Jedi will just get bored and decide to go in different directions.
The research I've done shows me MBH/MR with 4-0-0-0 is not a good Jedi killing template.... Not for full template Jedi anyhow... Want to win against those pesty full templates you got to wear down their force *not* just root and shoot from a distance like you would a lower mark.
Little trick all MBH/MCM should know is to OPEN with paralyze and drop all the debuffs and DoTs.... Then pound away keeping the Jedi on the defensive using up his force bar.... Rinse and repeat and down the Jedi goes if he aint smart enough to force run out of there screaming like a frightened school girl LoL
A wise BH once said it is all about the force bar.... And he was soooo right... Once the force bar is gone the Jedi is as good as dead.
Oblox2 wrote:
Cada_Kai wrote:
Daviepoo wrote:
REDLION78 wrote:
Why is your opinion right?The fact is the GCW is dead because of the alpha class that now resides in our game...this gives players a few options 1) play normal toons and be killed quick, 2) dont play at all, 3) or grind a Jedi...why must this be. The GCW is the best part of the game for many people. Bringing balance to the Jedi prof. would breath life back into the GCW. Lets not call each other names...it solves nothing. Lets talk about real solutions...ok friends
As you appear to be a new-ish player, i'll tell you the story of the GCW and how it was killed.Once upon a time....Imps had pets called AT-ST's. They were way more powerful than they are today and would often 1 or 2 shot all opponents. These were the days before everyone had 85% composite armour and 3k ham buffs. Not only that, they could have *3* of these things out at once and gave the GCW horse a severe kicking.AT-ST's got the first of their nerfs, rebels started picking up commando for the heavy weapons and started destroying these pets left and right (although people trying to converse with them also helped) Realising the faction point cost was no longer worth the now higher risk of losing them.. the imps took their toys and went home. The balance of the gcw took another beating.
Then came the cm/riflemen. They would poison/disease you through walls. Apply poisions faster than a master doc could heal. The dot ticks were also not subject to the pvp damage reduction. The dot wars had begun.... and the gcw was down and not getting up.But it wasn't over quite yet... along came the melee stackers. With defences stacked so high it was physically impossible to hit them. SO much so that soe had to patch in some code that there was always a chance to hit, even a tiny chance, no matter what the defences were. Unless you were in a gank squa..... eerr i mean group of 19 other similiar templates, you would get mown down regularly in theed and coronet. The dot wars were over.. now it was the gank wars.But the leader of the dots had a plan. They would be rulers once more. People started farming nightsisters and similar mobs for the elite level lva's with god knows what dots on them. 200+ strength mind fire which would apply faster than you could heal it and once again people were still beating on the now rotting corpse of the gcw.Then along came jedi.. and as we all know, it was they who actually killed the gcw.... yeah sure, and i've slept with more women than ron jeremy
QFEI wish I could fit this whole post in my sig. ahh the good old days.
What people fail to realize is there is always something better, as soon as the crying starts, and SOE hears it the nerfs start flying and something else takes over.
You forgot to add in when CHs were running around with 3 Graul maulers killing everyone in their paths.
And BH spamming eyeshot.
Eyeshot for the win! That was the 1st BH nerf, I got eyeshot to death in my 1st PVP experience, basically made me want to become a BH, then they nerfed it just before I got it..bah!
Message Edited by Isamu-alva on 07-12-2005 11:48 AM
Message Edited by ticom on 07-12-2005 03:50 AM
Lets balance the game shall we?
1. 4-0-0-0 CM can heal for 4500+ every 6 seconds compared to jedi healing with 4-x-x-x healer which is a 1500 heal every 6 seconds. CM needs to be balanced, move bacta spray to x-x-4-x cm, and put the adv and imp versions in the master box, and make m.medic a pre req again. being able to master 2 x ranged elite proffessions with the ability ot heal for 3x what a jedi cant isnt balanced.
2. 4-x-x-x doc, same healing value as a cm, lets move bacta jab to x-x-4-x doc, put infusion in the master box, the imp buffs in the master box, and adv/imp bacta shot at x-4-x-x doctor, and make m.medic a pre req again, its not balanced that someone can heal 3x as good as jedi and still be able to master 2 melee/ranged proffessions.
3. TK, move imp Cob currently x-1-x-x to master TK, and move the basic Cob to master brawler, 500+ defence should be a master ability according to the original poster.
4. Swordsman armor break move teh reg version to x-x-4-x swordsman and then move the imp version to m.swordsman
5. impale from pikeman has one of the highest damage multipliers currently in game, move to master box.
6. Riflemen do to much damage, move snipershot to master, and startle shot to master.
7. move duelist stance to master bh, put imp duelist stance at master marksman to promote the use of lower level skills and to balance BH pre reqs with the rest.
What you original poster doesnt seem to get is that a bh can currently get : 1500 heals every 2 seconds, 8000 energy armor compared to the 7000 given with m.defender, that means im spending 87 SP to get something you get for free. duelist stance +250 defence, adv crit shot, hits as hard as my powerattack but has no zip bar. so currently jedi isnt overpowered, non jedi skill combinations are, dont like cloak then stay within 32m or attack your mark in public.
If its balance you are after you wouldnt want to have jedi nerfed, but hte jedi heal timer reduced, damage upped on sabers and powers to rival non jedi damage dealing, the removal of defender as a "must" have.
Message Edited by P__Day on 07-12-2005 06:21 AM
balance is not an issue when speaking of non-jedi vs jedi - not for any stupid "realism" arguments, but because of the simple fact that jedi loose a week or weeks of grinding when they are killed by bh's...bh's die...no consequences...jedi die...2 weeks of grinding down the tube
a jedi SHOULD winMOST of the time when pitted against a bh of equal CL, and if you want to examine the risk difference, you could EASILY argue that jedi should win more than 80% of the time
bh's kill jedi all day long, but i don't hear about the reverse
jedi have been forced into a corner by insane death penalites,the obscene amount of grinding required to build a template, and no way to grind (post cu) without gaining visibility.
Publish 20 will remove one corner of that triangle.
oh and my suggestion for number 4 in your list of skills to add to master would be a real i win vs bh's skill...and just so there's no confusion, they should actually name the skill "/iWinVsBH
Message Edited by rdpmackie on 07-12-2005 07:40 AM
REDLION78 wrote:
Well...
You will never convence me that Jedi are not over-powered. The fact is, That until Jediare re-balanced, these discussions will continue to come up. When one profession gets 90% of the attention and is 150% stronger than any other prof., There is going to be problems that will lead to conflict. We need to work to find solutions we can all agree with or we will continue to loose good players who simply feel left out because they dont wield a glow-sticks. This is not about Bounty Hunters or Jedi...it is about what is best for the game. I hope the DEVs will read this post and know that we in the non-Jedi community have legitimate concerns and hope they will take time and read what the customers think. I dont want the Jedi to be Nerfed...I just want to see some balance brought to a nice profession that could be so much more challenging and meaningful than it is. Thanks again for the input. Talking about it is the only way we can get thingschanged. Keep the thread going, I feel we are making progress. THANKS ALL.
REDLION78 wrote:
Well...
You will never convence me that Jedi are not over-powered.
that was my whole point...that jedi should be overpowered...slightly...and that's where we are atm
if a bh and a jedi are close in cl, and close in preparedness, the jedi should win, but how often is a jedi close in cl to the bh chasing them? in my case the answer is never...it's ALWAYS a mbh coming after my sorry 1032ls butt. And what the original post here is asking is that i be weakened even more.
here's another suggestion for the devs...make it so that the bh's are only offered bounties on jedi they are within 5 CL of.