Bounty Hunter Archive
Thread: BH missions
Message Edited by NoEwok on 09-27-2004 09:13 AM
NoEwok wrote:
I had a couple ideas that if BH missions stay the way they are:
Ive been killed 2 times now by a BH and suffered HUGE xp loss, and im not going to complain about the full day it took to get the xp back each time nor about the amount of BH activity on me constanty when i did nothing not even wear my robe in front of others. So i have no idea how Vis works, random npc spawns is all i can think may have happened.
I would basically like things evened out.
BH's should lose investigation XP if they fail jedi missions they currently GAIN 3500 xp for my kill and should lose double that if they are DB'd - they should not be allowed to go negative xp but lose the inv box ( RP reasons being that they have lost favor with the bh guild for failing missions - no one wants an ineffective BH)
BH's should be solitary figures... No gank squad TEF - THere is nothing like having 4 people or more come after a low level jedi
Factioned (rebel on rebel Imp on Imp ) BH's should not be allowed to kill same faction neutral can kill whoever.
Jedi should get 3500 jedi xp for surviving (DB'ing) a BH who has their mission.
Clone penalty should be removed if the xp loss levels stay where they are - or - lower the xp loss by half on one end or the other i dont really care if its on the DB side or clone side.
Edit:
forgot one thing.. need to sense we are in danger.. basically just a message when a BH is on planet looking for you that says - you sense danger -
Thank you for reading.
Message Edited by NoEwok on 09-27-2004 09:13 AM
I would love to respond, however make a quick note of two things:
1) While I am a BH, I have yet to try to kill a jedi (I stared at on once as I watched him take out PvE lairs thinking "He will hand my butt to me while buffed. Maybe his buffs will wear off. . . I can't wait here that long, I have a game to play!"). So I am speaking only philosophically, not from experience
2) I have huge bursts of idiocy. It comes and goes, but beware it may strike at any time, and usually when I post.
Losing investigation xp - I like the RP aspect of it, but I have one problem with it currently. I can only have 1 BH mission at a time. So if I take a Jedi mission, and the Jedi goes (or is) offline, I can hunt no one else (NPC or PC) unless I cancel the mission, i.e. incomplete. Either allow me to have multiple missions or nope, it would be too cumbersome.
Gank squads - I admit I don't like the idea of squads (I RP a solitary BH). However, the power differential between a Jedi and a BH of comparable level (i.e novice BH vs. novice Jedi, or Maser BH vs. Jedi Knight) may make it necessary. But, be encouraged. It takes a lot of effort to get a group together and when there are numerous ways for a jedi to escape (private structures, middle of a big lake, run and go offline) they quickly will lose interest.
Faction - The main reason I wanted to post. I will (if I ever get good enough) hunt same faction Jedi. Here is why: 1) The emperor told me to. Why he wants Jedi extinct is his call, and I will obey. 2) I (my character) am horribly morally conflicted. I wage war within my soul. I serve an emperor who provides laws, enforcement, and commerce, yet who has questionable moral character himself. I am to hunt Jedi while I serve one (the emperor). I believe in the empire, yet I disobey its laws (using spice, sliced weapons, helping Jabba etc.). I am charged with hunting jedi to extinction, yet I am increasingly force sensitive myself. Who will rescue me from this moral war within my soul? Will it resolve through the force or will madness await. . . the saga continues.
I applaud the Dev's vision for Jedi. More powerful than normal and higher risks than normal. Whether that is accomplished is up for discussion (I tend to think not, but then again, what do I know). My idea of balance would be comparably leveled Jedi should beat a BH 4 out of 5 times, if not 9 out of 10. The only reason the BH should win is with superior tactics, or catching a Jedi unware.
Great idea on the gaining xp for surviving a BH attack. I would love to see some reward for Jedi who engage and defend themselves against hunters. How about simply losing visibility for each attack you ward off?
If you disagree with any of what I have to say (if you even read it all) you are probably right. Remember, us stupid people need compassion too.
The xp should be in the same ball park as the xp we lose when being DB'd.
Will never happen because of the abuse possibilities, but you'd see few jedi running away if we had something to gain by the encounter.
Right now it's all pain no gain. So most of us just runaway.
NoEwok wrote:
I had a couple ideas that if BH missions stay the way they are:
Ive been killed 2 times now by a BH and suffered HUGE xp loss, and im not going to complain about the full day it took to get the xp back each time nor about the amount of BH activity on me constanty when i did nothing not even wear my robe in front of others. So i have no idea how Vis works, random npc spawns is all i can think may have happened.
I would basically like things evened out.
BH's should lose investigation XP if they fail jedi missions they currently GAIN 3500 xp for my kill and should lose double that if they are DB'd - they should not be allowed to go negative xp but lose the inv box ( RP reasons being that they have lost favor with the bh guild for failing missions - no one wants an ineffective BH)
While, as a BH, I don't think I can condone an XP loss for us upon failure, I can see a rising demand for some sort of penalty for the BH should it occur.
However, it shouldn't be loss of skill boxes. This was removed from Jedi a while back, and shouldn't be given to anyone else - unless they too see its return.
The reason for this is, skill boxes don't just allow you higher paying missions, they also grant you new abilities - like in any class/profession - and it's a bit non-RPing to say you forget how to do X, or become less proficient at Y because you fail a mission.
Same reason a Jedi shouldn't lose skill boxes on clone.
Unless of course, a new system is brought in.
And would be a good money sink for the game too...
You lose all experience and skills you've gained since you last cloned. If you've just cloned, then you'd lose nothing. You've not cloned for days? Tough luck.
However, this should be a normal player's penalty - the Jedi would still need that little extra.
Man, I actually like this idea cloning idea... (and it just occured to me - even if others have mentioned it before)
Anyway, as a 'reward' for dying, I believe Jedi visibility should be removed on death, to start a new.
BH's should be solitary figures... No gank squad TEF - THere is nothing like having 4 people or more come after a low level jedi
If you check the link in my sig, you'll see that I've got a method that makes gank squads pointless for the griefers - higher numbers in the squad means less XP lost, but there are conditions.
Factioned (rebel on rebel Imp on Imp ) BH's should not be allowed to kill same faction neutral can kill whoever.
Disagree - as many others do, and there are good RP reasons. However, a fix for the 'exploit' this creates should be made.
ie, should you attack a same-factioned Jedi, you gain a special TEF to all in your group - and they to your group, should they attack back. A TEF that allows you to disregard factions.
Jedi should get 3500 jedi xp for surviving (DB'ing) a BH who has their mission.
I agree the Jedi should gain something for killing the BH, but if you make it an XP reward, then it could be exploited - get unbuffed friendly BHs to get a mission on you, then stand there and take the beating. You get the XP, they get rez'd.
Rinse, repeat.
If a fix to prevent this can come in, I wouldn't mind this, but it would be hard to do.
A discussion on this would be good
Clone penalty should be removed if the xp loss levels stay where they are - or - lower the xp loss by half on one end or the other i dont really care if its on the DB side or clone side.
I agree completely with this - see link in my sig
Edit:
forgot one thing.. need to sense we are in danger.. basically just a message when a BH is on planet looking for you that says - you sense danger -
Thank you for reading.
Yes, and no to this one.
While I agree that Jedi should be able to sense danger, in game mechanics this is a little off.
While some players would take it in their stride, others would log off. Others would run to a nearby safe house.
This danger may not even be a threat to you - some may use it for the sole purpose of wasting your time without actually engaging you.
If something like this is to be introduced, however, it should be a learned skill - perhaps in something like Defence.
Finally, the IM thing - I'd say no to the check if they're online. I use the friends list to see if a good buffing doc's on, or to see if a friendly weaponsmith's about - that sort of thing.
They have no reason to care about me, except I'm giving them money.
However, I would say yes to a permission to use findfriend
JonArdan wrote:
umm i like to know were you saw that the emperor told the BHs to go kill the jedi
not in the game becouse if you read the mission its always an NPC thats upset not the empire
not the movies becouse boba fett was after hon solo not luke and vader whated luke alive.