Bounty Hunter Archive

Thread: Double gold harder than jedi

Khormid
Thu Oct 20, 2005 2:12 pm
#40






Inoga_Tarien wrote:







Epichistonian wrote:

aren't bosses supposed to be hard?






Hard, yes, maybe even difficult. Impossible? No.


90k Heath for being 2 levels higher than 80. Where a human Maxes at 3k (roughly) at level 80?


(If memory serves aLevel 81 mark is roughly 13k. health wise.)


BH is supposed to be a solo profession, which is why they changed the terminals so we could not get five Bh's targeting one jedi at a time. (Or grouping against them.) Then rather than naming the players its now, (or has been for a time,)Imperial Jedi or Rebel Jedi.


The BH profession was supposed to be an elite profession, to my mind it took a serious hit in the CU, and in the changing of the skill based system to one of levels.


Now we are hit with a smarter AI, no problem I can deal with that, the thing that is killing the game for us is the instantaious Regen on the NPC actions. And the fact that the Health regeneration is also ramped way up there.


I have been seeing what was once a decent attack, (of mine) drop from 500 points or more of damage to less than three hundred, where as I am getting hit for 1 k or more at times.


Admittedly I don't have uber armor or even a psg, just my probot that helps me attack on occcasion.I think part of the problem is that the Devs turned up the resists, along with the Health/Actionregen.


As it is, I am seriously givingthought to using my respec token to make a change to Master Doc, vs Master Carbineer. (Yeah I have been holding it for some time.) Though even that is something I am hoping not to do.


Sadly the 'old' BH lay out of Master Marksman, Master Scout and then Master BH does not even come up to Level 80.


I gues it falls down to the old addage of: Change is not always good.









Would the boss difficulty be ok if they changed the lvl it showed? Not being a smart arse just curious if that would be better for you ?



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