Bounty Hunter Archive
Thread: Y'know....IF they go with no-names on terminals...
Purefear wrote:
Not giving the name of your target to a Bounty Hunter is no where near realistic. Even in Star Wars universe the person who put the bounty on an individual gave the Bounty Hunter the Name of their target. Even in RL they get the name of their target...
I dont mind searching all over the place on kashyyk to find a jedi, it is alot more time consuming then if they were on another planet. But without names at all, well the Jedi would just exploit and stay in kashyyk 24/7 w/o the fear of ever being hunted. The whole point of BH is to find and kill jedi (in SWG) making the jedi careful how they play. Without Names the Jedi really have nothing to fear from BH as long as they are on Kashyyk. And in Kashyyk there is alot to do.
Well, sometimes that's true, sometimes it's not. Sometimes all they have is an artist's sketch. Not saying I support the no-names thing. I can see where they're coming from. I'm just posting ideas to minimize the damage that will be caused if no-names is implemented poorly.
Leatherneck_of_Alderaan wrote:
1) Faction and online status displayed on the terminal
2) Separate tab for player bounties (Hey, no names....that means that the obstruction of having to click refresh a billion times isn't needed anymore)
3) Grouping option of BH's on a target. Take your mish. Target a friendly BH. Radial option comes up "Invite to mission". The BH groups (must be ungrouped at the time) automatically. When the group breaks up or logs....mission goes away, so the BH's invited by group lose the mission.
4) The ability to exclude guildmates and/or people on your friends list from searches.
5) Change the payout structure. The people who command the highest bounties IRL aren't necessarily the toughest people bounties are being offered for. They're the WORST OFFENDERS. So change the payout to reflect their visibility. Yes, this means a virtually limitless possibility on the bounty. How then, Leatherneck, do you keep someone from taking a noob Jedi and having him afk macroing powers in your guild-hall for vis and have a friendly BH kill him and split the profit?
a) No names on the terminals. Although, I suppose you could put the BH term on the roof and keep waiting to see if you have a target.
b) Base exp loss on the BOUNTY, not the skill points. So yes, you could wrack up a 1mil credit bounty this way. And you could go through the tedious process of click..nope can't attack..click...nope can't attack...click...nope can't attack. You could go through those PITA processes and what do you get in the end? 500k credits and 500k exp loss. Woooo. 500k exp grind with noob skills after a potential several HOURS of click-click-click-click-
Brilliant Idea!!! I am a fully templated Jedi and I do not advertise the fact in crowded public places - I cringe every time I see the noob Jedi duelling and meditating outside the starports - I really hate it. The idea of a bounty based on visibility level is absolutely brilliant - The more you show, the more your bounty is worth - and it would be up to individual Jedi to decide the level they "show off" and the level of visiblity they attract and the value of their bounty. Now we just need a way for this to matter to fully templated Jedi who dont really care about xp loss?? Any realistic ideas?
Leatherneck_of_Alderaan wrote:
And they're talking about removing the bounties (so you don't know how tough your opponent is, I suppose)....
I think they're missing the boat here. However, IF they take names from the terminals I'd make the following suggestions (some of which I know the dev's won't go for).
1) Faction and online status displayed on the terminal
2) Separate tab for player bounties (Hey, no names....that means that the obstruction of having to click refresh a billion times isn't needed anymore)
3) Grouping option of BH's on a target. Take your mish. Target a friendly BH. Radial option comes up "Invite to mission". The BH groups (must be ungrouped at the time) automatically. When the group breaks up or logs....mission goes away, so the BH's invited by group lose the mission.
4) The ability to exclude guildmates and/or people on your friends list from searches.
5) Change the payout structure. The people who command the highest bounties IRL aren't necessarily the toughest people bounties are being offered for. They're the WORST OFFENDERS. So change the payout to reflect their visibility. Yes, this means a virtually limitless possibility on the bounty. How then, Leatherneck, do you keep someone from taking a noob Jedi and having him afk macroing powers in your guild-hall for vis and have a friendly BH kill him and split the profit?
a) No names on the terminals. Although, I suppose you could put the BH term on the roof and keep waiting to see if you have a target.
b) Base exp loss on the BOUNTY, not the skill points. So yes, you could wrack up a 1mil credit bounty this way. And you could go through the tedious process of click..nope can't attack..click...nope can't attack...click...nope can't attack. You could go through those PITA processes and what do you get in the end? 500k credits and 500k exp loss. Woooo. 500k exp grind with noob skills after a potential several HOURS of click-click-click-click-
IF the dev's have implemented BH missions on Jedi to curb visability, this truly makes sense. The guy out in the middle of Endor's Moon grinding who had a NPC spawn on his lair won't take nearly as much of a hit as the guy who's been grinding in a group on Kashyyk all day for the last month. Plus it allows the BH's who are truly interested in their jobs as policemen and enforcing the rules of vis to target the worst offenders.
Discuss, flame, whatever.....
Oh, and I know. They have stated they don't want more than 1v1 on Jedi. Doesn't mean I think it's a good idea.
egazmen wrote:
cry cry cry cry cry cry!!! go cry some more cry cry cry cry!! if you guys are good bh you can still take a full templated jedi because you can still suprise them by being sneaky about it catch jedi at there weakess point that what being a BH is about catch the mark at there weak point unless your a noob bh don't know how to catch your mark at there weak point so stop crying and work with it so what if you can't see the name of mark bh are suppose to hunt any faction anyways
MBH/MDEF for the win see all jedi run from me when they find out i have mdef as a bh lol
Wow Egazmen. Did you even read the thread at all? I'm not a good BH. I'm a pretty noob BH, to be honest. My main is a Jedi. ![]()
Jak_Herer wrote:Brilliant Idea!!! I am a fully templated Jedi and I do not advertise the fact in crowded public places - I cringe every time I see the noob Jedi duelling and meditating outside the starports - I really hate it. The idea of a bounty based on visibility level is absolutely brilliant - The more you show, the more your bounty is worth - and it would be up to individual Jedi to decide the level they "show off" and the level of visiblity they attract and the value of their bounty. Now we just need a way for this to matter to fully templated Jedi who dont really care about xp loss?? Any realistic ideas?
aekeem wrote:
MMBKG wrote:
But one more thing. How come when I'm grouped with a Jedi, and a BH comes after him/her, I can't help out my group member? That's just stupid.
If you allowed people the Jedi groups with to fight against the BH, a perfect counter-balance is to allow BHs to group together to take out Jedi.
you are describing the old system![]()
That system had it's own host of issues like the Jedi pretendng to be all by his lonesome in Theed until Mr. big bad BH rolls up and KD's the little jedi then gets absolutely owned by the rest of the group pretending to be faces in the crowd.
Jak_Herer wrote:
Brilliant Idea!!! I am a fully templated Jedi and I do not advertise the fact in crowded public places - I cringe every time I see the noob Jedi duelling and meditating outside the starports - I really hate it. The idea of a bounty based on visibility level is absolutely brilliant - The more you show, the more your bounty is worth - and it would be up to individual Jedi to decide the level they "show off" and the level of visiblity they attract and the value of their bounty. Now we just need a way for this to matter to fully templated Jedi who dont really care about xp loss?? Any realistic ideas?
Leatherneck_of_Alderaan wrote:
And they're talking about removing the bounties (so you don't know how tough your opponent is, I suppose)....
I think they're missing the boat here. However, IF they take names from the terminals I'd make the following suggestions (some of which I know the dev's won't go for).
1) Faction and online status displayed on the terminal
2) Separate tab for player bounties (Hey, no names....that means that the obstruction of having to click refresh a billion times isn't needed anymore)
3) Grouping option of BH's on a target. Take your mish. Target a friendly BH. Radial option comes up "Invite to mission". The BH groups (must be ungrouped at the time) automatically. When the group breaks up or logs....mission goes away, so the BH's invited by group lose the mission.
4) The ability to exclude guildmates and/or people on your friends list from searches.
5) Change the payout structure. The people who command the highest bounties IRL aren't necessarily the toughest people bounties are being offered for. They're the WORST OFFENDERS. So change the payout to reflect their visibility. Yes, this means a virtually limitless possibility on the bounty. How then, Leatherneck, do you keep someone from taking a noob Jedi and having him afk macroing powers in your guild-hall for vis and have a friendly BH kill him and split the profit?
a) No names on the terminals. Although, I suppose you could put the BH term on the roof and keep waiting to see if you have a target.
b) Base exp loss on the BOUNTY, not the skill points. So yes, you could wrack up a 1mil credit bounty this way. And you could go through the tedious process of click..nope can't attack..click...nope can't attack...click...nope can't attack. You could go through those PITA processes and what do you get in the end? 500k credits and 500k exp loss. Woooo. 500k exp grind with noob skills after a potential several HOURS of click-click-click-click-
IF the dev's have implemented BH missions on Jedi to curb visability, this truly makes sense. The guy out in the middle of Endor's Moon grinding who had a NPC spawn on his lair won't take nearly as much of a hit as the guy who's been grinding in a group on Kashyyk all day for the last month. Plus it allows the BH's who are truly interested in their jobs as policemen and enforcing the rules of vis to target the worst offenders.
Discuss, flame, whatever.....
Oh, and I know. They have stated they don't want more than 1v1 on Jedi. Doesn't mean I think it's a good idea.
Leatherneck_of_Alderaan wrote:
b) Base exp loss on the BOUNTY, not the skill points. So yes, you could wrack up a 1mil credit bounty this way. And you could go through the tedious process of click..nope can't attack..click...nope can't attack...click...nope can't attack. You could go through those PITA processes and what do you get in the end? 500k credits and 500k exp loss. Woooo. 500k exp grind with noob skills after a potential several HOURS of click-click-click-click-
I can't wait to see the CSR tickets filed for this one.
Some noob paddie who "didn't know what he was doing" goes and duels for 4 hours straight in Theed. He of course generates one of those 1 million credit bounties. Keeping in mind that the XP loss ratio is 2 XP per credit, he is now 2 million XP in the hole with novice skills.
Problematic? Try public-relations worst nightmare.
There would need to be some sort of safety net to prevent this worst case scenario from happening. Say, a 100k bounty cap for paddies with less than 80 SP invested in Jedi.
Message Edited by SamousNemo on 07-09-2005 12:42 AM
But this does let me target knights, and this is what I did pre patch20. Since any jedi NOT on kashyyk probibly isnt a paddy. Sad, realy.
Leatherneck_of_Alderaan wrote:
Wimpanzee wrote:
with no names on the terms, how are we supposed to find our mark on kashyyk?
Honestly...I don't know. That's a serious flaw in the proposal. All I know is the dev's stated that names would be removed from terminals. Now I would think at some point you'd have to get a name. Maybe at the bio-sig "OH...yes...here we go. His real name is IpwntJoo Trashtalker."
I did just have an amusing thought on that though. Mebbe NPC wookie guides which would be unattackable by players. Could turn into an interesting mini-game. You get the sig and take it to a wookie hut. The wookie analyzes the sig and hands it off to one of his hunters, who starts heading toward the mark. Now you have to protect this wook from being killed (bump up the wookie's CL to match the terrain he'd be going through). If the wook dies, you have to go back to the bio-sig tent and get another one.
Hey, don't forget about good ol' clause 5b.
Yeah, it'll take hours of tabbing through 6 instances to find someone, but that's time well spent for a bounty that's been fattened by NPC wookie vis.
Considering the concurrent XP loss of such a high bounty, this would also act as a deterrant for AFK grinding and maybe Kash altogether.