Bounty Hunter Archive

Thread: Update for Jedi-Guide for soling a Jedi knight with MCM/MBH/pistoleer 0004

dodgerfan21
Fri Aug 19, 2005 6:17 pm
#40






S0ldad0 wrote:
Guide for soling a FOTM Jedi knight with FOTM

*fixed*



*Really Fixed*




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Router1215
Fri Aug 19, 2005 7:11 pm
#41

do you wear recon armor on this template? or assault or battle?



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Reb_Marine
Fri Aug 19, 2005 7:32 pm
#42


hmmm i should put a guide out on how to kill a mcm i've kill 2 3 at a time

Message Edited by Reb_Marine on 08-19-2005 07:33 PM



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Soulcaster
Sat Aug 20, 2005 1:01 pm
#43


<quote>hmmm i should put a guide out on how to kill a mcm i've kill 2 3 at a time...</quote>


Well not that that really matters. I mean, there is no point to having more than 1. The other 2 can't do anything after one already stated u. And the states last a long time so its not like they can sit there and re-state u. All they can do is heal, but non-MCM can heal almost as good as MCM if u have the right stuff.


Not to say thats not good (killing 3 at a time), im just saying there is no point in having more than 1 kill a jedi...they were kind of stupid. They should have had one MCM and then 2 other guys with 2 other profs.




Also, what the heck is: FOTM ???




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Chaind2f8
Sat Aug 20, 2005 2:01 pm
#44






Soulcaster wrote:


hmmm i should put a guide out on how to kill a mcm i've kill 2 3 at a time...


Well not that that really matters. I mean, there is no point to having more than 1. The other 2 can't do anything after one already stated u. And the states last a long time so its not like they can sit there and re-state u. All they can do is heal, but non-MCM can heal almost as good as MCM if u have the right stuff.


Not to say thats not good (killing 3 at a time), im just saying there is no point in having more than 1 kill a jedi...they were kind of stupid. They should have had one MCM and then 2 other guys with 2 other profs.




Also, what the heck is: FOTM ???






Well they CAN stack DOTs on you. If all three of them throw Neurotoxin/Deuterium on you using Enhancers then that's going to add up for some really nasty damage.



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DarthRevan88
Sat Aug 20, 2005 3:12 pm
#45






Obi-Tu wrote:





Laney_1uk wrote:



Right not most people say they can't be solo'ed, well they certainly can. Here's how,


I don't usually sneak around I just run in shooting. Get a buff eat mind and action food. Ride up close on bike as fast as I can 64 m for meand hop off and store right away. Then open up with kd and crit / QUICKDRAW (no dots yet as they will break paralyse). While opening up with these three attacks lower the range by walking towards the jedi(I start with a rifle and drop to pistol at 40m for less action cost with a sac'ed pup. Once you get within melee range Paralyse, then thyroid (most important skill), snare and if you get the chance trauma (if not make sure youapply this state). Thenkd, crit shot and torso shot (bleed)and the jedi's speed, movement (possibly forcing him to keep fr on and draining force) and mind regen are almost nothing.


So now you have a jedi hurting, and debuffed, now for the dots. Now Stop shot and apply fire and poison dots, Now you problem here would be if the jedi has root and a good saber. If this should happen get steak in you fast (low fill stuff to mitigate damage), eat melee defence foodand apply dualist stance (ride it out). If the jedi doesn't have root then you should be able to hold off the range for a while. Should he not have fr or root he one dead jedi usually (love fighting MD, MLS, healer 3000, enhancer 0002). NOW remember guys its not about force now, its about mind. Forget about running his force out (it is possible but not as effective) GO for the mind as killing a jedi's health to 0 is almost impossible to do by nuking damage now. If you can keep up the damage and the dots the jedi will have to heal and with trauma will eat his mind fast. Once jedi's mind is lowered to 0 he can't heal and is one dead jedi.


Now during this remember to keep foodsand most importantly states applied. I use ruby bile for these close encounters and root moments and when the states run out use burst run (if not already used) to run in and state straff.


All in all this tatic works for me and i've solo'ed many knights. Only ones that give me a problem is the ones with perfect sabers that hit me for 936 a pop and 1500 with armor break applied.


Good luck

Orran Behime flurry server.

Message Edited by Laney_1uk on 08-10-2005 01:46 AM


Message Edited by Laney_1uk on 08-10-2005 01:47 AM



FR does not drain force but once when you turn it on





yea it does but hardly anything like 5 force every 30 seconds they regen it like instantly



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Laney_1uk
Sun Aug 21, 2005 11:53 pm
#46

I'm a jedi as well and trust me FR slows down force regen a lot
blue-phoenix
Mon Aug 22, 2005 1:10 am
#47



Laney_1uk wrote:
Right not most people say they can't be solo'ed, well they certainly can. Here's how,
I don't usually sneak around I just run in shooting. Get a buff eat mind and action food. Ride up close on bike as fast as I can 64 m for meand hop off and store right away. Then open up with kd and crit / QUICKDRAW (no dots yet as they will break paralyse). While opening up with these three attacks lower the range by walking towards the jedi(I start with a rifle and drop to pistol at 40m for less action cost with a sac'ed pup. Once you get within melee range Paralyse, then thyroid (most important skill), snare and if you get the chance trauma (if not make sure youapply this state). Thenkd, crit shot and torso shot (bleed)and the jedi's speed, movement (possibly forcing him to keep fr on and draining force) and mind regen are almost nothing.
So now you have a jedi hurting, and debuffed, now for the dots. Now Stop shot and apply fire and poison dots, Now you problem here would be if the jedi has root and a good saber. If this should happen get steak in you fast (low fill stuff to mitigate damage), eat melee defence foodand apply dualist stance (ride it out). If the jedi doesn't have root then you should be able to hold off the range for a while. Should he not have fr or root he one dead jedi usually (love fighting MD, MLS, healer 3000, enhancer 0002). NOW remember guys its not about force now, its about mind. Forget about running his force out (it is possible but not as effective) GO for the mind as killing a jedi's health to 0 is almost impossible to do by nuking damage now. If you can keep up the damage and the dots the jedi will have to heal and with trauma will eat his mind fast. Once jedi's mind is lowered to 0 he can't heal and is one dead jedi.
Now during this remember to keep foodsand most importantly states applied. I use ruby bile for these close encounters and root moments and when the states run out use burst run (if not already used) to run in and state straff.
All in all this tatic works for me and i've solo'ed many knights. Only ones that give me a problem is the ones with perfect sabers that hit me for 936 a pop and 1500 with armor break applied.
Good luck
Orran Behime flurry server.

Message Edited by Laney_1uk on 08-10-2005 01:46 AM

Message Edited by Laney_1uk on 08-10-2005 01:47 AM





i think someone read this and tried it out yesterday on me... lol.. i must say it didn't work for him.. but then again i have a root and a very nice saber

i was curious about it because my alt is a similar template.. MBH/MCM/pistoleer 1003 curious why you went with the 0004 instead of 1003 were you get some extra speed. but over all it looks pretty good stuff i'll have to try it out see how it works.



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Voyle
Mon Aug 22, 2005 2:14 am
#48


I smell trolls



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IceBoyTheTKM
Mon Aug 22, 2005 2:40 am
#49

lol

i saw a guy trying that technique on me but i ahd resist all states so he couldn't do nothing

and i jsut statised him


lmao


that tehnique sucks guyz





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MrSemi
Mon Aug 22, 2005 2:57 am
#50

I fought Orran on Flurry and he knows what he's doing. I also recently turned my alt into a BH *Surprise* and I'm 4000 rifles and considering this template.


There's good info in here you just have to use it. The quick draw special isn't even on my toolbar and it sounds as though its got a short timer which will be helpful.


There's a couple of things I'm unsure of though. There's mention of using rifles to start which makes perfect sense but isn't the accuracy crap when you're pistols 0004? I've found it difficult to change weapons both on my Jedi and my BH. Pistols makes more sense to meversus jedi becausewith the stronger jedi, you're gonna be in 32 meter range as they'll be chasing you rather than you chasing them and the accuracy based on effective rangeand SAC on pistols seem very appealing.


One problem with CM I've had is healing. I tend to panic when the heal button doesn't trigger right away.Almost all my victorieshave come down to who connects last with both of our health bars left at slivers. I usually use bactaspray first then bactashot and then when the panic really sets in I'll use the ranged heal. I try and reserve the stimpacks for all the times I'm mashing KD recovery. Is there a particular order you should use your heals and do your specials activate a timer on heals? It seems they're shared somehow.


Good thread. I may have to test this templatesoon.







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anigav
Mon Aug 22, 2005 5:05 am
#51

MCM Rules.



I have beaten a couple Knights so far, but only tried a few times.

The key is to have +25 to Bio-Suppresion, Med Warfare, and Healing Efficiency. This really helps a lot.

I seem to have troubles with master defenders so far, not sure how to kill them yet, and enhancers/powers I widdle away at until they root and force run or cloak.

Fun stuff though.





Branner
Veteran Player/Jedi Since03'
Laney_1uk
Mon Aug 22, 2005 5:10 am
#52


First off Mrsemi thanks for the vote of confidence lol.


Ok advice, that i can give.


OK there will be no accuracy problems using rifles to start with as if you pistoleer 0004 there are no pistol bonuses there for you to lose (just about 60 melee defence). Changing weapons i've found easy if you put both weapons on your toolbars and open up and extent the toolbar so it has 24 slots instead of 12. Next healing is the key and timely heals are important. My advice is to kite the jedi (obviously) and heal while he's kd'ed or rooted. DONT HAVE A DEFAUT ATTACK ON as it almost always messes up your heals as it naturally tries to queue your default attack.


Finally the majority of my fights are with pistols with a mod speed of 0.92. This allows me to unload a MASSIVE amount of damage straight off and i've killed enhancers (not defenders) in 5 seconds given a kd to start with and spamming crit and quickdraw. Basically do what suits you but timely heals are a must. Turn off that dualist macro it wastes mind (only turn it on while rooted) and run no default attacks and heals should come faster and easier through the queue.


Anymore more questions just shoot


Orran Behime (Flurry)


Message Edited by Laney_1uk on 08-22-2005 05:13 AM

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