Bounty Hunter Archive
Thread: the solution to the jedi problem
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CaldaOrdo
Thu Oct 27, 2005 12:03 am
#40
this is what i posted last night on the jedi, general, and bloodfin forums....go read the replies if you want, lol
Make the amount of Force power Available, dependent on the the amount of Jedi. If there is a lot of Jedi, low Force power for them all. If there is a small number of Jedi, Mega Force power for them all. This will solve the problem with every third player being a Jedi. The Astromech friday feature a while back showed thatJedi Defender* is the most popular profession in the game, when there was only a few Jedi around during the time in the Saga. If Jedi is weak, players will drop it, making the others stronger. if Jedi is strong, players won't give out the secrets to getting it on these forums, This is a reasonable solution, shown by the fact that the Sith did this, they had thousands of members and there were getting weaker, and they lost, so they made the rule of two, to keep the Dark Side strong, and it worked, look at episode III.
So.....listen to me all you Devs out there!
Thanks for listening ( * that is incorrect, it's force sensitive-combat)
Cutlass-Shadowfire
Thu Oct 27, 2005 12:32 am
#41
CaldaOrdo wrote:
this is what i posted last night on the jedi, general, and bloodfin forums....go read the replies if you want, lol
Make the amount of Force power Available, dependent on the the amount of Jedi. If there is a lot of Jedi, low Force power for them all. If there is a small number of Jedi, Mega Force power for them all. This will solve the problem with every third player being a Jedi. The Astromech friday feature a while back showed thatJedi Defender* is the most popular profession in the game, when there was only a few Jedi around during the time in the Saga. If Jedi is weak, players will drop it, making the others stronger. if Jedi is strong, players won't give out the secrets to getting it on these forums, This is a reasonable solution, shown by the fact that the Sith did this, they had thousands of members and there were getting weaker, and they lost, so they made the rule of two, to keep the Dark Side strong, and it worked, look at episode III.
So.....listen to me all you Devs out there!
Thanks for listening ( * that is incorrect, it's force sensitive-combat)
I would be willing to bet that the excess SP going to Defender will soon be changed to powers for the Roots and Snares so when the Jedi get attacked they have some chance to get away. The Defender Skills are already easily beatable so alot of Jedi are going to just some of the Defender tree. The Listilg of the Skills has been out dated for several patches.
Besides with the amounts of snares and roots we have the Defender just gets to sit there until we kill them.
MasterGettingOnTerms
Thu Oct 27, 2005 12:42 am
#42
CaldaOrdo wrote:
this is what i posted last night on the jedi, general, and bloodfin forums....go read the replies if you want, lol
Make the amount of Force power Available, dependent on the the amount of Jedi. If there is a lot of Jedi, low Force power for them all. If there is a small number of Jedi, Mega Force power for them all. This will solve the problem with every third player being a Jedi. The Astromech friday feature a while back showed thatJedi Defender* is the most popular profession in the game, when there was only a few Jedi around during the time in the Saga. If Jedi is weak, players will drop it, making the others stronger. if Jedi is strong, players won't give out the secrets to getting it on these forums, This is a reasonable solution, shown by the fact that the Sith did this, they had thousands of members and there were getting weaker, and they lost, so they made the rule of two, to keep the Dark Side strong, and it worked, look at episode III.
So.....listen to me all you Devs out there!
Thanks for listening ( * that is incorrect, it's force sensitive-combat)
thats the stupidest post ive read today
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