Bounty Hunter Archive
Thread: FEEDBACK: Jedi Missions No Longer Showing Player Name, or Bounty Payout
HostileWolf wrote:
This is how they want to control the jedi population in servers, by making it fair for jedi...almost giving them the upper hand? The old system was perfect because it allowed for grouping or many bh's. It allowed the bh to harass and gank up on one jedi....maybe even causing him to doubt the profession he/she choose. I see all these complaints all over the forums of how there is too many jedi and such, and this is only going to make it easier to please jedi and make the population grow. Its making the jedi profession easier than what it already is, and it is currently way to easy. Thats just my two cents.
I love the Jedi especially who come here and call US whiners roflmao.
Let's look at the facts shall we of SOEs progression of the two professions and their relationship
- Jedi lose saber-on-sight TEF (Jedi still whine)
- Bounty hunters get no major change (apart from us being able to hunt jedi for first time, happened before saber tef removal i know but im keeping this in stages)
result? - less jedi on terminals.
- Jedi have Permadeath removed (Jedi still whine)
- Bounty Hunters get no major change.
result? - explosion of jedi population stage 1. First noticable that there are jedi about, people begin to feel the game isnt SW anymore.
- Jedi get god-patched with new profession completely revamped, and a new 'connect the dots' guide to attaining, playing, grinding and become jedi from padawan to master. (Jedi still whine)
- Bounty Hunters get no major change other than more Jedi to hunt.
result? - Common Bhers find hunting Jedi much harder because the best jedi are unkillable. Explosion in Jedi population stage 2. Jedi population reaching now epidemic proportions where you see entire GROUPS and groups of them hunting and you cant start a normal player hunting group without 1-2 jedi joining (least on starsider)
- Jedi lose a tiny amount of their healing ability and speed of run (my god, a sign of BALANCING by the devs!! Could this be a sign they realize Jedi have it far too easy?!......)
- Bounty Hunters get nothing.
- Patch 20. Jedi lose group visability = meaning they'll get on the terminals about 2/3rds less than they do now unless they are the type to run around coronet swishing their saber about thinking people care anymore. (and the Jediwill STILL whine)
- Bounty Hunters lose the ability to group up to kill the near master template jedi. (fair enough they need to stop the total annihilation killings of padawans, but there was a better way than this).
Bounty Hunters lose the ability to know their mark, making Kashyyyk about to become the new Jedi Planet. Bounty Hunter droids still not given the ability to track marks on Kashyyyk.
Bounty Hunters given only 45-55k (with incentive on top, depending on circumstances, doubt it'd go over 100k tho) which is no where near the risk money of investment taken in to doing a Jedi bounty (if you take into account of use of bomb droids if you use them, vehicle wear n tear, weapon and armor wear etc) Making bounty hunters less likely to care about going for a jedi mark because the reward just isnt worth it.
RESULT? - Jedi will be on the terminals about 2/3rds less than they would now. Jedi will have about 40% or more less hunters after them (due to money and inability or unwillingness to race through 6 instances on Kashyyyk) Jedi complete templates will 90% never be killed because its 1 on 1. Jedi near mastered templates will never be killed because its 1 on 1. Padawans unlucky enough and stupid enough to still get vis will still die quickly and easily.
Jedi Population Explosion Stage 3 - This patch creates the class and the underclass, Jedi will increase in number exponentially and anyone not jedi is considered 'norm-fodder' by them. The game's life is nearly at an end.
The future? Well Jedi have shown no let up in their whining, so expect Patch 21 or 22 to include
- no xp loss for jedi upon death.
maybe even a
- Jedi Padawans removed from bounty terminals
It's coming. You know it is. The trend has been continuous and non stop since the Jedi began whining and never stopped.
Screw the laughable Jedi who call us whiners. We are crying foul at something which could seriously unbalance the game mechanics of the economy (namely Jedi) since WE are their only CAPPING system. They whine because they've grinded for the SWG version of /cheatmode and dont like it when the cheats dont work effectively enough for them that they dont 100% kill everything in front of them everytime.
This is an ill-conceived patch that has the basis of a good idea (ie to stop jedi padawans being griefed constantly) but as always with the developers, they dont look at things in detail, how things will affect the game, or care about any profession bar the Jedi.
JiWanRivers wrote:
I love the Jedi especially who come here and call US whiners roflmao.
Let's look at the facts shall we of SOEs progression of the two professions and their relationship
- Jedi lose saber-on-sight TEF (Jedi still whine)
- Bounty hunters get no major change (apart from us being able to hunt jedi for first time, happened before saber tef removal i know but im keeping this in stages)
result? - less jedi on terminals.
- Jedi have Permadeath removed (Jedi still whine)
- Bounty Hunters get no major change.
result? - explosion of jedi population stage 1. First noticable that there are jedi about, people begin to feel the game isnt SW anymore.
- Jedi get god-patched with new profession completely revamped, and a new 'connect the dots' guide to attaining, playing, grinding and become jedi from padawan to master. (Jedi still whine)
- Bounty Hunters get no major change other than more Jedi to hunt.
result? - Common Bhers find hunting Jedi much harder because the best jedi are unkillable. Explosion in Jedi population stage 2. Jedi population reaching now epidemic proportions where you see entire GROUPS and groups of them hunting and you cant start a normal player hunting group without 1-2 jedi joining (least on starsider)
- Jedi lose a tiny amount of their healing ability and speed of run (my god, a sign of BALANCING by the devs!! Could this be a sign they realize Jedi have it far too easy?!......)
- Bounty Hunters get nothing.
- Patch 20. Jedi lose group visability = meaning they'll get on the terminals about 2/3rds less than they do now unless they are the type to run around coronet swishing their saber about thinking people care anymore. (and the Jediwill STILL whine)
- Bounty Hunters lose the ability to group up to kill the near master template jedi. (fair enough they need to stop the total annihilation killings of padawans, but there was a better way than this).
Bounty Hunters lose the ability to know their mark, making Kashyyyk about to become the new Jedi Planet. Bounty Hunter droids still not given the ability to track marks on Kashyyyk.
Bounty Hunters given only 45-55k (with incentive on top, depending on circumstances, doubt it'd go over 100k tho) which is no where near the risk money of investment taken in to doing a Jedi bounty (if you take into account of use of bomb droids if you use them, vehicle wear n tear, weapon and armor wear etc) Making bounty hunters less likely to care about going for a jedi mark because the reward just isnt worth it.
RESULT? - Jedi will be on the terminals about 2/3rds less than they would now. Jedi will have about 40% or more less hunters after them (due to money and inability or unwillingness to race through 6 instances on Kashyyyk) Jedi complete templates will 90% never be killed because its 1 on 1. Jedi near mastered templates will never be killed because its 1 on 1. Padawans unlucky enough and stupid enough to still get vis will still die quickly and easily.
Jedi Population Explosion Stage 3 - This patch creates the class and the underclass, Jedi will increase in number exponentially and anyone not jedi is considered 'norm-fodder' by them. The game's life is nearly at an end.
The future? Well Jedi have shown no let up in their whining, so expect Patch 21 or 22 to include
- no xp loss for jedi upon death.
maybe even a
- Jedi Padawans removed from bounty terminals
It's coming. You know it is. The trend has been continuous and non stop since the Jedi began whining and never stopped.
Screw the laughable Jedi who call us whiners. We are crying foul at something which could seriously unbalance the game mechanics of the economy (namely Jedi) since WE are their only CAPPING system. They whine because they've grinded for the SWG version of /cheatmode and dont like it when the cheats dont work effectively enough for them that they dont 100% kill everything in front of them everytime.
This is an ill-conceived patch that has the basis of a good idea (ie to stop jedi padawans being griefed constantly) but as always with the developers, they dont look at things in detail, how things will affect the game, or care about any profession bar the Jedi.
JiWanRivers wrote:
I love the Jedi especially who come here and call US whiners roflmao.
Let's look at the facts shall we of SOEs progression of the two professions and their relationship
- Jedi lose saber-on-sight TEF (Jedi still whine)
- Bounty hunters get no major change (apart from us being able to hunt jedi for first time, happened before saber tef removal i know but im keeping this in stages)
result? - less jedi on terminals.
- Jedi have Permadeath removed (Jedi still whine)
- Bounty Hunters get no major change.
result? - explosion of jedi population stage 1. First noticable that there are jedi about, people begin to feel the game isnt SW anymore.
- Jedi get god-patched with new profession completely revamped, and a new 'connect the dots' guide to attaining, playing, grinding and become jedi from padawan to master. (Jedi still whine)
- Bounty Hunters get no major change other than more Jedi to hunt.
result? - Common Bhers find hunting Jedi much harder because the best jedi are unkillable. Explosion in Jedi population stage 2. Jedi population reaching now epidemic proportions where you see entire GROUPS and groups of them hunting and you cant start a normal player hunting group without 1-2 jedi joining (least on starsider)
- Jedi lose a tiny amount of their healing ability and speed of run (my god, a sign of BALANCING by the devs!! Could this be a sign they realize Jedi have it far too easy?!......)
- Bounty Hunters get nothing.
- Patch 20. Jedi lose group visability = meaning they'll get on the terminals about 2/3rds less than they do now unless they are the type to run around coronet swishing their saber about thinking people care anymore. (and the Jediwill STILL whine)
- Bounty Hunters lose the ability to group up to kill the near master template jedi. (fair enough they need to stop the total annihilation killings of padawans, but there was a better way than this).
Bounty Hunters lose the ability to know their mark, making Kashyyyk about to become the new Jedi Planet. Bounty Hunter droids still not given the ability to track marks on Kashyyyk.
Bounty Hunters given only 45-55k (with incentive on top, depending on circumstances, doubt it'd go over 100k tho) which is no where near the risk money of investment taken in to doing a Jedi bounty (if you take into account of use of bomb droids if you use them, vehicle wear n tear, weapon and armor wear etc) Making bounty hunters less likely to care about going for a jedi mark because the reward just isnt worth it.
RESULT? - Jedi will be on the terminals about 2/3rds less than they would now. Jedi will have about 40% or more less hunters after them (due to money and inability or unwillingness to race through 6 instances on Kashyyyk) Jedi complete templates will 90% never be killed because its 1 on 1. Jedi near mastered templates will never be killed because its 1 on 1. Padawans unlucky enough and stupid enough to still get vis will still die quickly and easily.
Jedi Population Explosion Stage 3 - This patch creates the class and the underclass, Jedi will increase in number exponentially and anyone not jedi is considered 'norm-fodder' by them. The game's life is nearly at an end.
The future? Well Jedi have shown no let up in their whining, so expect Patch 21 or 22 to include
- no xp loss for jedi upon death.
maybe even a
- Jedi Padawans removed from bounty terminals
It's coming. You know it is. The trend has been continuous and non stop since the Jedi began whining and never stopped.
Screw the laughable Jedi who call us whiners. We are crying foul at something which could seriously unbalance the game mechanics of the economy (namely Jedi) since WE are their only CAPPING system. They whine because they've grinded for the SWG version of /cheatmode and dont like it when the cheats dont work effectively enough for them that they dont 100% kill everything in front of them everytime.
This is an ill-conceived patch that has the basis of a good idea (ie to stop jedi padawans being griefed constantly) but as always with the developers, they dont look at things in detail, how things will affect the game, or care about any profession bar the Jedi.
Yep, that pretty much sums it up.
* * * * *
Message Edited by Canvas on 07-09-2005 08:09 PM
Stage 3 = CU respec period allowing a jedi to grind to full temp in a few weeks.
Eutock wrote:
A very nice history perspective of the situation. Anyone feel like you're immersed between Episodes IV and V yet?
I do have two points I would contend. First, I don't think Kashyyyk will become a Jedi planet, since group visibility changes will allow Jedi to grind without any significant risk on the normal planets. Second, I think stage 3 has already been here a while. This game is all about Jedi and has been for a while, the other professionsform a subordinate caste of mundanes lurking throughout the galaxy. Bounty hunters were the last best hope amongst the mundane professions to provide some form of dynamic content, but that is about to change as Publish 20 will water down Jedi missions to a form of gambling PvP.
This aPublish 20 certified post.
No Padawans were harmed in the making of this post.
However, if they take names off of bounties, I will not hesitate to say that it is the single most RETARDED thing they could ever pull on the BH profession. What kind of pathetic, brain damaged three year old came up with an idea like that??? We hunted jedi on NOTHING BUT A NAME for so long, way before half of the people here even played SWG. Everyone who knows BH, knows that hunting without droids is what made our profession. Using actual intelligence and skill, with real tactics and work, is what made it all worthwhile. Are we really to be reduced to:
"I would like to pay you to kill someone for me."
"Who?"
"I can't tell you that."
"Then how will I know when I find them?"
"Beat the living piss out of your TAB key everywhere you go, and maybe some day, you will target someone."
Is there anyone here who can come up with a solid reason that this change is something other than the ultimate mark of stupidity? Or would we all like hunting to be made less exciting than a rousing game of solitaire?
JiWanRivers wrote:
Eutock you're wrong that Kashyyyk will not become the jedi planet for one ultimate reason.
Jedi will die if they try AFK grinding on other planets 100%. It'd take them longer to get on the terminals, but they would.
Kashyyyk however, means they can (they already do for heavens sake) go afk and where on a normal planet they would all die for grinding AFK, only about 5% of them do (due to extremely dedicated hunters).
Those are odds Jedi will take.
Whoops I stand corrected, explanation below...
Message Edited by Eutock on 07-10-2005 01:05 AM
and in my 391 kills....i've seen many many afk jedi on kashyyyk (i killed a few that were in the cloner at the top of the rryatt trails)
and while i ground out my jedi (never-afk) - i saw TONS AND TONS of jedi that were afk in my grinding groups
yes, open your eyes
The_Broken wrote:
Well in my 220 kills on Chilastra, I have seen many many many AFK grinders. In the geo caves, in the Warren, on Kash, etc. And in my time grinding and bounty hunting on Radiant, I have seen many AFk grinding jedi as well. You need to open your eyes. =P
Master bh, m pist, smuggler 4xxx
if ur bounty isn't pissed after u kill him then ur not doing your job
"I think it's an excellent idea. The RP possibilities are numerous. For instance, now a jedi can truly *hide*, except for around his most trusted friends. Walk around in public without lightsaber equipped, robe put away, wearing regular clothing, he's hiding among us."
You are partially right with that remark, the jedi will be hiding among us in plain sight /duel every MBH that he sees in his /examin window. Once he (jedi) finds his mark (MBH) the jedi will have the upperhand, meanwhile the MBH is still running around trying toengage incombat with everyone trying to find his mark. The jedi will set up all his food, macros and be aware of his surroundings waiting for the MBH to aquirehim (jedi)and then the jedi will open up on the MBH and tear him apart.
The hunter becomes the hunted in the blink of an eye.
This will single-handedly tip the scales in favor of the jedi when it comes to the first strike capabilities of BH's
The devs said that the jedi may be 1.5x's more powerful than the BH but the BH has the ability to choose where and when to fight because they have the element of suprise and first strike capability. Well those days areover.