Bounty Hunter Archive

Thread: MBH/MRIFLEMEN! Post your Rifle's stats!!! *(looking for nice rifles)*

ImageAccess
Sun Jun 19, 2005 12:58 am
#27

Kuval, I'm sure with the money you've stolen you could afford a better one...

Alristico
Mon Jun 20, 2005 1:01 pm
#28






Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?





the timestamp can't distinguish between tenths of a second unless you take a large data set (10-15 shots) and take the total time and divide it by the number of shots taken. This will magnify the difference in time between weapons. Unless you do this you will not be able to measure the time difference with any accuracy. I have done this. I haven't tried it with very fast weapons so I can't confirm whether or not theres a minimum cap. My guess is neither can you unless you do some valid testing of your own. I would welcome any valid testing that shows a cap or not, the more you learn the better. Just please stop flaming. It doens't get you anywhere.



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Avirda
Mon Jun 20, 2005 1:47 pm
#29

Wow...possibly the most hijacked thread I have ever viewed. Very well done.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
HyprHypo
Mon Jun 20, 2005 2:01 pm
#30






WillRobinson wrote:

Laser Rifle


Damage; 400-1178


DPS 711


SA 70



T21


Damage 500-1300


DPS 680 ( not sure why lower than Laser, weird)


SAC 80







Speed, nice T-21



_________________________________________
SWG Ahazi:
HyperHypo / Guild: Shadow Gypsies

Nathanielstarr
Mon Jun 20, 2005 6:41 pm
#31






Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?





the timestamp can't distinguish between tenths of a second unless you take a large data set (10-15 shots) and take the total time and divide it by the number of shots taken. This will magnify the difference in time between weapons. Unless you do this you will not be able to measure the time difference with any accuracy. I have done this. I haven't tried it with very fast weapons so I can't confirm whether or not theres a minimum cap. My guess is neither can you unless you do some valid testing of your own. I would welcome any valid testing that shows a cap or not, the more you learn the better. Just please stop flaming. It doens't get you anywhere.





Your arguement is getting so frail. Timestamping on my actions shows for example

12:58:02 then for the next 12:58:04 and this is with a weapon that has modified speed of less than 1.0. So even if it can't distinguish between tenths of a second wouldn't it still be 12:58:04 followed by 12:58:05? In the old system when you capped at 1 second you timestamped at 1 second.
Alristico
Mon Jun 20, 2005 6:49 pm
#32






Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?





the timestamp can't distinguish between tenths of a second unless you take a large data set (10-15 shots) and take the total time and divide it by the number of shots taken. This will magnify the difference in time between weapons. Unless you do this you will not be able to measure the time difference with any accuracy. I have done this. I haven't tried it with very fast weapons so I can't confirm whether or not theres a minimum cap. My guess is neither can you unless you do some valid testing of your own. I would welcome any valid testing that shows a cap or not, the more you learn the better. Just please stop flaming. It doens't get you anywhere.





Your arguement is getting so frail. Timestamping on my actions shows for example

12:58:02 then for the next 12:58:04 and this is with a weapon that has modified speed of less than 1.0. So even if it can't distinguish between tenths of a second wouldn't it still be 12:58:04 followed by 12:58:05? In the old system when you capped at 1 second you timestamped at 1 second.





you are not taking into account the speed factors of specials. These factors are an unknown, at least I don't think anyone has figured them out. This is why you have to use the same two specials when testing so these speed factors are a control and not a variable.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Nathanielstarr
Mon Jun 20, 2005 8:05 pm
#33






Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?





the timestamp can't distinguish between tenths of a second unless you take a large data set (10-15 shots) and take the total time and divide it by the number of shots taken. This will magnify the difference in time between weapons. Unless you do this you will not be able to measure the time difference with any accuracy. I have done this. I haven't tried it with very fast weapons so I can't confirm whether or not theres a minimum cap. My guess is neither can you unless you do some valid testing of your own. I would welcome any valid testing that shows a cap or not, the more you learn the better. Just please stop flaming. It doens't get you anywhere.





Your arguement is getting so frail. Timestamping on my actions shows for example

12:58:02 then for the next 12:58:04 and this is with a weapon that has modified speed of less than 1.0. So even if it can't distinguish between tenths of a second wouldn't it still be 12:58:04 followed by 12:58:05? In the old system when you capped at 1 second you timestamped at 1 second.





you are not taking into account the speed factors of specials. These factors are an unknown, at least I don't think anyone has figured them out. This is why you have to use the same two specials when testing so these speed factors are a control and not a variable.






I was just looking at regular shots. Ranged Attack.
Alristico
Mon Jun 20, 2005 8:55 pm
#34






Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?





the timestamp can't distinguish between tenths of a second unless you take a large data set (10-15 shots) and take the total time and divide it by the number of shots taken. This will magnify the difference in time between weapons. Unless you do this you will not be able to measure the time difference with any accuracy. I have done this. I haven't tried it with very fast weapons so I can't confirm whether or not theres a minimum cap. My guess is neither can you unless you do some valid testing of your own. I would welcome any valid testing that shows a cap or not, the more you learn the better. Just please stop flaming. It doens't get you anywhere.





Your arguement is getting so frail. Timestamping on my actions shows for example

12:58:02 then for the next 12:58:04 and this is with a weapon that has modified speed of less than 1.0. So even if it can't distinguish between tenths of a second wouldn't it still be 12:58:04 followed by 12:58:05? In the old system when you capped at 1 second you timestamped at 1 second.





you are not taking into account the speed factors of specials. These factors are an unknown, at least I don't think anyone has figured them out. This is why you have to use the same two specials when testing so these speed factors are a control and not a variable.




I was just looking at regular shots. Ranged Attack.



ranged attack still has a speed factor, and theres only one type of regular ranged attack so I don't know what you were using to toggle between. If you were repeatedly using just ranged attack than that would be inaccurate because the cooldown of repeatedly using one attack is different from the cooldown of toggling between two specials.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Nathanielstarr
Tue Jun 21, 2005 12:43 am
#35






Alristico wrote:





Nathanielstarr wrote:





Alristico wrote:





Ghef_RonThrall wrote:

sooner or later people are going to wake up and realise DPS means nothing , with the way the CU system is currently structured. SAC and Max Damage are in truth the only real defining stats at the moment. Simple math, really.




people keep saying this but they can't say why. Seems like just a rumor.




because it calculates at speeds that you're not really firing at. Max damage does not change and you still cannot fire faster than 1 second (and maybe not faster than 2 seconds) but it still gives you higher DPS.






you're just giving an opinion. I see no facts. And even if 1 sec was the speed cap that would only be a conditional situation where dps is misleading.




Turn on the timestamp you'll see it only firiing every 2 seconds but if you pup up your weapon and bring the speed down from 1.25 to 0.85 the dps goes up when ingame it's not going to make a difference. If you don't understand that go back to 7th grade and retake math. Only a jedi would debate this for this long...why is that?
Jedi_Xan
Tue Jun 21, 2005 12:45 am
#36

I have an Adv Laser Rifle, 314 base and a T21 320 base dps. The modded dps are just over 500.





Callale Xan
Imperial Colonel


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