Bounty Hunter Archive
Thread: What is YOUR Jedi hunter template? (what works, what dosn't work)
I have Master BH/Master Pistoleer/Master Marksman/Carbineer 0-3-0-0
Shots I use are underhand shot, stopping shot, disarming shot, crippling shot, torso shot, critical shot, and eye shot. Not exactly in that order but those are what I use.
Here's what I use: MBH MPistols 0404 SL
Also put on my +10 range arm to get out of saber throw range
With that temp I get to about 300 melee and ranged defense (thanks to SL)without mods and close to 320 with my mods (SL also helps on the rare occasion i tag team a Jedi)
Throw in some vegasparine and Thundercloud and use Duelist Stance I have upwards of 500 defense
Usually start off with a Root of course , and pelt the Jedi with Torso Shot, Body Shot, and Critical Shot. Once the root breaks I use duelist stance, use KD, and then intimidate shot. I will kite the jedi until I can restart this process again. I usually dont have to worry about healing much but if i do I'll have Bliels ready.
If I dont manage to kill the Jedi staight away, I can last 20min+ against Full temps, and then usually kill them when they are trying to regen force when the run out. I do get alot of tells from the Jedi afterwords saying I made them eat a Holo.
Only temps that give me problems are those Pesky Jedi Rifleman because they out range me, but the dumb ones kill themselves when i use duelist stance.
I am a MBH, MRM, CM4000
the key is to darin thier force, after you have been successful at that ( makes for a long battle at time) then the 225k is yours.., Key is first shot should be sniper shot from cover if possible, then,Kite with Critial Shot, headshot, body shot, snare, run KD recovery macro, repeat keep at least 32m so you are out of sabre throw range at all times. get some burst run efficiency food ( forget the name) hope this helps, works great for me. I am about 70/30 win/loose ratio with this.
My temp :
MRM, BH 3 x x x and MCM...with force sensative speed 4 and accuracy 1
I dont use dots if im solo, and i can take any jedi on the server with enough room to kite some. Use dots if your with a teamate...other wise youll depend on paralize to stop a jedi, then get 20 away, and use a sniper shot for nearly instant incap.
Master Rifles, Master BH, CM 4000
You get great damage, defense, and healing plus the ability to use all ranged weapons well. In this time of high damage sabers the ability to out heal a jedi is a must.
im a MBH MCommando pistoleer 0004, wsa wondering about that other BH Commando how well does taking smuggler work? i might switch over if its worth it
i just love my stopping shot though hehe gotta love the exploisons and such
Doori Lasombra (Radiant)
MBH, MCommando