Bounty Hunter Archive

Thread: publish 20 hysteria, a jedi's perspective

Oss_Wilum
Wed Jul 06, 2005 9:15 pm
#27

on the point about being able to distinguish marks from other players, i always thought marks appeared as yellow targets (attackable but not hostile). at least they were in my day.



anyway, if you ARE red, you can click the "con" checkbox on the radar, all NPCs will have a con rating, but not players, if you see a red dot without a con color around it, chances are it's your mark. you can also hover over the radar to get the name of whatever dot you are hovering over.



as for the afk in private houses, honestly i think thats just part of the cost of doing business. i dont' know many jedi who log on just to go afk, none in fact, and i don't really believe it happens that often, it's not an event that should be calculated for imo.



Mr. Thassk asked why i play mainly jedi. because my main character is my jedi. that character has been my main character for 2 years and i like him. also, i am not full template yet, almost tho, so i still need to grind XP on him. he also brought up Kashyyyk, well, i agree with you, the kashyyyk situation sux, i'm not debating that, and the devs should turn off XP on that planet, or reduce the CL of the mobs to say 50ish to negate XP gains.


He also brought up jedi running into a house as soon as he sees a BH, well, c'mon, if you can't get that shot in before he runs into the house, you lost him, thats your fault, not the devs', after patch 20, from what i understand, the TEF will be transferred so that they cannot enter a house after you've fired, even if they haven't fired back. if you find a jedi who plants a house next to his grind spot, wait till he picks it up to move. Mr Thassk seems like the kind who is only in it to take away jedi xp, fromt he tone in his post, so i assume even without the deathblow he'll have some satisfaction.



A number of other posters brought up the kashyyyk situation and the invincibilty of the LOS zone (newplayertutorial and others). again, i agree with you, i say remove XP from kashyyyk or lower the CL of the mobs on the ryatt to 50, something, anything to stop the kashyyyk situation as it is now.



another poster brought up a duel he had against a master defender. of course you lost. it was a duel in which you were both prepared. a MLS/MDEF template, when prepared with a full forcebar will probably kill you. had he just finished killing, say a DJM, or a krayt, or tanking a lair while spinning it, somethign that had made him use AI, you'll increase your chances of killing him 10 fold, AI is costly in force and you cannot channel forever. if he goes into AI, go on the defensive until he can no longer maintain it(snares, roots, all from 80 meters, use parwan nutricake to keep the distance if you must) AI only lasts for 30 seconds, if he's drained before hand it won't be the end all be all.


again, i honestly don't think publish 20 will be so bad as some may think, and i don't believe bounty hunter is in as dire straight presently as some of you may think. I've had my share of deaths and i've given my share of deathblows.




-Excellion Khahi-
Dark Jedi

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And the NGE treason and plot.
I see no reason why the NGE treason
Should ever be forgot."


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Hnglka
Wed Jul 06, 2005 11:31 pm
#28






OhBuggah wrote:





lbfoofoo wrote:
yes but how will we know he's our mark? just cuz we tabbed him doesn't mean he's the one. we need something that makes him stand out or something.






LOL. After Publish 20, if I can attack it, I'll kill it.


I'm aware of a current bug where you can tab target a Jedi whom you do not have a mission on. I think it has to do with having a mission on a certain Jedi, dropping it, then coming back with a mission on another. I have no idea how to reproduce this bug and have always not attacked a Jedi I don't have a mission on. But come Publish 20 there will be no good reason to NOT attack a player I'm able to tab-target and attack.






of course you wont be able to tell until you take the armor decay and get cloned (or clone the jedi) and receive no payout.


they really need to rethink this... like maybe the seeker revelas the jedi name once you are with 1500M of the Jedi or something. Also as soon as you land on kash you should get the jedi name. Its pretty insane to think you have to search 2spots x6 instances of the trail by tab targetting 35687 times. realistically you wont be hunting too many jedi on kash that are on the avatar or in myydril caverns. The grinders are on the trail. If you have the bad luck to draw a quester odds are he'll be long gone before you check the trails.


On the positive side the Kash problem will eventually resolve itself. with no group vis Jedi can make better xp on other planets. and the trail grinders will go away because the wookiees cause vis.



Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
KyiasLightsun
Thu Jul 07, 2005 1:00 am
#29

IF only online Jedi are shown on the terminals.....

If there are a good number of BH's, a Jedi might possibly see many many more BH's than he sees now...


imagine it:

if only 30 Jedi are online, and 20 BH's are out hunting that evening....there is a good chance that those 30 Jedi are going to get hit more than once that night mainly because the BH's don't have to sift through every other Jedi in the game that is offline.

It may have been offtopic a bit...but this patch could be good from an organic control standpoint.




Inquisitor-General Kyias Lightsun
Stormtrooper Detachment Omega
Our Brand of Oppression is both Starwarsy and Iconic.
Lions don't make pacts with men.



SoaronUth
Thu Jul 07, 2005 2:43 am
#30


Just throwing this idea into the mix, I believe that at MBH you should get mods to the radar. Allow ya'lls radar to work from a further distance than everyone else's so you can target your mark before he/she knows your around and wait for the perfect time to strike.



I also really hate seeing people camp the webweaver trails. This could be fixed very very easily by making the mobs lvl 50. Just an idea.

Yippie_Kaey
Thu Jul 07, 2005 3:03 am
#31


Kraken i love this part:"yes, i realize alot of camping goes on, but i have went on our server and watched a good bh come through each level and take down the afk names and come back in a few minutes, do his job, and keep repeating this cycle. he had over 12 kills in 3 hours because of this technique. i guess it depends how much effort you are going to have to put in the changes to see the results. "




That is exactly what´s fun about bh:ing,really using your brain instead of your keyboard and mouse skills,the problem is that if(or when rather)names are removed not even this(considered by msot to be too tedious)will be possible anymore....and to think i haven´t even gotten ROTW yet hehe,man i coulda made a fortune doing thatall over now though




Gawar Kaan,former pikeman now with a glowing pike and some weird visual effects.......
Kyyrtek
Thu Jul 07, 2005 4:06 am
#32

good job man. Nice to see someone who actually takes a realistic look at the other side.

I agree about payouts, Im going to reserve judgement on that until I see how it works. I agree 100% about kashyyyk, and I actually started a thread awhile back about how removing xp from Kash would solve every problem with that planet. As far as 1v1, Im ok with it as long as the higher level Jedi are... meaning no more hate tells/forum flames for sneaking up when their force is low, they are surrounded by high lvl mobs, and are almost easier at that point than a fight with a 'prepared' paddie.



< < < Kyyrtek > > >
Master Bounty Hunter
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Iron Bantha

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my anti-NGE

Buddhabro
Thu Jul 07, 2005 4:38 am
#33

spam to fix page



Jonesy
Chubicus Cheeto-Fingers
Rev'rend Jim


You're so vain I bet you think this post is about you!
DekkoFett
Thu Jul 07, 2005 5:08 am
#34






Oss_Wilum wrote:


I am currently a jedi, and to some that may invalidate my opinion from here on out, but i was once a master bounty hunter, and i was a carbineer along with it, during the days of marksman and scout mastery and when carbineers killed ourselves faster than the enemy.


I honestly cannot understand why there's such an uproar, but here's the main concerns i've seen:


1) Mission Payouts

2) 1 Vs 1 BH missions

3) Kashyyyk hunting with the lack of names

4) Group Visibility

5) Mission Decay


1) There is the opinion among most of you that jedi mission payouts are being nerfed to 52k, that is not the case as i understand it. The true payout will now be:


45k-52k + Bonus for jedi time on terminal + Bonus for jedi level


with that formula, i doubt the prices will fluctuate, HOWEVER, the price one bounty hunter gets on a jedi will not be the same as on another BH gets by a difference of up to 7k creds.


If we took it to mean, say, 25k for every day the bounty is on the terms, and 500 credits for every SP invested in jedi, a full template double mastery that has been on for a day will pay approximately 183k-190k credits, not so much of a difference, right? after 3 days he'd be worth more than he would have normally, and if any of these values are higher, it's a BH pay INCREASE


We are Bounty Hunters. Bounty Hunters want all information up front, not well... I'll give you 50k credits now, but you won't know the rest of the reward until you go out, risk your life as an assassin fighting a target I'm not giving you any information about, then return to me when said target is dead. That is not the way it should work, it's not the way a Bounty Hunter would go about his business. It's not a way any kind of assassin/smuggler/dealer would go about it. They want to know who, where, when, and how. Without information like this you are like a kid looking for that needle in a hay stack.


2) There is the opinion among most of you that a full template BH cannot solo a full template jedi. i ask you: should you be able to? the reason you have first strike is because you are theoretically weaker than said jedi, and with the first strike advantage you can kill him when he's in a weakened, tired state(consider if he'd just channeled a few times, he could be as low as 500 health). In the current system, you have both first strike, but if you work with another bounty hunter, you can overwhelm the jedi in damage and healing also.


Imagine 2 MBH/MCM/0004Pistoleers after 1 jedi. they can outheal, outdamage, and keep him in 1 place, they also get to choose when. is it fair? I would be inclined to say no.


Should a Bounty Hunter be able to kill a Full Template Jedi? Yes and No. The problem with Full Template Jedi is that they should only be 1.5x greater than a single Bounty Hunter. With certain Templates, even a noob Jedi could wipe out the best of the best if he was given the right macros to run. As for first strike advantage. I'd like to see you go after a Jedi not in a major city and be able to land a suprise attack. Most Bounty Hunters who hunt Jedi who are in the middle of no where know that once you appear on that radar, they are ready for you, popping their macros and awaiting to hit their food macro. Since you no longer know the name of said Jedi you'll have to actually take time to get their name, hopefully figure out their template if you can...THEN go into battle. There is no suprise about this, it's sad, pathetic, and retarded. A Bounty Hunter SHOULD go towards his target already prepared to fire up as soon as target comes in veiw. Because that my friend, is the only way you're going to get a suprise attack off.


3) Kashyyyk I agree with you on all points, they should remove XP on that planet, however, kashyyyk is not the most efficient place to get XP, and hopefully with group visibility turned off many jedi will consider leaving the safety of kashyyyk.


I hope XP on kashyyyk is turned off.


This was a gift to Jedi, as is the new patch we're talking about now.


4) Group visibilty is an odd thing to be upset over. there's already more jedi on the terms than bounty hunters to hunt them. visibilty isn't hard to get and being on the terms is a cinch, i think this is just from bitterness imo.


This is a problem for both GCW and XP. Those Jedi you just talked about in #3 above...well. They will never become visible if they are in constant groups with no one around to make them visible. This also affects GCW with the PvP Jedi Gank Squads. I know Jedi Gank Squads who bring an ALL-IN-ONE BASE TAKEDOWN character to bases with full groups of Jedi. A group of7 Jedi who know what they are doing can clear even the most difficult base NPCs. Now since they are grouped, even full template Jedi who only participate in the GCW when taking a base will no longer go on the terminals either.


5) Mission decay

How long does it take you to complete a bounty? they intend for you to stalk your prey, 3 days should be more than enough time, but the way it is now, a jedi mission could be banged out in 30 minutes, which is too short if you ask me. i don't think this will be a practical problem, just atheoretical ending, and even if your mission decays after 3 days, who's to say you can just go pick it up again? it's not like theres a penalty for failing.


This I don't see a problem with. If you can no kill your Bounty within 3 days, then you don't deserve to have that Bounty. The only way I could see a problem with this is with a Bounty Hunter collecting information on a Jedi and trying to find him when he is at a weaken state to be taken out. But even than, it shouldn't take longer than 3 days.







Dekkσ Cards
→ Pre-CU Master Doctor - Master Fencer ←
→ Post-CU Master Bounty Hunter - Master Carbineer ←
→ Post-NGE Unhappy Veteran Player - Canceled Account
Saarkai
Thu Jul 07, 2005 5:15 am
#35






Oss_Wilum wrote:





Imagine 2 MBH/MCM/0004Pistoleers after 1 jedi. they can outheal, outdamage, and keep him in 1 place, they also get to choose when. is it fair? I would be inclined to say no.


A jedi interested in a fair fight. Now that's a laugh.




4) Group visibilty is an odd thing to be upset over. there's already more jedi on the terms than bounty hunters to hunt them. visibilty isn't hard to get and being on the terms is a cinch, i think this is just from bitterness imo.

There are more full templates on the terms than there are bounty hunters willing to sacrifice themselves for thier enjoyment. With group vis gone. The only ones who will be on the terms are the full template starport gankers.








Saarkai - Rebel Ace Pilot - Flurry
Domonique
Thu Jul 07, 2005 5:17 am
#36






Oss_Wilum wrote:


I am currently a jedi, and to some that may invalidate my opinion from here on out, but i was once a master bounty hunter, and i was a carbineer along with it, during the days of marksman and scout mastery and when carbineers killed ourselves faster than the enemy.


I honestly cannot understand why there's such an uproar, but here's the main concerns i've seen:


1) Mission Payouts

2) 1 Vs 1 BH missions

3) Kashyyyk hunting with the lack of names

4) Group Visibility

5) Mission Decay


1) There is the opinion among most of you that jedi mission payouts are being nerfed to 52k, that is not the case as i understand it. The true payout will now be:


45k-52k + Bonus for jedi time on terminal + Bonus for jedi level


with that formula, i doubt the prices will fluctuate, HOWEVER, the price one bounty hunter gets on a jedi will not be the same as on another BH gets by a difference of up to 7k creds.


If we took it to mean, say, 25k for every day the bounty is on the terms, and 500 credits for every SP invested in jedi, a full template double mastery that has been on for a day will pay approximately 183k-190k credits, not so much of a difference, right? after 3 days he'd be worth more than he would have normally, and if any of these values are higher, it's a BH pay INCREASE


2) There is the opinion among most of you that a full template BH cannot solo a full template jedi. i ask you: should you be able to? the reason you have first strike is because you are theoretically weaker than said jedi, and with the first strike advantage you can kill him when he's in a weakened, tired state(consider if he'd just channeled a few times, he could be as low as 500 health). In the current system, you have both first strike, but if you work with another bounty hunter, you can overwhelm the jedi in damage and healing also.


Imagine 2 MBH/MCM/0004Pistoleers after 1 jedi. they can outheal, outdamage, and keep him in 1 place, they also get to choose when. is it fair? I would be inclined to say no.


3) Kashyyyk I agree with you on all points, they should remove XP on that planet, however, kashyyyk is not the most efficient place to get XP, and hopefully with group visibility turned off many jedi will consider leaving the safety of kashyyyk.


I hope XP on kashyyyk is turned off.


4) Group visibilty is an odd thing to be upset over. there's already more jedi on the terms than bounty hunters to hunt them. visibilty isn't hard to get and being on the terms is a cinch, i think this is just from bitterness imo.


5) Mission decay

How long does it take you to complete a bounty? they intend for you to stalk your prey, 3 days should be more than enough time, but the way it is now, a jedi mission could be banged out in 30 minutes, which is too short if you ask me. i don't think this will be a practical problem, just atheoretical ending, and even if your mission decays after 3 days, who's to say you can just go pick it up again? it's not like theres a penalty for failing.


I hope i've expressed my opinions well enough to those of you who cared enough to listen without the arbitrary and knee-jerk: OMG jedi get back to your own forums \/\/tf troll!






that was a nice typed out battle scenario you made up for #2 but the truth of the matter is most roots miss, you can keep the jedi on a good lockdown, but the jedi can easily armor break / kill one of his oponents without him or her ever having the chance to outheal the jedi


any bh/cm who picks up pistol root as their line is going to be in deep trouble because they will be limited to a 35m range and will be lacking accuracy and speed up the ying yang


true there are combinations of bhs who know what they are doing that can keep a jedi on lockdown very well, but just like in the movies the jedi has the option to run away


and seeing as no expiernced jedi has trouble killing 1v1 bhs, i would cater my build to fight 2 bh



Message Edited by Domonique on 07-07-2005 05:18 AM



Snitch'
Saarkai
Thu Jul 07, 2005 5:17 am
#37






KyiasLightsun wrote:



imagine it:

if only 30 Jedi are online, and 20 BH's are out hunting that evening


LOL, only 30 jedi online? You've got to be kidding me.




Saarkai - Rebel Ace Pilot - Flurry
Odan-Wei
Thu Jul 07, 2005 6:07 am
#38

One thing I'd like to have if we never get the name... a new command to target our mark. Something like /targetmark, easily bindable to a key etc.
Sounds like a minimum to me.



----------------------
Odan-Wei Belouve
MM | MBH | MCH

--------------------------------------------------------------Infinity




lbfoofoo
Thu Jul 07, 2005 6:18 am
#39






Odan-Wei wrote:
One thing I'd like to have if we never get the name... a new command to target our mark. Something like /targetmark, easily bindable to a key etc.
Sounds like a minimum to me.





I agree. We need a way to distinguish our mark. One poster said something about looking on the radar for a certain red dot that is different than the rest, well thats a little hard when the jedi is grouped and fighting a mob at close range. especially in places like the mydryl cave or the ryyat trail.
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