Bounty Hunter Archive

Thread: Some Jedi make me SICK.....flame on!

truewildman
Sat Jul 09, 2005 3:31 am
#27






Sinikal_Munkey wrote:




As far as your concern goes, I like the upcoming changes. Then again, I'm up for a challenge. If my mark turns out to be a fully templated Jedi, then I better make d@mn sure I brought my A-game to fight him. These changes are to prevent bottom feeding and griefing of Jedi by the BH community. Obviously something was needed if the current system was abused, and it was abused.


Being a BH isn't about winning every time, which is the problem with most BH's I've run into. They want the quick buck. Sorry, but the quick buck is supposed to be made by smugglers (a topic for another time). Being a BH is about taking a bounty, regardless of difficulty, excercising patience and knowing when to strike. That said, I don't agree with not getting the name until in visual range of your mark. That does take away the element of surprise and observation.






Very well said. /bow3





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
GeckoFighter
Sat Jul 09, 2005 8:28 am
#28






Compton wrote:

The thing that gets me is that Jedi shouldn't have a problem with the concept of being hunted at all. Most accept it while some complain at the idea of being the mark of a bounty hunter. It's ridiculous. How many Jedi did you see in the original Trilogy? 3, 4? Feel lucky you even have a lightsaber.


As for the jedi having nothing to gain, I understand the frustration. I also realize that if you want to be a jedi it comes with the turf. It's the nature of the beast. Although it wouldn't bother be if Jedi were granted a certain amount of XP for every bounty hunter they killed. I think that might incite jedi to stay and fight more often.






ok, i stopped reading when you mentioned 'original trilogy'


THIS IS A GAME, and the TIMELINE of the original FILMis NOT IMPORTANT.


Jedi=MONEY.....TIMELINE = very few jedi = a lot less MONEY


Think an inch deep below the surface here, this is an RPG and its called Star Wars Galaxies it isnt meant to be based EXACTLY on the films if it was the game would have plummeted a long time ago






[[Rynne Rossilian]]
[[Jedi Knight]]



GeckoFighter
Sat Jul 09, 2005 8:39 am
#29






_Dragonius_ wrote:




GeckoFighter wrote:





Compton wrote:

The thing that gets me is that Jedi shouldn't have a problem with the concept of being hunted at all. Most accept it while some complain at the idea of being the mark of a bounty hunter. It's ridiculous. How many Jedi did you see in the original Trilogy? 3, 4? Feel lucky you even have a lightsaber.


As for the jedi having nothing to gain, I understand the frustration. I also realize that if you want to be a jedi it comes with the turf. It's the nature of the beast. Although it wouldn't bother be if Jedi were granted a certain amount of XP for every bounty hunter they killed. I think that might incite jedi to stay and fight more often.






ok, i stopped reading when you mentioned 'original trilogy'


THIS IS A GAME, and the TIMELINE of the original FILM is NOT IMPORTANT.


Jedi=MONEY.....TIMELINE = very few jedi = a lot less MONEY


Think an inch deep below the surface here, this is an RPG and its called Star Wars Galaxies it isnt meant to be based EXACTLY on the films if it was the game would have plummeted a long time ago









As long as we have what is called a "Galactic Civil War" then we are technically part of the Original Trilogy. I'm glad I could share that with you. I hope you feel at least a little bit smarter.

If it had to stuck to exactly what the flims and the EU are about duringthis time then the game would have been a helluva lot more profittable.

Message Edited by _Dragonius_ on 07-09-2005 08:38 AM





profitable? no, considering all of how many jedi were in the original trilogy? Jedi and BH is seemingly the most popular professions now...




[[Rynne Rossilian]]
[[Jedi Knight]]



DeadMoonRising
Sat Jul 09, 2005 9:54 am
#30

but along with the house exploit going, the group visibility wont count anymore so you wont find these padawans as much as before, will haveta fight someone who can fight back!
_Dragonius_
Sat Jul 09, 2005 10:11 am
#31


GeckoFighter wrote:


_Dragonius_ wrote:

GeckoFighter wrote:


Compton wrote:
The thing that gets me is that Jedi shouldn't have a problem with the concept of being hunted at all. Most accept it while some complain at the idea of being the mark of a bounty hunter. It's ridiculous. How many Jedi did you see in the original Trilogy? 3, 4? Feel lucky you even have a lightsaber.
As for the jedi having nothing to gain, I understand the frustration. I also realize that if you want to be a jedi it comes with the turf. It's the nature of the beast. Although it wouldn't bother be if Jedi were granted a certain amount of XP for every bounty hunter they killed. I think that might incite jedi to stay and fight more often.



ok, i stopped reading when you mentioned 'original trilogy'

THIS IS A GAME, and the TIMELINE of the original FILM is NOT IMPORTANT.

Jedi=MONEY.....TIMELINE = very few jedi = a lot less MONEY

Think an inch deep below the surface here, this is an RPG and its called Star Wars Galaxies it isnt meant to be based EXACTLY on the films if it was the game would have plummeted a long time ago






As long as we have what is called a "Galactic Civil War" then we are technically part of the Original Trilogy. I'm glad I could share that with you. I hope you feel at least a little bit smarter.

If it had to stuck to exactly what the flims and the EU are about duringthis time then the game would have been a helluva lot more profittable.

Message Edited by _Dragonius_ on 07-09-2005 08:38 AM



profitable? no, considering all of how many jedi were in the original trilogy? Jedi and BH is seemingly the most popular professions now...





Jedi was never supposed to be the main attraction in this game. This game was about being part of the Star Wars Universe outside of Jedi. It was about being a Stormtrooper or Rebel Commando. Obviously you were not here before Jedi or you would know that it was 100% more fun before the path was known. It was also a RARE thing to see a Jedi.

Now, meh, they might as well make it a starter profession. Take away the xp loss, oh wait, they already took it from PvE deaths and PvP deaths, make all the Jedi equal to one(1) master hybrid profession, take away anything that might be useful in gaining an advantage, etc...

I would continue with my post, but chances are, you'll just retort with "we worked hard for our skills."

Message Edited by _Dragonius_ on 07-09-2005 10:13 AM



"As you all know when a commando gets mad, all hell breaks loose."-Starnick
Olipyr-MBountyHunter(again)/MRifleman-Starsider

Help control the jedi population, have your jedi spayed or neutered! -BihKehHe
Boredom does amazing things
GeckoFighter
Sat Jul 09, 2005 10:36 am
#32


obviously making jedi known increasesSOEs profits then, and they knew that making the path knownwould increase their profits. Taking jedi out or keeping them rare would be stupid for their marketing (although at this point in time they arnt doing any better with the way they are handling the game) Just normal profession is not why people buy galaxies or bought galaxies in the first place.


Even if the chance was very small, at one point i can bet that everyone had wanted to try to be a jedi....some continued to want and eventually patch 10 came along and that was their light, others went along and became something else....a bounty hunter perhaps...considering next to jedi the bounty hunter was the profession that people wanted to play (its my next favorite profession).


And going on with taking away xp loss, making it a starter profession, and all that crud....cmon why do you think the devs made the jedi grind so long in the first place? ($$$$$$$$$$$$$$$$$) Its all about the money.




[[Rynne Rossilian]]
[[Jedi Knight]]



Dodece
Sat Jul 09, 2005 12:03 pm
#33

Silver is asking for group TEF on one level I agree with him group TEFs were not a bad thing well not totally there were problems though.


1. Players would attack player 1 and get jumped by player 2. Player 2 they could not spot and got the jump on them. This disuaded pvp interaction. One side would simply have a single bait pole and seven guys covert pretending not to be in a group. It kind of sucked to fairly beat someone 1 on 1 and their pal came right up and healed them or attacked you.


2. Not all BHs are going to hunt in a group logistically its a hard thing to do. Simply because you do not know who has the mission also. People who do this are usually inexperienced pvp players, and like any player jedi included the player will err on the side of caution. Also be mindful there are two types of pvp players group combatants and duelists. Both fight styles are entirely different. Post CU I fought as a group combatant I was far more effective for delivering states and then useing MBH versatility to concentrate fire on weakened opponents. So in sumation those who hunt in packs are usually compelled by a sense of caution or the opponent is dangerous. This makes up less then 5 percent of bounty hunts in the game. Its a minor issue. Probabally not when 2 or 3 guys jump on you.


3. Even if gtef or rtef were reintroduced you would simply have a worse problem as a jedi. Now instead of faceing 3 or 4 bounties you would face 24 to 30 useing gtef to gank you, and if jedi simply walked in groups of eight the nerf cries would grow even louder. Large group battles should be the domain of the GCW.


4. In general you need to adopt the correct posture as a jedi. Keep moveing its harder for two or three BHs to sink up if your mobile. Avoid the happy hunting grounds do not just hunt on endor or dathomir or dantooine. Make it a poing to go to rori talus yavin lok. Really like most jedi hunting stories the fault is not the BHs its the jedis for failing to apply basic evasion tactics. How hard is it to hunt for 15 minutes jump on a speeder and go a few thousand meters off. How hard is it to try and go to more secluded locations.


Here is an example I am a MCH and I go to endor to find some tameables I want to get a reaper. I go to the southern outpost. I start grabbing missions going to get myself a baby. Unknown to me I am about to start a mass panic. I have walked into a jedi nest kid you not twenty jedi just outside that outpost swinging away. Needless to say I end up killing 8 of them. Not by shooting them but by walking up on them takeing missions. As I innocently try to tame some cute critters. I spin them intoa frenzy they go dashing into packs of critters and getting wated by haveing 10 things attacking them at once. After about the third time I try yelling please I am not here to hurt you I just want to tame that reaper on the nest. No good they panic and tear into three or four other player spawned nests.


Needless to say I got about twenty hate tells about me trying to kill them while they are quote grinding, and trying to shame me for attacking such a low level player. All I can reply is I am on endor because thats a good place to get cool creature pets, and that if they are so affraid of BHs how is it a good idea for twenty of them to pack into a outpost. I was thankful that I got a few intelligent ones among my unfortunate victims and they gladly took pointers on how not to get killed. Sadly most jedi seem oblivious to the fact that they can make bounty hunters have a much harder time without exploiting simply by moveing alot and changeing planets.


The sad part of this whole thing is. You can make getting killed by a gank squad a nearly zero possibility. Jedi are makeing it easy.


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